Can You Command Out of Sector Wingmen..?

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Orion JMD
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Can You Command Out of Sector Wingmen..?

Post by Orion JMD » Wed, 20. Jun 07, 18:19

I think I already know the answer but I will ask on the chance that it may be possible in a vanilla game.

Is there a command sequence that I can use that will enable me to call up a group of fighters, who are docked at an OOS station, to undock and jump to a Gate in my current sector?

They would of course all be fitted with Jumpdrives and an ample supply of Energy Cells.

If the answer is “No” maybe someone can offer a streamlined approach:

I am attempting to set up small squads of fighter craft at different Equipment Docks locations that I can later call upon to assist me if "opportunity knocks" while I am out and about on my own.


Thanks in advance

JMD

Bucky_kat
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Re: Can You Command Out of Sector Wingmen..?

Post by Bucky_kat » Wed, 20. Jun 07, 19:17

Orion JMD wrote:I think I already know the answer but I will ask on the chance that it may be possible in a vanilla game.

Is there a command sequence that I can use that will enable me to call up a group of fighters, who are docked at an OOS station, to undock and jump to a Gate in my current sector?

They would of course all be fitted with Jumpdrives and an ample supply of Energy Cells.

If the answer is “No” maybe someone can offer a streamlined approach:

I am attempting to set up small squads of fighter craft at different Equipment Docks locations that I can later call upon to assist me if "opportunity knocks" while I am out and about on my own.


Thanks in advance

JMD
Im not sure about a whole group of fighters but you can always manually order any one ship to jump to your sector via command console, Navigation, jump to sector or Jump to me.

You would have to do this for each ship.


Im not sure if an M6 with escorts would work, with the M6 being the "lead" ship.. IE: order the M6 to jump to your sector and maybe the escorts would do the same automatically if equiped with jumpdrives?

I know you didnt mention an M6 but this might work?

Edit: All ships would also have to have the Nav software as well, which they probably do.

Orion JMD
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Re: Can You Command Out of Sector Wingmen..?

Post by Orion JMD » Wed, 20. Jun 07, 19:31

Bucky_kat wrote: Im not sure about a whole group of fighters but you can always manually order any one ship to jump to your sector via command console, Navigation, jump to sector or Jump to me.

You would have to do this for each ship.


Im not sure if an M6 with escorts would work, with the M6 being the "lead" ship.. IE: order the M6 to jump to your sector and maybe the escorts would do the same automatically if equiped with jumpdrives?

I know you didnt mention an M6 but this might work?
Hmmmm. You know you may have something there.

If I had say 4 of the fighter ships previously set up / commanded to protect the fifth ship docked at the OOS Station, calling on that fifth ship to Jump in where I am should get the other four to follow. Once in my sector I could Broadcast Command all fighters then to protect me.

Well done and thanks for that.

Any other ideas?

Best

JMD
Last edited by Orion JMD on Wed, 20. Jun 07, 19:39, edited 1 time in total.

Anfold
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Post by Anfold » Wed, 20. Jun 07, 19:38

Have you got the latest bonus pack installed? I am pretty sure that of you have a group setup, you can order the group leader to do something and the others will immediately follow suit.

Orion JMD
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Post by Orion JMD » Wed, 20. Jun 07, 20:07

Anfold

No, I am trying to play through with the core vanilla game for awhile before adding the bonus packs.

best

JMD

JMCorp
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Post by JMCorp » Wed, 20. Jun 07, 20:12

Orion JMD wrote:Anfold

No, I am trying to play through with the core vanilla game for awhile before adding the bonus packs.

best

JMD
you are missing out on a great deal of content that adds to the game in amazing ways.

that would be like saying, no i'm playing 1.0 (bugs and all) before i upgrade to 1.3 and then i'll play that before going to 1.4 and then i'll play that before i go to 2.0 etc...

i can understand wanting to wait to install unsigned scripts. i feel that way. but the bonus pack is signed scripts. if you think a script would make things too powerful then you can just not install that one. like if you think the afterburner is too powerful jsut dont use that one.

