Hammerhead tips

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Clover
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Hammerhead tips

Post by Clover » Tue, 31. Jul 07, 23:59

No matter what I try, I just can't seem to get Hammerhead missiles to work when I need them the most. Sure, I can use them properly on a small group of M5's or whatever, but what I want them for are Xenon K's, Kha'ak Carriers, that sort of stuff. If I fire the missile from too far away, they get shot down. Too close, I get blown up. Medium range, there always seems to be someone behind me that shoots the missiles, and I get blown up again. Any specific way I should use them for taking down large ships?

frickenmoron
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Post by frickenmoron » Wed, 1. Aug 07, 00:20

imo they're a waste on m1s and m2s... too rare and hard to get. using them on fighter escort groups is more effective for me. for K's if you really want to use missiles you can spam typhoons.

A5PECT
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Post by A5PECT » Wed, 1. Aug 07, 00:22

Fire a bunch of Typhoon missiles at your target before you launch the Hammerhead.
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DeadlyDarkness
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Post by DeadlyDarkness » Wed, 1. Aug 07, 00:53

Best if you aim head on, but make sure you stay out of their weapons range. Only turrets on ai fighters try to shoot down missles. Helps if you get within 5km and turn round, and stay like that. Of course, distracting them with swarm class is the only method for LXs and larger craft. Wasp may be better, they are cheaper.

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Post by argon_emperor » Wed, 1. Aug 07, 04:09

How do you get your ships to recognize the hammerhead missles for what they are? I get plently of "Unknown Objects" that I can arm as missles, so I assume that these are the Hammerheads (they're also great for blowing myself up, so it sort of fits the description), but I don't know how to get the computer to recognize them.

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Post by poppycock » Wed, 1. Aug 07, 04:30

argon_emperor wrote:How do you get your ships to recognize the hammerhead missles for what they are? I get plently of "Unknown Objects" that I can arm as missles, so I assume that these are the Hammerheads (they're also great for blowing myself up, so it sort of fits the description), but I don't know how to get the computer to recognize them.
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Post by XanII » Wed, 1. Aug 07, 18:11

I save a few torpedoes in my bay just in case i spot a khaak cluster. aim, fire away. as long as you are in the sector then the probability to hit is pretty much 99% as long as the cluster stays together. only once has it missed a cluster.

against M1 or M2 of any type they have been quite useless. Dont know about using typhoons/mosquitos for distraction though. good ol' gamma PPC is the best cure for capital ships.
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Post by Coventchronicle » Wed, 1. Aug 07, 18:35

In the past, I collected & kept Hammerheads and Firestorms for big ships and stations, nowadays I used them for clearing Clusters and passing hostile fighter groups, and sold the excess. It wasn't really effective in fleet battles or Invasions.

I found that missile spamming (w/ Hornets, Typhoons or other small fast missiles) was way more effective.

ouch
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Post by ouch » Wed, 1. Aug 07, 18:43

you have to fire anti-capital ship missiles blind if your trying to hit a capital ship with them.

to fire them blind don't target the ship when you launch them.
Please fix the AI Egosoft! I'm sick of losing ships(doesn't matter what class) when they fly into what they are attacking! This occurs even if the object is stationary and doesn't have any protrusions.(Like a pirate base) It's just sad, and it totally ruins the entire concept of the series!

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Geggo
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Post by Geggo » Wed, 1. Aug 07, 19:22

ouch wrote:you have to fire anti-capital ship missiles blind if your trying to hit a capital ship with them.

to fire them blind don't target the ship when you launch them.
Is it just my imagination or isn't it impossible to launch missiles without target?

but you CAN fire at the asteroid that is 50km away directly behind the intended target and hope the big ship won't move out of the way....

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Post by Nanook » Wed, 1. Aug 07, 19:32

Geggo wrote:
ouch wrote:you have to fire anti-capital ship missiles blind if your trying to hit a capital ship with them.

to fire them blind don't target the ship when you launch them.
Is it just my imagination or isn't it impossible to launch missiles without target?

but you CAN fire at the asteroid that is 50km away directly behind the intended target and hope the big ship won't move out of the way....
Nope, not your imagination. Another way is to fire a slightly faster missile, such as a Hornet, at the target, then quickly target that missile and fire the Hammerhead/Firestorm at that. Assuming the main target doesn't move too far after it destroys the first missile, the second missile will keep flying straight into it. And you can even chain these, so you get multiple hits. But be sure to wait until the first Hammerhead/Firestorm has gone well over a km or the next one in line will be caught in the blast. :twisted:
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ouch
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Post by ouch » Wed, 1. Aug 07, 21:34

yeah sorry, I meant targeting something other than the ship your launching it at.
Please fix the AI Egosoft! I'm sick of losing ships(doesn't matter what class) when they fly into what they are attacking! This occurs even if the object is stationary and doesn't have any protrusions.(Like a pirate base) It's just sad, and it totally ruins the entire concept of the series!

aka1nas
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Post by aka1nas » Thu, 2. Aug 07, 00:11

It's practically impossible to hit a khaak capital ship with one as their kyons shoot them down too accurately. You can use them successfully against other targets by being tricky. As others have mentioned, using swarm missiles like Wasps or Typhoons to overwhelm the targets missile defense capabilities and sneaking in a hammerhead can work pretty well as long as you time it right. You can sometimes take out medium sized battle groups(M6s + fighters) with a surprise Hammerhead if they have not already gone aggressive towards you.

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Carlo the Curious
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Post by Carlo the Curious » Thu, 2. Aug 07, 00:25

I have a pretty good success rate with Hammerheads on Xenon Ks and Js in XI missions.

Afterburner, launch at about 2km, run away. They usually either hit or simply miss - rare that they get shot down incoming unless I'm already under fire.

Carl Sumner
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Post by Carl Sumner » Thu, 2. Aug 07, 06:53

Geggo wrote:
ouch wrote:you have to fire anti-capital ship missiles blind if your trying to hit a capital ship with them.

to fire them blind don't target the ship when you launch them.
Is it just my imagination or isn't it impossible to launch missiles without target?
Hit "T" to break target lock, then hit it again to stop the target search. You sould be able to launch a missile, even a seaker missile, as a "dumb" unguided missile. This makes it much less likely that the enemy turrets will shoot it down. But of course it is harder to get it to hit the target! :)

Unless something has changed in the game since I last tried it... :wink:

Also, Hammerheads are stealthed and don't usually get shot down as quick. They have tech that is different from most of the standard missiles. (See plot spoilers in other threads.)
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TheBypasser
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Post by TheBypasser » Thu, 2. Aug 07, 12:14

The only good use of a Hammerhead is a quick destruction of an underequipped Xenon M1/M2 seen in XI using an M3 class fighter. Just get close, enter a dead zone, fire and run like hell ;)
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tasev1
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Post by tasev1 » Mon, 5. Apr 10, 05:38

Lots and lots of missiles, lots and lots of money. That's all I can say. I'm better off loading strong weapons, and leaving missiles to me only. (M7M's only for capping, M8's I don't even touch).

I wish there was more 'use' for missles and torpedoes. One thing or the other - make them widely available, or make them more effective against targets. I appreciate the challenge of getting to target, so I say better availability.
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Carlo the Curious
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Post by Carlo the Curious » Mon, 5. Apr 10, 07:38

Please don't resurrect ancient threads.

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