Wingman doesn't attack Capital Ships.

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sunsoul615
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Wingman doesn't attack Capital Ships.

Post by sunsoul615 » Thu, 28. Sep 06, 13:22

When doing the Assassination mission I noticed that my Wingman has a hard time aiming his guns at the TL. It attacks all other targets without problems but when the big one is left over it just doesn't do very much.

I tried different commands, to see if it would make him more eager to attack the big ship but none of them seem to work. I only see him shoot twice at the big ship sofar, one of the attack runs got him killed as he run straight into BPPC fire, but both on different commands and when I repeated the instructions on the next mission it wouldn't attack again.

Is there something I am missing here, or is this some problem which only occurs on these type of missions? Haven't attacked any other Capital Ships yet.

galatei_tf
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Post by galatei_tf » Thu, 28. Sep 06, 13:51

He's confused, choosing between being good and as bad as his wingman can be... :lol:

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moggy2
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Post by moggy2 » Thu, 28. Sep 06, 15:07

it's a known problem.

out of interest, what type of ship was your wingman, what was the TL and what weapons was your wingman using.

It seems to have something to do with the range of the weapons mounted by the wingman. after experimenting a bit I've found they need to be using AHEPTS at a minimum to be able to attack any large ship, BPACs work for most but not all.

Nanook
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Post by Nanook » Thu, 28. Sep 06, 19:46

The problem seems to lie in the fighter's weapon range being the same as, or very close to, the size of the 'collision bubble' of the TL. So collision avoidance routines often kick in before the fighter can fire its weapons. I've also had this experience while sitting in my Albatross with pirate fighters attacking me. They make attack runs but never get close enough to actually fire their weapons. Increasing weapon ranges across the board would probably solve the problem.
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Gumbercules
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Post by Gumbercules » Thu, 28. Sep 06, 20:01

ive noticed this too especialy with the smaller fighters all they do is bank and do evasive manuevers even when not under fire.

sunsoul615
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Post by sunsoul615 » Thu, 28. Sep 06, 20:14

My Wingman is a Nova Raider with 4 AHEPTS as his armament. I once saw him attack a TL, don't know the type anymore, when he was in protection mode and I once saw him attacking a Elephant after giving the command to attack the Elli. In all the other cases he just circles the TL but never fires a shot.

Yesterday I had an assassination mission in a sector where my just bought Elli was patroling. The TL plus escort spawned in the patrol route and after killing two Nova's the Elli was in range and started joining the fight. At that point I order my Wingman to join the fight which was docked at the Elli and wondered what would happen. After the last Nova and Centaur went down I was hoping the Elli would attack the Mammoth but she decided to follow here patrol round without attacking the Mammoth. Same goes for the Wingman, again.

I am trying to get some experience with IS fighting and then try to form a group of ships to become my personal bodyguard. If I am going to be the Head of a Multi Billion Creditssss company I want to act like it. :)

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moggy2
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Post by moggy2 » Thu, 28. Sep 06, 20:30

I spent a day testing this a while back, with these results:

ship(ship size) [first weapon capable of attacking]

Phoenix(2378) [aire]
Python(1068) [aire]
Hercules(1066) [aire]
Khaak Destroyer(307) [aire]
Khaak Carrier(226) [aire]
Zeus(775) [bire]
Elephant(1134) [apac]
Titan(1091) [apac]
Raptor(1079) [apac]
Odysseus(1074) [apac]
Condor(1048) [apac]
J(1144) [apac]
K(1144) [apac]
Colossus(1022) [apac]
Shark(1461) [bpac]
Ray(1450) [bpac]
Orca(1428) [bpac]
Albatross(1805) [?]
Mammoth(1403) [?]

test fighter was a pirate buster.

Mazer
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Post by Mazer » Thu, 28. Sep 06, 20:35

moggy2 wrote:I spent a day testing this a while back, with these results:

ship(ship size) [first weapon capable of attacking]

Phoenix(2378) [aire]
Python(1068) [aire]
Hercules(1066) [aire]
Khaak Destroyer(307) [aire]
Khaak Carrier(226) [aire]
Zeus(775) [bire]
Elephant(1134) [apac]
Titan(1091) [apac]
Raptor(1079) [apac]
Odysseus(1074) [apac]
Condor(1048) [apac]
J(1144) [apac]
K(1144) [apac]
Colossus(1022) [apac]
Shark(1461) [bpac]
Ray(1450) [bpac]
Orca(1428) [bpac]
Albatross(1805) [?]
Mammoth(1403) [?]

test fighter was a pirate buster.
wow that must have taken a long time. it is helpfull though. AI ships should become more daring...
You know you have had enough when you dock at a pirate base and toss a couple bucks at the monitor...


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sunsoul615
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Post by sunsoul615 » Thu, 28. Sep 06, 20:54

Did you get those results by flying yourself or was it the AI that was controlling your Buster? And what for command did you issue to the Buster if under AI control?

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moggy2
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Post by moggy2 » Thu, 28. Sep 06, 21:09

AI was flying the buster.

If you do an attack target with a buster armed with BPACs, then the only large ships it's have problems with is the Mammoth and the Albatross.

Gargamel_sw
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Post by Gargamel_sw » Thu, 28. Sep 06, 21:18

what was the stats on the Buster? was it maxed speed/rudder? because it seem to affect the ship a lot. The faster it is and more rudder, the less shots it can get off before it has to veer off to avoid collisions.
thanx for the info tho, nice work!
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Stoo Mcgoo
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Post by Stoo Mcgoo » Thu, 28. Sep 06, 22:55

The information posted about weapon type/ship size is poor. I have experience with assaination missions and after the first attck run, perferably from the rear, they dither in space looking for a chance to shoot but always turn away. If you monitor your wing men using the monitor cammand you will get their cocpit view and you willl see the problem. AHEPTS don't help, thats what my wingmen were armed with. The only realistic fire support you get is turret fire, rear turret or corvette. Even this is poor because they fire at the TL's turrets and on the mamoth in particular this causes them to miss alot. AI is bad and misleading posts from mods doesn't help, BHEPTS on 'vette turrets is probably the best way to go for support fire on assasination missions.

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apricotslice
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Post by apricotslice » Fri, 29. Sep 06, 04:11

I gave up on wingmen very early.

Even against fighters, they just dont get many shots off.

About the only use for them is providing alternative targets for the enemy to shoot at, and drones are better for that.

Carl Sumner
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Post by Carl Sumner » Fri, 29. Sep 06, 04:52

I think different ships make better wingmen. I had a Pirate Falcon, with AHEPTs, as wingman to my Nova and it never seemed to shoot anything. I was attacking Pirate fighters, though, not capital ships. :cry:

I captured a Xenon "L" M3 and armed it with PBEs, and it worked much better. It even saved my hash once. It turns faster and the guns fire faster, maybe that is the reason. :)
Last edited by Carl Sumner on Fri, 29. Sep 06, 05:47, edited 1 time in total.
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aka1nas
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Post by aka1nas » Fri, 29. Sep 06, 05:38

IME, the Orca and Ray are particularly bad, with the teladi capitals being close. In my case, wingmen were Nova Raiders with 4xAHEPT and 4xMDs. Could it be that the shorter range weapons throw off the range and force the wingmen to attempt to get into MD range before firing? I will try with wingmen only using AHEPTs when I get a chance.

bunk
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Wingmen as targets

Post by bunk » Sat, 28. Oct 06, 04:22

I completely agree that Wingmen don't get off enough shots to be used as such. They are useful as targets for enemy, but that is a bit expensive. When I assign pilots and they get up to combat 100+ points they do perform as attackers much better.

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