[UPDATED][MOD]Neuman's HUD replacement v1.1 [XTM 0.7 & DDRS compatible!]

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

[UPDATED][MOD]Neuman's HUD replacement v1.1 [XTM 0.7 & DDRS compatible!]

Post by neumanf15 » Sun, 11. Feb 07, 04:02

Ever get tired of the Egosoft blue being all over your screen? Ever want a different set of colors while playing X3? Ever wish you could look at the icon and KNOW if it's an M1 or M2? Here's the solution:

Neuman's GUI replacement. :o
ZIP version - only version of my mod that currently is XTM compatible! - New link

RAR version - XTM compatibility not included
EXE version - XTM compatibility not included

[UPDATE]XTM Compatible version notes: Two folders in the ZIP - XTM and Non-XTM. ONLY USE THE XTM VERSION WITH XTM! Vanilla and all other mods use the Non-XTM version.
With XTM: Only two M7s will use the M7 icon - Hyperion and the Boron Whale - all others are seen as M1s - Hard-coded.
Lifeforms will appear as UFOs.
Everything else is unchanged.

If you are already using my mod and not XTM, there is no need to download - there are no changes.[END UPDATE]


I won't paste the entire readme here, instead I'll say this: I left two colors untouched: The color of the weapons and the speed bar. Every other color has been shifted or outright changed. Oh, and I've not found a way to change the font colors of any text (your speed and target speed next to the speed bar or hud and the range to target).

WARNING: The color change may initially reduce your ability to cap since capped ships turn yellow now instead of Egosoft blue! Once you get used to it, you'll be right back in the saddle.

In addition, you get HUD minimization/improvement. All those annoying squares around every ship? GONE! Those GIANT station icons on your sector map? Reduced! The inability to tell an M1 from and M2? FIXED - In fact all ship icons except M5 and TS/TP have been enhanced for easier identification!

Want to know more? Read the readme contained in the download that spells out all the changes (I think all of them, anyway...) or visit this thread on the DDRS Forums:
http://www.xforum.chaos.net.nz/viewtopic.php?t=225

Since I know you won't read past the screenshots :wink:, here are my credits: :thumb_up:
Countless thanks to DeadlyDa for hosting my mod and the screenies below. Also many thanks to the DDRS Beta Testers who helped me with the testing.
Additionally, thanks to:
Doubleshadow - Without his MOD MANAGER, this would've been impossible for me.
fud - For the tutorial that got me through the mod - especially the blasted Alpha Channel!
fud again - For the inspiration for the color changes.
Red Spot - For the inspiration for making the hud less obtrusive.
UniTrader(German forums) - I discovered the icondata.txt file by looking at his hud mod - allowed me to create the M7 icons.

And now for the screenshots! Pics 1,3, 4, 7 & 8 have links to slightly larger versions of the same pic. Enjoy!:D

(Note: The yellow text was added to help explain the changes. It isn't actually in the game.)

(Note 2: If you like the cool ships pictured here (except the chimera), make sure to pick up the latest copy of DDRS (although neither mod requires the other)! The M2 in the friendly hud is my personal favorite: T'Loth):D

Sector Map and most ship icons:
[ external image ]

An example off-screen lock (of a player-owned M6):
[ external image ]

Neutral Hud (in autopilot) and the nav menu:
[ external image ]

Hud locked to player owned T'Loth:
[ external image ]

Hud locked to enemy Daedalus with a neutral G'Quan in the foreground:
[ external image ]

The Esc menu:
[ external image ]

The new M7 icons!:
http://www.yourfilehost.com/media.php?c ... nlarge.jpg

And here's a side-by-side with my M6 icon:
http://www.yourfilehost.com/media.php?c ... and_m7.jpg
Last edited by neumanf15 on Sun, 12. Aug 07, 14:52, edited 6 times in total.

Miths
Posts: 60
Joined: Fri, 22. Aug 03, 02:39

Post by Miths » Sun, 11. Feb 07, 11:34

I just installed this yesterday (found a link in another thread), and I love it. Great work - I doubt I could go back to playing with the default GUI after trying this.