Orion JMD
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Post by Orion JMD » Wed, 20. Jun 07, 20:21

JMCorp wrote: you are missing out on a great deal of content that adds to the game in amazing ways.

that would be like saying, no i'm playing 1.0 (bugs and all) before i upgrade to 1.3 and then i'll play that before going to 1.4 and then i'll play that before i go to 2.0 etc...

i can understand wanting to wait to install unsigned scripts. i feel that way. but the bonus pack is signed scripts. if you think a script would make things too powerful then you can just not install that one. like if you think the afterburner is too powerful jsut dont use that one.
You make a very good point. I'll give it a try and install them this weekend.

Thanks

Best

JMD

Bucky_kat
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Post by Bucky_kat » Wed, 20. Jun 07, 20:27

The fleet support software in the bonus pack is worth it I think. Im running the bonus pack so what I mentioned may not work if you dont have it installed.

Regarding the "lead" ship, does it have to be an M6 or bigger? I seem to remember someone mentioning this in here somewhere.

Or is that just for OOS patrols?

jlehtone
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Post by jlehtone » Wed, 20. Jun 07, 21:23

A script is a script is a script. Signing makes no difference. If one chooses to not use this or that script, that is up to him. Even the stock game is playable, and then you have "second round of fun" when you finally try a new script.

The Group Management System (GMS) lead is nothing special. Could be even M5 or TP. The stock Patrol script requires BigShip leader.

The 'Wingman' hotkeys will call wingmen from all over the universe, but by regular flight, so beware them.

If an environment, sector or docking bay, contains 'Wingmen', then there is option for a ship in that environment to broadcast a command to all 'Wingmen' in that environment. Unfortunately the selection of commands is a bit limited, but it might very well contain 'Jump to Sector'.

As you probably do not have any ships with 'Wingman' flag on, there is still the option to broadcast to all M5/M4/M3.

And as said, if you have set up formations, some ships escorting one, then commanding that one ship makes the whole formation to tag along. It is actually more hazardous to have BigShip as 'lead', because they do not jump as fluently as the SmallShips.

But definitely, if you choose to try out the Bonuspack scripts, you will find the GMS "interesting".
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Orion JMD
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Post by Orion JMD » Sat, 23. Jun 07, 19:48

The quick solution, basically suggested above, was easy once set up.

With your fighters docked at an OOS Equipment Dock you theoretically choose one Fighter as "a" lead and Command the other Fighters to Protect it.

First label each Fighter as a Wingman.

You can't Command fighters to protect a fighter that is currently docked so choose...

Universe Map / Sector Map / The Equipment Dock / Landed Ships / Choose "a" Fighter / Command Console / Navigation / Idle

Then one by one Command each remaining fighter to Protect the first "a" ship now in "Space". (If you use the ESC key to back up after each Command sequence the process goes much quicker.)

Once all Fighters are in space Command the lead "a" ship to Jump to your Sector, it will and the other will follow.

Once in your Sector you use your ships Broadcast Command to Command "All Wingman" to then "Protect" you.

Afterwards you can reverse the process by once again using the Broadcast Command to "All Wingman" to "Portect" and then once again choose the original "a" Fighter.

Command the "a" figheter to dock at a local Trading Station and the other will follow and do the same.

I used it last night and all in all it was pretty cool.

Best

JMD

jlehtone
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Post by jlehtone » Sat, 23. Jun 07, 20:00

Orion JMD wrote:First label each Fighter as a Wingman.

Then one by one Command each remaining fighter to Protect the first "a" ship now in "Space".
Actually, there is no reason whatsoever to label them as Wingmen.

Docked ship can broadcast to all docked Wingmen/Fighters/etc 'Protect "a" Fighter' and they will all undock almost simultaneously.

Orion JMD
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Post by Orion JMD » Sat, 23. Jun 07, 20:11

jlehtone wrote:
Orion JMD wrote:First label each Fighter as a Wingman.

Then one by one Command each remaining fighter to Protect the first "a" ship now in "Space".
Actually, there is no reason whatsoever to label them as Wingmen.

Docked ship can broadcast to all docked Wingmen/Fighters/etc 'Protect "a" Fighter' and they will all undock almost simultaneously.
Yes that is true, but unless I am missing something, I used the Wingman label ahead of time so once the fighters are called into my Sector I could use the Wingmen "Hot Key" Commands right away.

Also my original idea was to have numorous such squades (all capped Pirate Busters) placed at ED's around the my current universe.
I wanted to be able to call on them individually and have them have the ability to Jump not just fly to my Sector.

Thanks

Best

JMD

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