Concussion's does any one use them???

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SnakeMaster
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Concussion's does any one use them???

Post by SnakeMaster » Tue, 5. Dec 06, 01:23

Just found 4 in a crate in light water...thought you could only find 2 at a time ( any one alse found more than 2 ?? )...but does any one actually use them, cant see from my 1st 5 mins that they do any greater damage than AHEPT?? sure they seem to stun ships but have they a use in sirtain situations??

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Dhore
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Post by Dhore » Tue, 5. Dec 06, 01:27

Aparently dont they slow shield recharge too on the enemy?
Apart from that I have 2 and 2 AHEPT set on weapon set 4 when Im fighting those pesky M3's and M6's with rear turrets, keep knocking them so they cant fix their turret on me. Doesnt work on capships tho.

Cedrk
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Post by Cedrk » Tue, 5. Dec 06, 01:40

There great!!!!

because it pushs and knocks the enemy away and there unable to target you.

SnakeMaster
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Post by SnakeMaster » Tue, 5. Dec 06, 01:46

so 1 works as well as 4?? stun them then shoot them???

Cedrk
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Post by Cedrk » Tue, 5. Dec 06, 01:55

I am not sure but I think the more you have armed, the more it knocks them out and the effect doesn't last long if you don’t continue using them.

Lancefighter
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Post by Lancefighter » Tue, 5. Dec 06, 02:05

ive seen argon capships use them, they seem to knock peoples off course... dunno how practical this is or not though.

Cedrk
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Post by Cedrk » Tue, 5. Dec 06, 02:15

i use them all the time.

I had a battle in my M3+ in Mi Ton's Refuge with 40 to 50 pirate ships all at once and I wiped them all out.

I got about 10 to 15 caps out of it.

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esd
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Post by esd » Tue, 5. Dec 06, 02:16

Great attention grabbers for those fleeing M5's. Great at dealing with M5's full-stop, in fact.

Plus they have fantastic range, and have a momentum effect allows you to knock them into a straight-line-course, allowing you to blow the hell out of them with another weapon.
esd's Guides: X² Loops - X³ MORTs

Cedrk
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Post by Cedrk » Tue, 5. Dec 06, 02:22

esd wrote: Plus they have fantastic range, and have a momentum effect allows you to knock them into a straight-line-course, allowing you to blow the hell out of them with another weapon.
Yep, I learned that pretty fast.

I seam to get more caps when I use them too, it must scary them.

Occam
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Post by Occam » Tue, 5. Dec 06, 09:26

Never had as many caps as when I started using CIGs. Keep popping away until the shields are gone, then snipe. Once the poor target pilot gets motion-sickness, he bails.

Maxed out Barracuda; 6 x AHEPT; 2 x CIG and loving it!
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entia non sunt multiplicanda praeter necessitatem

Black Gryphon
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Post by Black Gryphon » Tue, 5. Dec 06, 14:24

I found 3 in a crate in Midnight Star... I haven't used them much yet.

DarthVodka
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Post by DarthVodka » Tue, 5. Dec 06, 14:43

Used them when I first got an Eclipse, but not for very long. Are the impulses proximity detonating/area effect? It seemed like a lot of my shots that were hitting were actually missing the target but still doing damage.

Like ESD said, I did notice that by flying straight at an M3 and continually firing the CIG that you could effectively shunt him around and push your target away from you. Seemed useful for seperating ships from a pack, and also for giving your HEPTs a better chance to get a shot.

It's a shame you can't use them in the M7. I've got 21 CIGs sitting in my HQ doing nothing.

They do make a very cool noise though, when you hear a volley of them whizzing past your ship :lol:
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Atkara
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Post by Atkara » Tue, 5. Dec 06, 15:26

I hadn't thought of them much, untill I started thinking big. CIGs firing range AND rate are similar with bPPCs so, you could couple them with bPPCs on a cap ship's turrets. The result would be to distract fighters long enough, untill bPPC fire lands upon them.

The results:
  • * Less stray/missed PPC shots, leading to energy conservation
    * An accurate long-range anti-fighter system
    * more energy conservation, since CIGs have low power consumption per shot.
What I haven't figured out yet, is whether it's necessary to put 1 or 2 CIGs per turret. This, I'll have to test myself when the time comes.

atraangelis
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where?

Post by atraangelis » Tue, 5. Dec 06, 15:46

Where can one get CIG's at? or are they only a dropped item?

Jimby
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Post by Jimby » Tue, 5. Dec 06, 15:52

I found them in Blackhole sun and Occacokes Storm.
Or was it Senators badlands, cant remember.
Drop an advanced satalite in Blackhole sun and you'l find some.

Peacedog52
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Post by Peacedog52 » Tue, 5. Dec 06, 16:35

Assasination Missions is another way to get them too.

When the target ship (TL sized) blows up, if it drops crates, there's a decent chance of him dropping them. An the occasional escort ship will have them rarely. Some pirates carry them too. So, to get some aside from those already listed, get to killing...

WingC3
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Post by WingC3 » Tue, 5. Dec 06, 16:46

Yeah, I picked up a trio from an assasination mission. I'm curious about multiple reports of inmproved capping...but skeptical of it being inferring of patterns in the randomness. Neither of my preferred ships (M7, LX) can mount them, so proof would be needed to get me back into a Nova or something.

One thing I have found is that if you really want to cap a ship but don't care about the hull status, pummel it down to the point where the hull bar disappears from the monitor. Then, carefully tap it with some weak weapon to knock out the shields (similar to the X2 strategy) and they almost always bail. This has worked on ships that have refused to bail for many minutes with higher hull strengths. The repairs will cost you a lot, but in my case I'm just looking for slaves for my H.A.T MP base anyway...

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Atkara
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Post by Atkara » Thu, 7. Dec 06, 15:23

Jimby wrote:I found them in Blackhole sun and Occacokes Storm.
Or was it Senators badlands, cant remember.
Drop an advanced satalite in Blackhole sun and you'l find some.
There are many more of them, currently scattered across the sectors. You can get them off asassination missions too, as it was previously stated.

I'm going to try this "long-range antifighter coverage" idea with a Python, propably tonight. That ofcourse, if the Xenon are kind enough to drop a load of GPPCs for the ship's rear and front batteries. If you can get something for free, why go and pay for it? :D

Update: Gave it a shot on a Khaak cluster and I wasn't satisfied enough. 4 scouts remained in the area, with the Python's turrets unable to track them effectively. It might actually work with HEPTs or something, but I don't think it will do much good, compared to FLAKs.

Therefore, I think CIGs are bettter suited for turreted fighters or even freighters (if any). Not too good for capships though, even if they can wear them...

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