[X2] Turret speed in T-Laser and AEGIS/Gunnery

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NavaCorp
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Joined: Tue, 16. Nov 04, 12:08
x3tc

[X2] Turret speed in T-Laser and AEGIS/Gunnery

Post by NavaCorp » Tue, 24. Apr 07, 03:58

I know that the rate of fire and the damage inflicted by a weapon is locked in the AEGIS script: but what about the values "speed turret horizontal", "speed turret vertical" in T-Laser?

Are they locked to in the AEGIS script or the upgrade utilizes the value it finds in T-Laser?

Can someone help me about this issue? :)

jlehtone
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Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone » Tue, 24. Apr 07, 13:57

IIRC, the script has ordered and grouped lists of guns. List for WMD. List for hull damage. List for traverse. Thus, it assumes IRE be the fastest way to turn the turret, because that is the first in the list.

Cannot remember how it increased the rate of fire.

NavaCorp
Posts: 2253
Joined: Tue, 16. Nov 04, 12:08
x3tc

Post by NavaCorp » Tue, 24. Apr 07, 22:09

I suspected that the turret speed was locked in the script too but I needed a confirm.

Thanks. :)

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