x2 squash mines.

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Pirate hater
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Joined: Sun, 2. May 04, 16:21
x2

x2 squash mines.

Post by Pirate hater » Tue, 5. Jun 07, 19:30

Whats the point except for being able to kill an M5 with one?

They make a nice bit of profit but I feel no real use for them.

cezarip
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x3tc

Post by cezarip » Tue, 5. Jun 07, 19:57

Profitsssss. Used them with limited results when in TS attacked by pirates.
Provided that the laws of mathematics are
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.

Albert Einstein

Pirate hater
Posts: 1549
Joined: Sun, 2. May 04, 16:21
x2

Post by Pirate hater » Tue, 5. Jun 07, 20:02

I tried it as a defense one dropped 5 managed to kill a single M5 but it comes down to when you activate them really. Feel dropping a laser tower would be better value for money.

fig
Posts: 376
Joined: Sun, 19. Nov 06, 13:26
x2

Post by fig » Wed, 6. Jun 07, 00:41

I never could figure out the point of Squash mines. I suppose you can squash them with your M6 :lol:

Pirate hater
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Joined: Sun, 2. May 04, 16:21
x2

Post by Pirate hater » Wed, 6. Jun 07, 00:51

fig wrote:I never could figure out the point of Squash mines. I suppose you can squash them with your M6 :lol:
LOL there a way to get a angry M5 to chase you in argon, boron or split space.

Quite entertaining when they ask you to drop all you have to do is drop one and activate killing the police ship tiny rep damage.

Pirates like them there like space weed except not so sort after.

But squash mines do about 10,000 damage making them useless if anything is over the shielding of an M5.

jlehtone
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x4

Post by jlehtone » Wed, 6. Jun 07, 11:49

Kind of interesting. If you go near one, it blows up. Suit or M1, the mine tries to squash you.

But you can fire a Mosquito at it and it does not even wink. You need multiple hits with small missiles to set off a Mine. So not everything around them sets them off.

IIRC, S&M forums have mineflied laying scripts.

Selling really seems to be the best use.
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