The volume damage effect of the 'unknown objects' (hammerheads) is a little frustrating.
1. Are these torpedos necessary for the plot? (Yes/no answers please, no spoilers).
2. Does a mod / rebalance exist that either
(i) removes them entirely if they're not needed for the plot.
(ii) or reduces the damage radius to something sensible (100 - 200m).
(iii) or more realistically from a tactical point of view; stops M3 / M4 NPCs firing them at a target closer than a few kilometers away (such as my M3 / M4 in close quarter combat, thus killing themselves too)?
The reason I am asking is that I do not re-load the game if I die; I start a new game.
I don't mind restarting when I do something stupid; but the instant death when one of the high yield torps is fired during a dogfight and then shot down by a mosquito is getting a little old. At least, this is what I assume is instantly killing me, and I don't even think I've met a firestorm yet.
I searched the FAQs, and also used the extra-search but couldn't find anything that obviously did what I want.
Thanks,
AoN
(Req) Does a mod exist that removes hammerhead / firestorm torpedos?
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