Luxury TP Passenger Transport with a view

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Observe
Posts: 5079
Joined: Fri, 30. Dec 05, 17:47
xr

Luxury TP Passenger Transport with a view

Post by Observe » Tue, 21. Aug 07, 19:26

I seldom post my new models on ES forum anymore, but I thought I'd share this new luxury TP passenger Transport with you. This ship features interior lounge including in-flight videos for passenger entertainment. The lounge is reached via turret control. There are 2 different lounge camera positions. Windows from outside are semi-transparent. Windows from inside are fully transparent.

[ external image ]

[ external image ]

[ external image ]

[ external image ]

[ external image ]

Short video here

This ship will be available in a yet undisclosed mod. :)

P.S. You'll notice a new custom X3 Sun in that last pic.

User avatar
ninjitsumonk
Posts: 1874
Joined: Thu, 1. Mar 07, 09:21
x3

Post by ninjitsumonk » Tue, 21. Aug 07, 19:55

Nice. good idea with the internal cameras.
If there was a way how cool would it be if the passengers could be actually seen walking around!
Archeo Avis wrote:
if you take out phrasing and root notes and just look at the notes, they are the same
So what you're saying is, if you ignore everything that's different and focus only on the one thing that's the same, they're same.

Good God.

A Team
Posts: 280
Joined: Sat, 29. Jan 05, 21:35
x3

Post by A Team » Tue, 21. Aug 07, 21:04

Yes you can. You can add crews to cokpits for example.

VERY old development pic from 10 months ago

But i think doing the animations for human like walking maybe a bit of a pain.

User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone » Wed, 22. Aug 07, 03:16

Is the "very old development pic" above extracted from a mod?

If positive, which mod?

Thanks a lot.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22224
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Wed, 22. Aug 07, 03:21

the pic is from old XFP Development.

User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone » Wed, 22. Aug 07, 12:24

Uhm... Is it a way to have it?

:?

User avatar
Observe
Posts: 5079
Joined: Fri, 30. Dec 05, 17:47
xr

Post by Observe » Wed, 22. Aug 07, 23:03

This TP passenger ship also comes as a TS cargo model:

[ external image ]

Both ships along with many of my other models will be released in mod form next week.

x0ne
Posts: 173
Joined: Sun, 9. Apr 06, 21:49
x3tc

Post by x0ne » Wed, 22. Aug 07, 23:20

I can't help laughing very hard at that piano, genius! :mrgreen:

User avatar
Observe
Posts: 5079
Joined: Fri, 30. Dec 05, 17:47
xr

Post by Observe » Wed, 22. Aug 07, 23:21

x0ne wrote:I can't help laughing very hard at that piano, genius! :mrgreen:
Well, we tend to carry rather classy passengers aboard this ship. :D

User avatar
ninjitsumonk
Posts: 1874
Joined: Thu, 1. Mar 07, 09:21
x3

Post by ninjitsumonk » Thu, 23. Aug 07, 00:39

Hahah! Now that is class! Even these days we have synthesizers that can make perfectly realistic piano sounds. Heck in the world of X they could probably even decently synthesize distorted guitars properly!
Archeo Avis wrote:
if you take out phrasing and root notes and just look at the notes, they are the same
So what you're saying is, if you ignore everything that's different and focus only on the one thing that's the same, they're same.

Good God.

User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone » Thu, 23. Aug 07, 13:39

No sinthetizers have the POETRY of a grand piano...

:D

User avatar
Observe
Posts: 5079
Joined: Fri, 30. Dec 05, 17:47
xr

Post by Observe » Thu, 23. Aug 07, 16:33

ninjitsumonk wrote:...Heck in the world of X they could probably even decently synthesize distorted guitars properly!
Well, of course distorted guitars are sythesized to start with; considering said distortion results from electronics clipping the original waveform derived from magnetics (or optics) picking up string vibration. :D

Post Reply

Return to “X³: Reunion - Scripts and Modding”