Wing Commander ships for download: Now offering... 28 ships Updated: (August 23, 07)

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sartha
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Wing Commander ships for download: Now offering... 28 ships Updated: (August 23, 07)

Post by sartha » Thu, 2. Aug 07, 20:41

The war against the Kilrathi Imperium saw the dawn of the most impressive designs and uses for warships the galaxy has ever known. Now, I make some of these ships available, some for the first time, others with better textures!

Compatibility:
After getting some questions answered, and doing some testing, I'd like to say that my ships are fully XTM Compatible and I don't see why it would be any different with DDRS. Enjoy ^.^

Terran Confederation Fighters (Downloads):
F-36 Hornet Light Fighter (M5) v2.10 **UPDATED: August 16, 2007**
F-98 Phantom Light Fighter (M5) v2.10 **UPDATED: August 16, 2007**
F-27 Arrow V Light Fighter (M5) v2.10 **UPDATED: August 16, 2007**
F-97 Wraith Medium Fighter (M4) v2.10 **UPDATED: August 16, 2007**
F-86 Hellcat V Medium Fighter (M4) v2.10 **UPDATED: August 16, 2007**
A-17 Broadsword Heavy Bomber (M3) v2.00 **UPDATED: August 20, 2007**
F-95 Morningstar Heavy Fighter (M3) v2.00 **NEW: August 20, 2007
A-15 Gladius Heavy Fighter (M3) v2.00 **UPDATED: August 19, 2007**
A-20 Banshee Heavy Fighter (M3) v2.00 **UPDATED: August 19, 2007**
HF-66 Thunderbolt VII Heavy Fighter/Bomber (M3) v2.00 **UPDATED: August 20, 2007**
F/A-76 Longbow Heavy Bomber (M3) v2.00 **UPDATED: August 20, 2007**
F-103 Excalibur Heavy Fighter (M3) v2.00 **UPDATED: August 19, 2007**
F-104 Bearcat Heavy Fighter (M3) v2.00 **UPDATED: August 19, 2007**

Kilrathi Imperium Fighters (Downloads):
Sartha Light Fighter (M5) v2.00 **NEW:August 23, 2007**

Union of Border Worlds Fighters (Downloads):
F-99 Banshee Light Fighter (M5) v2.10 **UPDATED: August 16, 2007**
F-89 Vindicator Medium Fighter/Bomber (M4) v2.10 **UPDATED: August 16, 2007**
A-23 Avenger Heavy Bomber (M3) v2.00 **NEW: August 20, 2007**

Pirate Fighters (Downloads):
F-100 Razor Light Fighter (M5) v2.10 **UPDATED: August 16, 2007**
F-105 Dragon Heavy Fighter/Bomber (M3) v2.00 **NEW: August 19, 2007**

Terran Confederation Capital Ships (Downloads):
R Type Shuttle (TP) v2.00 **UPDATED: August 23, 2007**
Clarkson-class Transport (TS) v1.10 **UPDATED: August 12, 2007**
Caernaven-class Frigate (M6) v1.10 **UPDATED: August 12, 2007**
Southampton-class Destroyer (M2) v1.20 **UPDATED: August 12, 2007**
Tallahassee-class Crusier (M2) v1.30 **UPDATED: August 12, 2007**
Yorktown-class Light Carrier (TL) v1.10 **UPDATED: August 12, 2007**
Concordia-class Fleet Carrier (M1) v1.20 **UPDATED: August 12, 2007**
Vesuvius-class Supercarrier (M1) v1.21 **UPDATED: August 18, 2007**
Behemoth-class Superweapon (M0*) v1.00 **NEW: August 12, 2007**

*You can't buy or spawn M0 class ships in game as a player so I gave the ship the M2 class.

