[SCRIPT] Set Yaki as Friend or Foe v1.00
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[SCRIPT] Set Yaki as Friend or Foe v1.00
Set Yaki as Friend or Foe
The allows the player to set owned ships to view Yaki as friend, neutral or foe.
How to use it
The script will request a mode number when it is run. The modes are:
-1 = Set object to view Yaki as foe
0 = Set object to be neutral to Yaki
1 = Set object to view Yaki as friend
2 = View object's current Yaki friend/foe setting in player log (no change is made when this mode is used)
Hosted by Xai Corporation - Download
Version History
v1.00 Original Release
Uses custom command slot 50 (750), text page 8958 and text file 8958
The allows the player to set owned ships to view Yaki as friend, neutral or foe.
How to use it
The script will request a mode number when it is run. The modes are:
-1 = Set object to view Yaki as foe
0 = Set object to be neutral to Yaki
1 = Set object to view Yaki as friend
2 = View object's current Yaki friend/foe setting in player log (no change is made when this mode is used)
Hosted by Xai Corporation - Download
Version History
v1.00 Original Release
Uses custom command slot 50 (750), text page 8958 and text file 8958
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- Posts: 1267
- Joined: Sat, 3. Dec 05, 03:40
Eh, no. I didn't touch the Yaki entries. Nor did I increase the spawn rate of *any* job group. I only added more variety of ships to a few. By the way, it's pretty sweet seeing my extended freighters flying around all over. I even captured one for my own use.
I still haven't gotten around to tweaking their stats tho...
I still haven't gotten around to tweaking their stats tho...
Yaki
Just wondering, does this mod allow you to change your "global" status towards the yaki? I'm wondering because I'm trying to figure out how to take over yaki sectors using the Sector Takeover Mod. To do this I need to be able to set my global status towards the Yaki as "foe".
Thanks
Al
Thanks
Al
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- Posts: 36
- Joined: Thu, 29. Dec 05, 05:02