New M0...

The place to discuss scripting and game modifications for X³: Reunion.

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A.r.m
Posts: 45
Joined: Sun, 18. Jun 06, 12:11

New M0...

Post by A.r.m » Sat, 17. Mar 07, 22:56

ive used the ship editor to ramp up the reguler titan into the thing of death i think is should be but i suppose this. do you know of any mods for star wars ships like a proper Imperator II thats modeled correct unlike one for X2 that have a hole Armored shelf missing!

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Klyith
Posts: 594
Joined: Fri, 6. Jan 06, 01:38
x3

Post by Klyith » Sun, 18. Mar 07, 00:11


A.r.m
Posts: 45
Joined: Sun, 18. Jun 06, 12:11

Post by A.r.m » Sun, 18. Mar 07, 14:19

ok thank you but i have one thing where do i go in the normal game to get them

DeAThReAPeR22
Posts: 30
Joined: Sun, 29. Apr 07, 03:45

Post by DeAThReAPeR22 » Sun, 29. Apr 07, 17:58

ok are the star wars ships for use in game, also i don't think ill find out cause this site isn't workin for me, it could not be displayed.

DeAThReAPeR22
Posts: 30
Joined: Sun, 29. Apr 07, 03:45

Post by DeAThReAPeR22 » Sun, 29. Apr 07, 18:03

nm the big mod works

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