Mirror 1:
XSP Database

Terran Confederation Fighters (Pictures):
F-36 Hornet Light Fighter
F-98 Phantom Light Fighter
F-27 Arrow V Light Fighter
F-97 Wraith Medium Fighter
F-86 Hellcat V Medium Fighter
A-17 Broadsword Heavy Bomber
F-95 Morningstar
A-15 Gladius Heavy Fighter
A-20 Banshee Heavy Fighter
HF-66 Thunderbolt VII Heavy Fighter/Bomber
F/A-76 Longbow Heavy Bomber
F-103 Excalibur Heavy Fighter
F-104 Bearcat Heavy Fighter

Kilrathi Imperium (Pictures):
Sartha Light Fighter

Union of Border Worlds Fighters (Pictures):
F-99 Banshee Light Fighter
F-89 Vindicator Medium Fighter/Bomber
A-23 Avenger Heavy Bomber

Pirate Fighters (Pictures):
F-100 Razor Light Fighter
F-105 Dragon Heavy Fighter/Bomber

Terran Confederation Capital Ships (Pictures):
R Type Shuttle
Clarkson-class Transport
Caernaven-class Frigate
Southampton-class Destroyer
Tallahassee-class Cruiser
Yorktown-class Light Carrier**
Concordia-class Fleet Carrier
Vesuvius-class Supercarrier
Behemoth-class Superweapon

**The Yorktown-class light carrier uses the same 3d model as the Concordia, this was due probably to lack of time and budget, forcing the people at Origins to reuse the wing commander 3 Yorktown-class model for the wing commander 4 Concordia-class vessel. While the Yorktown is supposed to be "smaller" than the Concordia, my sources say the difference in size isn't worth re-exporting a 3d model for it so I just reused the same model.

Fixes:
v2.10 fixes:
-Cargo capacity was a little off on the fighters. They were fixed to be more finely tuned.

Version 2.00 changes:
-Smaller models for the fighters
-Fixed some texture issues
-Changed some low quality models for better ones I found.
-Rebalanced the ships with respect to X3 equivalents.

Phantom Light Fighter v1.01 (August 12, 2007):
-Fixed a slight texture problem.

Most (+0.10 to version numbers) (August 12, 2007):
-Tweaked and scaled the ship statistics, especially gun energy which ran out far too quickly on most ships.
-Reduced the Clarkson-class to a TS due to the introduction of the Yorktown-class as a TL. This is more in line with the Clarkson's limited combat abilities and near-non existant carrier capacity.
-Corrected the Arrow V's designation, it was supposed to be F-27, not F-18 or F-28 ^.^;;
-Added the Wildfire missile to all the fighters and the Caernaven-class Frigate as a possibility. (Finally, a decent FF missile!)
-Changed the Caernaven-class Frigate to be M6 instead of M7. I just don't like the M7 classification.
-Added support for Engine Tunings, Rudder Optimizations and Cargo Extentions. As such, most "off-the-shelf" ships will NOT be as good as the wing commander equivalent. Some slight exceptions exist where you can actually surpass the wing commander versions.

R Type Shuttle v1.10 (August 6, 2007):
-Increased the size of the shuttle
-Tried on a new texture to see if it would fix the texture problem, didn't work but I liked the texture more than the other so I kept it.
-Added two more running lights to make the shuttle easier to spot in the dark.

Southampton v1.10 (August 5, 2007):
-Changed landing access to this ship so only M5, M4, M3, M3P and TP can dock.

Tallahassee v1.20 (August 5, 2007):
-Changed landing access to this ship so only M5, M4, M3, M3P and TP can dock.
Tallahassee v1.10 (August 3, 2007):
-Changed to M2 from M7
-Reduced docking slots to 6 instead of 20.

Concordia v1.10 (August 10, 2007):
-Altered statistics a bit to make it better than the very similar Yorktown-class.

Vesuvius v1.21 (August 18, 2007):
-Fixed a corrupted scene file. Front and Back turrets should now be fully repaired.
Vesuvius v1.10 (August 5, 2007):
-Changed landing access to this ship so only M5, M4, M3, M3P and TP can dock.
Vesuvius v1.01 (August 4, 2007):
-Removed 4 docking points as they seemed to be useless
-Moved the launching points much closer to the exit to avoid collisions with the hangar bay.

I'd like to give a big thanks to draffutt who is taking time to help me acquire more models to add to X3: Reunion!
Last edited by sartha on Sun, 16. Aug 09, 00:42, edited 69 times in total.

sartha
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Post by sartha » Thu, 2. Aug 07, 20:53

The Vesuvius-class Supercarrier, built in 2673, is the most powerful fleet carrier ever built by the Terran Confederation. The T.C.S. Vesuvius and her sister ship the T.C.S. St. Helens were the largest vessels in the Terran Confederation, measuring at an astonishing 1.6km in length, these vessels could house 400 fighters and shuttles, a crew of 7,800, and a massive weapons array consisting of 24 dual-mount laser turrets, 16 mass driver turrets and 12 dual-mount anti-matter guns. Combine with this the 2 anti-matter torpedo launchers, this vessel could fight on even terms with the strongest of Kilrathi battleships and still surpass all known carrier designs. Incorporating both Human and Kilrathi technology, this vessel, though very powerful, did not appear in time to fight the kilrathi. With the war's end in 2669, the supercarrier will undoubtedly be replacing the aging fleet of Concordia-class Fleet Carriers in the Confederation's post-war navy.

