SETA 1000% , does it work without problems?
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SETA 1000% , does it work without problems?
Hello!
I have a question about the SETA function.
I have it set on 600% but if I set it on 1000% is the time going to fast for the game. I mean does it jump over things and so, does it work correctly?
Thanks!
I have a question about the SETA function.
I have it set on 600% but if I set it on 1000% is the time going to fast for the game. I mean does it jump over things and so, does it work correctly?
Thanks!
Ships:
One Centaur
One Falcon Sentinel
Stations:
Two Solar Power Plant XL
One Centaur
One Falcon Sentinel
Stations:
Two Solar Power Plant XL
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It's probably, like "most" of X3, CPU dependant. Not GPU.Space Ninja wrote:No indeed. SETA X10 works alright for me on a 128 meg Geforce.
I have an AthlonXP 3200+ with 2GB RAM and a 7800GT. And although everything seemed to run just fine with 10x, the AI did crash into objects alot more than at 8x.
"Why should you go to jail for crimes someone else noticed" -Bob Loblaw
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Works for me.
If i ever start a new game or even a simulation the first thing i do is set seta to 10x it works for me.
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it works
Yes having seta run makes the amount of shots fired go down.
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im starting to experience a lot of slowdown OSS when on seta x10
not sure what it is, but OSS ships just... freeze, and occasionally move a bit, then freeze again. in-sector its relatively fine, but it'l take my ship LONGER to go from point a to b than if i set it to 8x
not sure why, as this didnt used to happen
Athlon XP 2600+ cpu prob isnt helping there
not sure what it is, but OSS ships just... freeze, and occasionally move a bit, then freeze again. in-sector its relatively fine, but it'l take my ship LONGER to go from point a to b than if i set it to 8x
not sure why, as this didnt used to happen
Athlon XP 2600+ cpu prob isnt helping there
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