Economy and Supply Trader
(Trade MK3 II)
(Version 3.3.04 - 2. March 2008)
Overview for Economy and Supply Trader
The Economic and Supply Trader takes care of efficient trade of predetermined goods in specified area of sectors. Companies usually train their traders over time to handle wider market. Installation of Trading System Extension allows the Trader to attend these training courses.
The skills of economy and supply trader improve with training. Furthermore, these pilots work only for established companies. One must have trade rank of at least "Trader" to hire Economy and Supply Trader.
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Preparation for Economy and Supply Trader
Downloading
-> Economy and Supply Trader (ZIP Version 3.3.04)
-> Needed Libraries (ZIP Version) (You must install this !)
Minimum Requirements: X³ Reunion 2.5 or later !!
Description for Economy and Supply Trader
Quickstart
- Equip a TS class transporter with Navigation Software MK1, Trading System Extension, Trade Command Software MK1 and MK2
- Choose the command "Economics Trader: Ware Add/Remove" from the Additional Ship Commands menu and select a product
- Choose the command "Start Economics and Supply Trader..."
The skills of economy and supply trader improve with training. Furthermore, these pilots work only for established companies. One must have trade rank of at least "Trader" to hire Economy and Supply Trader.
Apprentice
The apprentice trades one ware in indicated sector and the adjacent sectors, which are one jump away. The apprentice is carrying out his probationary period in your enterprise and doesn't get a salary during this time.
Auxiliary Courier
The auxiliary courier trades three wares within three jumps from his central sector. Furthermore, he can buy or sell goods to Equipment Docks and Trade Stations. The auxiliary courier is paid a wage of 20 credits per mizura flown, paid after each trip.
Courier
The courier trades five wares within five jumps from his central sector. He will equip his ship with more speed and agility, and Fighter Drones if they can be bought in the current sector. The courier is paid a wage of 25 credits per mizura flown, paid after each trip.
Freighter pilot 2nd class
The freighter pilot 2nd class trades seven wares within ten jumps from his central sector. He can use a jumpdrive if one is installed. The freighter pilot 2nd class is paid a wage of 30 credits per mizura flown, paid after each trip.
Freighter pilot 1st class
The freighter pilot 1st class trades ten wares within fifteen jumps from his central sector. He also monitors the trade radio traffic and does not enter any sectors with enemy ships or pirates. The freighter pilot 1st class is paid a wage of 35 credits per mizura flown, paid after each trip.
Freighter pilot
The freighter pilot can trade all wares within twenty jumps from his central sector. Furthermore, he keeps his ship in good condition and repairs it at a shipyard when needed. The freighter pilot is paid a wage of 40 credits per mizura flown, paid after each trip.
Equipment and Prerequisites
- A small class ship (M5, M4, M3, TS, TP) or a ship of the corvette class (M6, M7)
- Best Selling Price Locator (optional: no shopping, but sales)
- Boost Extension (optional: increases the jump energy reserve from 10% to 20% of maximum cargo)
- Duplex- and Triplex-Scanner (optional: decreases the minimum jump range by one sector)
- Fight Command Software MK1 (optional: change the behaviour at contact with the enemy)
- Fight Command Software MK2 (optional: change the behaviour at contact with the enemy, in addition to the Fight Command Software MK1)
- Jump drive (optional: can be utilized after a special training course)
- Navigation Command Software MK1
- Trade Command Software MK1
- Trade Command Software MK2
- Trade Command Software MK3 (optional: turns on automatic configuration and trade mode)
- Trading System Extension (optional: needed to participate in training courses)
- Video Enhancement Goggles (optional: use jumpdrive only on emergency, keep minimal fuel onboard)
The command is started over the trade menu. The command "Start Economics and Supply Trader..." becomes visible, if the Trade Command Software MK1, Trade Command Software MK2 and Navigation Command Software MK1 are installed in the ship. Then the sector must be selected, in which the trade is to begin.
The pilot is trading with his assigned wares. You can choose with the command "Ware Add/Remove", which wares the pilot can trade. After the start of this command you must choose a ware.
A further configuration option offers the instruction "Configuration", which is to be likewise found in the command slot of the ship. With this command can be requested an overview. Here a list of all possible commands.
Input - {0} {0} {0}
The pilot sends a report containing configuration, the payment received up to now, the flight time, and the income.
Input - {0} {1} {X}
The pilot adds information to the name of the ship. (X = 0 Information service deactivate; X = 1 to 6 Information variants)
Input - {0} {2} {X}
The pilot notes his ship number for the information service.
Input - {0} {3} {X}
The pilot notes his station number for the information service.
Input - {0} {4} {X}
The pilot logs the transaction data of every transaction to the company server. (Logfile 8005). (X = 0 deactivate; X = 1 activate)
The pilot keeps limited radio silence. (X = 2, off/verbose; X = 3, on/silent)
Input - {1} {0} {0}
The pilot deletes all his operating data.