The first ship released by me is the Vesuvius, here's some statistical information:

The Vesuvius is a very fast ship, capable of a top speed of 100 m/sec.
Her maneuverability is impressive for a ship her size (1.6 times the size of a Colossus) at 0.6 in all three categories.

Her weapons arsenal consists of:
4 heavy guns (a, b, gPPC; bEMP) mounted on 2 forward firing turrets.
12 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 6 left firing turrets.
12 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 6 right firing turrets.
4 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 2 aft firing turrets.
8 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 4 top firing turrets.
12 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 6 bottom firing turrets.
1 torpedo launcher (Firestorm + Hammerhead)

Her armor is very strong and she packs 8 1GJ shield modules.

The Vesuvius has a large learning curve for piloting due to the awkward placement of the bridge, but once you get the hang of it, it's not so bad.

Her docking abilities are:
200 vehicle capacity
5 simultaneous vehicle landing slots
5 simultaneous vehicle launching slots
Total of 10 simultaneous vehicle slots.
M5, M4, M3, M3P and TP only.

Known Bugs:
-Some textures are screwed up... I would need help to fix them @.@
-Launching ships tend to try to go "through" the vessel instead of out the exit. (So I put the launch points much closer to the exit, should solve most of that problem for now.)

Feel free to comment on ways to balance the ship stats or if you think you know how to fix problems. Furthermore if you encounter bugs, tell me about it ^.^
Last edited by sartha on Sun, 5. Aug 07, 17:06, edited 6 times in total.

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defiant1
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Post by defiant1 » Thu, 2. Aug 07, 20:53

interesting ship havent noticed anything that would make me throw a red flag on it...tuneing wise it seemes like it is along the lines of "Argon one"? (or somthin that size) it is slow (more or less) but requires a huge arc to turn...

what are the shields that are able to be used? i tryed to mount a 125MJ shield but it didnt seem to want to take it (this shield is not compadible with your ship)...am i useing wrong shield type or did somethin get messed up some how? if its somthin with the ship file its an easy fix...

it also seemed to not want the flack guns/turrets couldnt get them to mount up (im assumeing it was something that got messed up or that you didnt want flack to be used?) as for this i perfer to have flack on my M1/M2 ships for anti fighter screening (plus my fighter escorts to be thier with me)...


this is ONLY a prelim test...ill test more to see if i just accdently messed up somthin or if it is really a bug...


EDIT: LOL we posted at same time i think :P
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sartha
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Post by sartha » Thu, 2. Aug 07, 20:58

The flak guns are supposed to work... I used the Ship Creator to give me the proper turret gun allowances, I'll give it a try myself and see if it works!

Edit: The flak guns worked on my copy... also, if you check the stats of the ship in game ("u" by default) it tells you what you can mount on each of it's turrets and what kind of ships (and how many) can be added to the ship.

The exception for the turrets ofcourse is the EMP guns wich never show up, but if you get them (like in Xtended) you will be able to mount them (beta in the front guns, alpha in all the others)

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defiant1
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Post by defiant1 » Thu, 2. Aug 07, 21:07

hmmm...just installed the ship useing the plugin manager (again) (my game files are extracted) and now when i start the game up (any mode) i just head a *boom* and the "the end" thing comes scrolling in and im not running into anything or nothin...didnt do this to me yesterday when i played the game...so im gonna try it with out this ship installed and see if it still does this...
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defiant1
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Post by defiant1 » Thu, 2. Aug 07, 21:11

ok its not the ship...so it must be somthin else thats being effected...
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sartha
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Post by sartha » Thu, 2. Aug 07, 21:20

I don't know if this has any impact but my ship uses two new docking bods (using the method described in the thread about exterior docking with asteroids) and thus replaces the Dummies.txt file. It also uses the Object strings 8000 and 8001 for the ship's name and description.

