M0 - tractoring... <possible spoiler alert>

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Kix4Trids
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M0 - tractoring... <possible spoiler alert>

Post by Kix4Trids » Thu, 25. Jan 07, 00:00

Has anyone tried tractoring the Xenon M0 to the base and reverse-engineering it? I don't have the fleet to clear the sector yet.

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Post by Deleted User » Thu, 25. Jan 07, 00:07

X2 has Xenon M0, no tractor beam
X3 has tractor beam, no M0

What mod are you running?

Golden_Gonads
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Post by Golden_Gonads » Thu, 25. Jan 07, 00:52

I'm guessing he's talking about the wreckage in Xenon Sector 101.

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mrbadger
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Post by mrbadger » Thu, 25. Jan 07, 00:56

It's static scenery, you can't tractor it.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli

LynkDead
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Post by LynkDead » Thu, 25. Jan 07, 02:06

And aside from the fact that it's scenery, it's also in a bunch of pieces.


I hate how dark Sector 101 is, I never played X2 and, while I have seen screenshots, it would be nice to be able to see the wreckage better.

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