how to create spaceflys?...

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ouch
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how to create spaceflys?...

Post by ouch » Tue, 11. Sep 07, 08:01

I'm talking about functioning ones that fly around like normal spaceflys.

create ship doesn't seem to list them.
Please fix the AI Egosoft! I'm sick of losing ships(doesn't matter what class) when they fly into what they are attacking! This occurs even if the object is stationary and doesn't have any protrusions.(Like a pirate base) It's just sad, and it totally ruins the entire concept of the series!

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X-Freak Cartman
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Post by X-Freak Cartman » Tue, 11. Sep 07, 13:47

You'd have to copy them in the TShips file. Then, you can create them as a ship.

There were some projects to change the flies' AI including other spawning behaviour, but they all failed because it's too uncomfortable. Afaik, you can see them on radar, if they're the added space flies.

ouch
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Post by ouch » Tue, 11. Sep 07, 17:22

really? you can't add normal spaceflys through a script? That's pretty lame.
Please fix the AI Egosoft! I'm sick of losing ships(doesn't matter what class) when they fly into what they are attacking! This occurs even if the object is stationary and doesn't have any protrusions.(Like a pirate base) It's just sad, and it totally ruins the entire concept of the series!

Bunny
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Post by Bunny » Tue, 11. Sep 07, 20:55

This script creates spaceflies
Lure Spaceflies

Thanks again to LV for the secret of doing it :)

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Post by ouch » Wed, 12. Sep 07, 03:43

hmm... thanks, I'll keep an eye on it. Right now it says the service is unavailable. :(
Please fix the AI Egosoft! I'm sick of losing ships(doesn't matter what class) when they fly into what they are attacking! This occurs even if the object is stationary and doesn't have any protrusions.(Like a pirate base) It's just sad, and it totally ruins the entire concept of the series!

Bunny
Posts: 2014
Joined: Mon, 1. Dec 03, 19:44
x3ap

Post by Bunny » Wed, 12. Sep 07, 12:04

Download is now working okay.

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X-Freak Cartman
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Post by X-Freak Cartman » Wed, 12. Sep 07, 13:11

:o
The idea to simply set a number to create those bastards is ... ingenius!

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Post by ouch » Wed, 12. Sep 07, 17:42

I got it folks thanks, but I'll have to look at it later as I'm at work.
Please fix the AI Egosoft! I'm sick of losing ships(doesn't matter what class) when they fly into what they are attacking! This occurs even if the object is stationary and doesn't have any protrusions.(Like a pirate base) It's just sad, and it totally ruins the entire concept of the series!

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