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Blacky_BPG
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Post by Blacky_BPG » Thu, 2. Aug 07, 21:56

sartha, great model, i like wing commander ... and big ships :D

QUESTION: can i add your ship (and perhaps also the next ships) to the XSP Database?

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defiant1
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Post by defiant1 » Thu, 2. Aug 07, 22:06

im betting somehow your new docking bods somehow messed up somthin in my game...my menues are ok, stations appear ok but no ships at all will show up (names dont either)....
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sartha
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Post by sartha » Thu, 2. Aug 07, 22:44

@ Blacky_BPG, another place to download my XSP is deffinately not a bad thing ^.^ Go right ahead.

@ defiant1, I fail to see how my docking bods would seriously affect it like that though, they are new, they don't replace anything (unless you have DDRS installed or some other mod that modifies the dummies.txt file)

Hrm, I'll add that to the top post... incompatibility issues with DDRS ^.^;;

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Blacky_BPG
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Post by Blacky_BPG » Thu, 2. Aug 07, 23:03

Thanks and ONLINE.
You now have a working mirror and a option in the Authorlist :wink:
The current File-ID: 73 (alphabetical sort)

Lidza
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Post by Lidza » Thu, 2. Aug 07, 23:35

I'm sorry to spoil... but it doesn't seem to work on XTM

Doesn't appear on Argon, and I even changed it to appear in all races and no success :(

sartha
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Post by sartha » Thu, 2. Aug 07, 23:39

That's a known problem with all ship files actually. You'll have to script the ship into the shipyards alternately, though I don't know enough about that, there are other threads that talk about this.

The reason behind that is because in XTM, they replaced the orriginal shipyards, thus the installer is unnable to make the ships available for purchase in XTM.

An alternative approach is to spawn one using something like LV's cheat, if you prefer not cheating, just remove an amount of money from your account using the cheat as well. I set the production value to 2,000,000, not sure if that's the cost of the ship or not though @.@ It's higher than any argon vessel though.

Lidza
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Post by Lidza » Thu, 2. Aug 07, 23:51

Well I've not use many xtra ships on my game... only 2 ships

I've been playing xtm with BS Galactica (I had no issues installing it when the latests xtm version was released) and few minutes ago I tried installing a 2nd ship (yours) :P

But thanks for the tip I'll look into xtm posts to see if there is a solution for this issue.

I look forward to have your ship in my game ;)

::edited::

BTW Galactica appears on all XTM shipyards... (I've edited with shipED to do so)

sartha
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Post by sartha » Thu, 2. Aug 07, 23:57

If there's an issue with the ship not showing up in a shipyard, the fault belongs to Cycrow's installer in my opinion :P It's just a flag that you click, otherwise it should appear (though you DO have to be a Protector of the Federation to buy it)

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Post by Lidza » Fri, 3. Aug 07, 00:21

sartha wrote:If there's an issue with the ship not showing up in a shipyard, the fault belongs to Cycrow's installer in my opinion :P It's just a flag that you click, otherwise it should appear (though you DO have to be a Protector of the Federation to buy it)
:P I had changed the ranking to low value....

Might be the installer... but just a thought on that ... if cyrows installer has installed BSGal without issues why should it fail with other ships?

::edited::
on my way to try finding a way to trigger your ship to appear I came accross this ... weapons list available on BSG is longer than the list available on yours and some of the tick boxes don't have any comments.

sartha
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Post by sartha » Fri, 3. Aug 07, 01:21

Hrm, for some reason the ship isn't showing up in the shipyard for me either. I think I'll have to ask Cycrow why it's not adding the ship automatically @.@

In other news, the Tallahassee-class Cruiser is looking good so far, only need to insert a hangar bay for it's fighters and fine tune some things and she'll be ready for release!

sartha
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Post by sartha » Fri, 3. Aug 07, 03:26

Now available, the Tallahassee-class Cruiser, deployed on the front lines during most, if not all of the Kilrathi war, this vessel proved it's worth time and again. Replaced only by the modern Plunkett-class artillery cruiser in the 2680s, the Tallahassee will always have a place in history as the most successful class of cruiser in Confed's impressive arsenal.