Input - {1} {1} {0}
The pilot deletes his achievements overview.
Input - {2} {0} {X}
The pilot is ordered to trade with specific factories and stations only (X = 0 all stations; X = 1 stations belonging to a race; X = 2 player stations only)
Input - {2} {1} {X}
The pilot operates within jump range of X from homesector. The maximum jumps is limited by pilot level. (X = 0-20)
Input - {2} {2} {X}
The pilot does trade only in sectors with advanced satellites. (X = 0 deactivate; X = 1 activate)
Input - {2} {3} {X}
The pilot keeps jump drive energy of X energy-cells instead of keeping 10% of cargo space in energy-cells or 20% in case of boost drive installed (X = 0 standard amount)
Input - {2} {5} {X}
The pilot looks for trade runs, which make at least X% of profit.
Input - {2} {6} {X}
The pilot looks for buyers, which have at least X% free space in their stock.
Input - {6} {X} {Y}
The pilot copies his ware list to Company server or reads it from there. (X = 0 to 9, List storage slot; Y = 0, Get list from server; Y = 1, Save list to server)
The inputs starting with {2} can be broadcasted. If the {2} is replaced with {12}, all traders with the same homesector as the invoking ship do receive the new configuration. If the {2} is replaced with {22}, only ships with same homesector and same shiptype do receive the new configuration. If the {2} is replaced with {32}, all ships do receive the new configuration.
In the Command console of each player station one can find command "Calculate station prices". This command will dynamically adjust station prices. The command takes mode (0-9) as argument.
Mode 0: The prices of all goods of the station are computed and set after stock.
Mode 1: The prices of all products of the station are computed and set after stock.
Mode 2: The prices of all intermediate products of the station are computed and set after stock.
Mode 3: The prices of all resources of the station are computed and set after stock.
Mode 4: The prices of all products and intermediate products of the station are computed and set after stock.
Mode 5: The prices of all products and resources of the station are computed and set after stock.
Mode 6: The prices of all intermediate products and resources of the station are computed and set after stock.
Mode 7: The price of every ware of the station is set to the average price.
Mode 8: The price of every ware of the station is increased by one credit.
Mode 9: The price of every ware of the station is decreased by one credit.
A full report of all Economy and Supply dealer ships can be called up over the command Slot of player Trading Station or player Headquarters. The report command, "Status Economics and Supply Trader" remains visible in the Slot while all data are collected and sorted. Then a message is added to the log.
Further information
Profit-sharing: All pilots get a share from the profits. After each successful trade run 1% of the pure profit is shared by pilots. However, the sales of leftovers, ie goods not sold to the intended buyer, are not considered for this.
Trade Command Software MK3: This ship upgrade takes over all control of the configuration. The additional configuration commands are disabled and faded out.
Jump Drive: If a jump drive is installed, the pilot will supply himself with energy by buying energy from available sources. The pilot may jump to adjacent sectors if both scanner types (duplex/triplex) are installed. Normally a jump will only be done if the distance is at least one sector in between. Scanner range is not being enhanced.
Enemy contact: If the freighter has the Fight Command Software MK1, then the pilot may make his ship safer. He buys fight drones in the current sector and equips his ship with more speed and agility. If the experienced pilot has a jump drive, then he can venture into unsafe sectors. If the pilot has the Fight Command Software MK2 in his ship and thus can use the Missile Defense Mosquito, then he will buy some Mosquito missiles too.
Friend/enemy attitude: The pilot does not fly to sectors owned by a race, which is set to be a Foe for the ship. The function "Show as enemy, if enemy to me" should be set to "no". If no jump drive is installed, then the pilot will not even fly through hostile sectors towards its destination.
Satellite network: If this function is activated, then the pilot operates only in sectors, which contain player-owned advanced satellites. The name of the advanced satellite must be [Advanced Satellite] or [Advanced Satellite - {Homesector}]
Station blockage: Each player station can be separately set "out of bounds" for the pilot. Each station command console has command "Trader barrier (Economics-/Supply Trader)" for this purpose.
Technical data for Economy and Supply Trader
Language file
448005.xml (ID 8005)
498005.xml (ID 8005)
Command slots X3plus
COMMAND_TYPE_TRADE_19 (419)
COMMAND_TYPE_CUSTOM_20 (720)
COMMAND_TYPE_STATION_20 (1120)
COMMAND_TYPE_STATION_21 (1121)
COMMAND_TYPE_STATION_22 (1122)
COMMAND_TYPE_SHIP_24 (1224)
COMMAND_TYPE_SHIP_25 (1225)
Object task
Ship Task 0 and 25
Official abbreviation
"die WVH"
"the EST"
Translation
jlehtone
Lucike
< Keywords: ScripterLucike, Script >