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Mon, 12. Feb 07, 01:10

Miths,
Thanks for the feedback!

chilipalmer
Posts: 576
Joined: Wed, 28. Dec 05, 14:09
x3

Post by chilipalmer » Mon, 12. Feb 07, 10:49

thanks am gonna try this later today, looks so much nicer

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Tue, 13. Feb 07, 00:42

Looks like Aftershock has discovered a way to change the parts of the hud I thought were unchangeable. I'll look into making further changes sometime in the near future to get those last few pesky colors changed...

chilipalmer
Posts: 576
Joined: Wed, 28. Dec 05, 14:09
x3

Post by chilipalmer » Tue, 13. Feb 07, 02:03

well i tried it and did'nt like it...sorry there was to much of this yellow/green colour for my likeing

User avatar
spaceweedaddict
Posts: 819
Joined: Sat, 9. Jul 05, 02:50
x3

Post by spaceweedaddict » Tue, 13. Feb 07, 02:16

I think I'd start playing x3 again if a completly new GUI was made, any hope?
"Somewhere between an American Pageant and Starship Troopers! "I want to save the environment, and drown in the blood of our enemies Sir!"
Welcome to the New British Empire!"
--Paranoid66

fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud » Tue, 13. Feb 07, 14:26

neumanf15 wrote:Looks like Aftershock has discovered a way to change the parts of the hud I thought were unchangeable. I'll look into making further changes sometime in the near future to get those last few pesky colors changed...

You can change almost everything on the HUD. I made a GUI/HUD mod about 9-10 months ago. It just takes a bunch ot time to make sure everything works correctly.

User avatar
Hatzi [FIS]
Posts: 911
Joined: Sat, 24. Sep 05, 16:37
x4

Post by Hatzi [FIS] » Tue, 13. Feb 07, 18:49

hi

does that mod work with the geman X3 as well?

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Wed, 14. Feb 07, 02:49

Hatzi,
I can't see why not. It's all graphical changes - no text changes. The readme could probably be translated, although I'm sure any of the German modders can explain how to set it up as well or better than my readme does.

User avatar
Hatzi [FIS]
Posts: 911
Joined: Sat, 24. Sep 05, 16:37
x4

Post by Hatzi [FIS] » Wed, 14. Feb 07, 16:27

okay

i just wanted to know if this mod will trouble with the ggerman X3 :wink:

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Thu, 15. Feb 07, 04:02

A shorter answer than previously: yes, it should work.

Thanks for the interest and enjoy.

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Mon, 19. Feb 07, 22:33

To whet your appetites... Upcoming in v1.1: A whole separate icon for M7's, so you can tell them from M6's!

I've figured out how to do it, just got to kill a bug and determine the exact icon.

User avatar
Kazuma
Posts: 720
Joined: Sat, 28. Jan 06, 17:28
x4

Post by Kazuma » Tue, 20. Feb 07, 05:09

Recently switched over to this GUI, and I have to say 2 thumbs up! While it did take awhile to get used to (months of stock flat blue), it is a vast improvement over the stock game, and declutters the HUD of useless BS while still keeping the relavent bits intact; excellent work neuman! Can't wait to see what you cook up next! :D

Kilrathi Avenger
Posts: 275
Joined: Fri, 6. Feb 04, 20:16
x3tc

Post by Kilrathi Avenger » Tue, 20. Feb 07, 10:39

Been using this for a few days now and I must say

Very Nice :)

De-clutters the screen a fair bit and makes a good change from stock X3

Cheers
"As I slide down the banister of life;
my job is just another splinter in the bum"

frijazz
Posts: 63
Joined: Fri, 31. Mar 06, 21:52
x3tc

Post by frijazz » Tue, 20. Feb 07, 23:03

Very nice! Makes a cleaner and more informative view. Good work!

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Wed, 21. Feb 07, 03:52

Thanks for the feedback, folks.

Update: I've squashed the bug I had with the M7 icon files - still trying to find the "perfect" M7 icon. I'd appreciate any ideas anyone has.

User avatar
SchuneiderMidas
Posts: 68
Joined: Sat, 20. Jan 07, 00:44

Post by SchuneiderMidas » Wed, 21. Feb 07, 09:25

wow ...
tq 4 the HUD.

I like it :P

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Sun, 4. Mar 07, 03:32

Alright, I've settled on the M7 icon! Here it is:
[ external image ](INGAME size... Click for larger view)

And here's a side-by-side with my M6 icon:
[ external image ](INGAME size... Click for much larger view)


So, version 1.1 is out.
EDIT: Links posted on DDRS forums.

neumanf15
Posts: 259
Joined: Mon, 26. Dec 05, 19:55
x3

Post by neumanf15 » Sun, 4. Mar 07, 20:19

Alright the upload on version 1.1 is complete. The links in the first message are good to go, and I'll repeat them here:

RAR version
EXE version

Post Reply

Return to “X³: Reunion - Scripts and Modding”