Statistically speaking:

This cruiser is capable of 100 m/sec with 0.5 maneuverability. She's a bit more than half the size of a Colossus and armed with the following:
4 all-purpose guns (a, bEMP; a, bFAA; a, bIRE; a, b, gPPC; a, bPBE) mounted on 2 forward firing turrets.
2 all-purpose guns (a, bEMP; a, bFAA; a, bIRE; a, b, gPPC; a, bPBE) mounted on 1 left firing turrets.
2 all-purpose guns (a, bEMP; a, bFAA; a, bIRE; a, b, gPPC; a, bPBE) mounted on 1 right firing turrets.
4 all-purpose guns (a, bEMP; a, bFAA; a, bIRE; a, b, gPPC; a, bPBE) mounted on 2 aft firing turrets.
6 all-purpose guns (a, bEMP; a, bFAA; a, bIRE; a, b, gPPC; a, bPBE) mounted on 3 top firing turrets.
6 all-purpose guns (a, bEMP; a, bFAA; a, bIRE; a, b, gPPC; a, bPBE) mounted on 3 bottom firing turrets.
1 Torpedo launcher (Firestorm + Hammerhead)

She is equiped with 3 1GJ shields.

She is capable of docking 6 vessels (M5, M4, M3, M3P and TP) in her hangar and possesses a single entry slot and a single launch slot (The hangar is improvised so you can't really see it and you dock outside but the fighters dissappear as per the hangar idea)

While I haven't found any bugs per se, the engine emitters aren't exactly meant for this ship ^.^;; but then neither are they meant for the Vesuvius. Anyways, this ship was much easier to do now that I know how. The Southampton-class Destroyer is up next! (Tomorrow probably)
Last edited by sartha on Sun, 5. Aug 07, 17:04, edited 4 times in total.

sartha
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Post by sartha » Fri, 3. Aug 07, 18:48

Designed before the war, the Southampton-class Destroyer served a very long and full life, being replaced only in the 2680s by the Murphy-class Destroyer, this vessel proved it's worth numerous times. Destroyer squadrons were assigned in every theater of operations and every major endeavor, including the T.C.S. Sheffield and T.C.S. Coventry who had the dangerous task of defending the T.C.S. Victory in it's final days leading to the end of the war.

Statistically speaking:

This destroyer is a fast ship capable of 150 m/sec with 0.5 maneuverability. She's less than half the size of a Colossus and armed with the following:
2 heavy guns (a, b, gPPC; bEMP) mounted on 1 forward firing turret.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 left firing turret.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 right firing turret.
4 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 2 aft firing turrets.
4 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 2 top firing turrets.
4 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 2 bottom firing turrets.
1 Torpedo launcher (Firestorm + Hammerhead)

She is equiped with 2 1GJ shields.

She is capable of docking 2 vessels (M5, M4, M3, M3P, and TP) in her hangar and possesses a single entry slot and a single launch slot (The hangar is improvised so you can't really see it and you dock outside but the fighters dissappear as per the hangar idea)

As usual, I have graphical glitches, but nothing major so far!

Also, I've made adjustments to the Tallahassee and will be updating it right away:

Tallahassee v1.10:
-Changed to M2 vessel
-Lowered vehicle capacity to 6 (this isn't a carrier afterall)
-Changed types that can dock to M5, M4, M3, M3P, TP and TS).
Last edited by sartha on Sun, 5. Aug 07, 17:05, edited 1 time in total.

Lidza
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Post by Lidza » Sat, 4. Aug 07, 10:25

sartha wrote:Hrm, for some reason the ship isn't showing up in the shipyard for me either. I think I'll have to ask Cycrow why it's not adding the ship automatically @.@

In other news, the Tallahassee-class Cruiser is looking good so far, only need to insert a hangar bay for it's fighters and fine tune some things and she'll be ready for release!
You're quite right... crycow's installer v2.* seem bugged.

If you use Cycrows latest installer version it doesn't enable the ship when is installed, it will shows the ship installed and enable but in reality is not enabled.

I used the old installer (1.91) and this one works. I've now tested your ship :D

A small caveat with Vesu... launching waves of Eclipses (5 ships at same time) only one seem to be able to get out... the remaining 4 ram against the launching bay walls/door like a "ping-pong" until they go bang. :S

btw... would be possible to have more details on the landing/launching bay? Such as "fake" ships landed/people, etc? That would be nice

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