Software Signature Scrambler
Moderators: timon37, Moderators for English X Forum
Software Signature Scrambler
Is this only available from one certain pirate bbs? I have been to 4 now and none have it. They do have SS_WARE_SW_NEW17 for 6.3 mil, is that it?
SSS is not on trade. You must check BBS.
If you see item like 'SS_WARE_SW_NEW17' listed, then game cannot find text entry for it from the language file(s).
Corrupted or missing files.
Do you have:
System Override Software Mk2 by Cycrow
or
Cartel Shield Hacker
They use that NEW17 entry.
If you see item like 'SS_WARE_SW_NEW17' listed, then game cannot find text entry for it from the language file(s).
Corrupted or missing files.
Do you have:
System Override Software Mk2 by Cycrow
or
Cartel Shield Hacker
They use that NEW17 entry.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
System Signature Software version
Neither.. The 2.01/2.02 patch, according to the readme with the patch, includes SSS.
DDRS, it's got all sorts of stuff like that in it. Why I removed it from my game and reinstalled all without it.
I like the idea of new ships, just not at the cost of all sorts of bizarre entries in my game.
As far as I can tell, the mod doesn't actually work anyway; might just be the christmas bonus package I added before putting the mod in. Some kind of conflict in the xsl's or something.
The only thing I've found in the game that's a little odd is about a dozen **Undefined** things in the galaxy editor. They don't show in the game and given the effects I saw as a result of the DDRS package, probably just Unknown Objects as that is how the game tends to define some, not all, of the DDRS additions. Many are Race-name Read Text ####-##'s.
More than a little bizarre. Oddly enough, during the plot, I ended up wiping out four, or more, Paranid Unknown Objects in the final missions. I don't recall doing so, but it was a little fast-paced for taking names, just point and shoot, move to next. Took me awhile to figure out the eight lasertowers too. Only confirmed that when I saw them in the galaxy editor.
I like the idea of new ships, just not at the cost of all sorts of bizarre entries in my game.
As far as I can tell, the mod doesn't actually work anyway; might just be the christmas bonus package I added before putting the mod in. Some kind of conflict in the xsl's or something.
The only thing I've found in the game that's a little odd is about a dozen **Undefined** things in the galaxy editor. They don't show in the game and given the effects I saw as a result of the DDRS package, probably just Unknown Objects as that is how the game tends to define some, not all, of the DDRS additions. Many are Race-name Read Text ####-##'s.
More than a little bizarre. Oddly enough, during the plot, I ended up wiping out four, or more, Paranid Unknown Objects in the final missions. I don't recall doing so, but it was a little fast-paced for taking names, just point and shoot, move to next. Took me awhile to figure out the eight lasertowers too. Only confirmed that when I saw them in the galaxy editor.
Okay, so I made the same stupid mistake of having a script that overwrote the text entry with "something".
If SOMETHING that's not from Egosoft is in your T-folder and contains
<t id="5783">
then most likely you will file stupid questions (like I was about to =) when the unmodified game works fine - in that regard.
If SOMETHING that's not from Egosoft is in your T-folder and contains
<t id="5783">
then most likely you will file stupid questions (like I was about to =) when the unmodified game works fine - in that regard.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
It is perfectly possible that the scripts you uninstalled did something to your savegame that simply uninstalling them could no undo. In fact this is doubly likely given the symptoms you describe. Starting a fresh game rather than loading an existing savegame would almost certainly be one solution. Other than that you are likely to be stuck with these wares unless you contact the authors of the scripts you were using and they are able to provide you with scripts to undo the effects of their original scripts.
#1, you do not want to delete 07.cat/dat. When you patched X3 to 1.4 it overwrote what was there, so now 07 is important files from that patch.balrog9 wrote:I think it's the EMP 1.4 mod that I had installed at one time. It included the 07.cat and 07.dat, which didn't exist at the time . I have up to 09 now and though I could delete 07 I am uncertain what that would do.
You could download the newest version of EMP, but I don't think it would help. SS_WARE_SW_NEW17 is not an EMP ware. It's a standard "extra" ware in the game, the only question here is how it got placed for sale in the stations in your game. Someone maybe can write a script to remove that ware from the stations for you...