Concussion Impulse Generator

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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acook59
Posts: 228
Joined: Fri, 20. Feb 04, 23:02
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Concussion Impulse Generator

Post by acook59 » Thu, 5. Jul 07, 01:13

Hi guys, what are these for? Weapons?

Mazer
Posts: 652
Joined: Mon, 19. Dec 05, 21:26
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Post by Mazer » Thu, 5. Jul 07, 07:15

weapon, causes a small ship to spin out of control
You know you have had enough when you dock at a pirate base and toss a couple bucks at the monitor...


Mazer

acook59
Posts: 228
Joined: Fri, 20. Feb 04, 23:02
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Post by acook59 » Thu, 5. Jul 07, 12:02

Can you attach these to freighters then? Perhaps a good weapon for UT's?

fig
Posts: 376
Joined: Sun, 19. Nov 06, 13:26
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Post by fig » Thu, 5. Jul 07, 12:12

My guess is that

1. Most (if not all) freighters couldn't use them and
2. the spinning out of control thing doesn't work OOS


Otherwise, yes they'd be an ideal weapon for stopping an enemy getting close enough to hurt you.

Hawk_308
Posts: 37
Joined: Mon, 16. Apr 07, 15:21

Post by Hawk_308 » Thu, 5. Jul 07, 16:03

I use it on my capping setup , really nice against turreted fighters and it even spins laser towers around so you dont have those stupid beams blinding you. BTW thats how laser towers work dont they ,fixing it where you cant see where you are going and causing you to run into the station . I mean they dont do any damage do they ? :lol:
Its like driving a finish nail with a sledge hammer.

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