Do you have to be in the main ship to have wingmen?
Or can you set it up so that you have an M6 (for example) with wingmen protecting it, patrolling a sector to protect it from pirates etc?
Thanks.
wingmen
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..little elaboration.
I've been using wingmen from time to time with great success and fun.
The main characteristic of wingmen that is useful IMO:
- adds a 'flag' to wing ships giving you some helpful shortcuts to command them as a group.
As such they become a group that is IMO best suited for use directed at your own *player* ship or another ship within the same sector temporarily. This certainly varies with the way you play the game also. I suppose that if you're piloting a ship that you feel confident with and/or don't fight at all in then utilizing wingmen somewhere else may be just as well.
Botttom line is you have 1 wingman group. What special (?) traits they have (IE: following you when jumping) IMO seem to be better suited to having the player 'be in the main ship'.
Aside from this, AFAIK, their actions are basically no different than commanding ships(s) other ways to protect, follow, etc. -- with execption of maybe the formation parameter. However I think the formation probably is meaningful to some extent across the board.
EG: AFAIK if you setup a group of fighters to patrol a sector, I think they would use the formation info provided.
I've been using wingmen from time to time with great success and fun.
The main characteristic of wingmen that is useful IMO:
- adds a 'flag' to wing ships giving you some helpful shortcuts to command them as a group.
As such they become a group that is IMO best suited for use directed at your own *player* ship or another ship within the same sector temporarily. This certainly varies with the way you play the game also. I suppose that if you're piloting a ship that you feel confident with and/or don't fight at all in then utilizing wingmen somewhere else may be just as well.
Botttom line is you have 1 wingman group. What special (?) traits they have (IE: following you when jumping) IMO seem to be better suited to having the player 'be in the main ship'.
Aside from this, AFAIK, their actions are basically no different than commanding ships(s) other ways to protect, follow, etc. -- with execption of maybe the formation parameter. However I think the formation probably is meaningful to some extent across the board.
EG: AFAIK if you setup a group of fighters to patrol a sector, I think they would use the formation info provided.
And that is all the "wingman" is. Nothing to do with formations or combat commands. "wingmen" is just the arbitrary group of ships you can give an order while there are there are other ship in the same sector/environment too.donzi wrote:- adds a 'flag' to wing ships giving you some helpful shortcuts to command them as a group.
You can tell a ship to Follow, Protect, Attack target of, Attack nearest to. All those make that ship escort another ship. Neither needs to be a "wingman".
The "Formation" setting of escorted ship tells where escorts stay relative to the escorted ship (and matters only in sector).
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