Good M2?
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actually i have a theory as to why the PSG's can be so powerful; at least against large M1's and M2's
you may say i am defending my fav weapon; but hey
When a PSG shoots; it shoots out in a giant wave; each point of the wave causes damage; when you attack a large ship; much of the wave hits the ship; causing extreme damage
however according to this theory these weapons should do less damage to smaller ships- which they do i think
you may say i am defending my fav weapon; but hey
When a PSG shoots; it shoots out in a giant wave; each point of the wave causes damage; when you attack a large ship; much of the wave hits the ship; causing extreme damage
however according to this theory these weapons should do less damage to smaller ships- which they do i think
There is that from a "explanation of why how it works isn't a bug" point of view...
But from a "how it's a bug and what's happening game-wise point of view" It seems that each update the "wave" is in contact with a ship, the ship takes damage. Since cap ships (and stations) are so much thicker than a fighter, a single shot will take far longer to "pass through" the cap ship/station, causing far more damage than it would to the fighter.... you can actually hear the ratatatatatatatatat as it hits several hundred times in rapid succession as the wave "travels through" the ship.
However, a fighter flying towards you will take FAR less damage from a PSG blast than a fighter flying away from you... and pity to the fighter who turns away just as the PSG reaches him and is flying at the same speed as it... he's toast as he'll keep getting hit by it until he dies.
A single shot from a PSG can do almost 100MW of damage to a stations shields... but won't even finish off the shields of a M5 flying right at you at full speed.
But from a "how it's a bug and what's happening game-wise point of view" It seems that each update the "wave" is in contact with a ship, the ship takes damage. Since cap ships (and stations) are so much thicker than a fighter, a single shot will take far longer to "pass through" the cap ship/station, causing far more damage than it would to the fighter.... you can actually hear the ratatatatatatatatat as it hits several hundred times in rapid succession as the wave "travels through" the ship.
However, a fighter flying towards you will take FAR less damage from a PSG blast than a fighter flying away from you... and pity to the fighter who turns away just as the PSG reaches him and is flying at the same speed as it... he's toast as he'll keep getting hit by it until he dies.
A single shot from a PSG can do almost 100MW of damage to a stations shields... but won't even finish off the shields of a M5 flying right at you at full speed.
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Its also a range issue, at close range the pressure field is very small (thus less damaging), increasing until its maximum range where it seems to hang in space and expand a bit more.
Watching the AI fight off a Khak M3 with them from 3rd person you can see how incredibly weak they are at point blank range.
Watching the AI fight off a Khak M3 with them from 3rd person you can see how incredibly weak they are at point blank range.
That would mean that the energy from a PSG is spread out over a much wider area so that for a given volume the PSG would only carry a fraction of the energy of, say, a HEPT bolt (which concentrates all of it's energy into a very small packet). The damage would be so spread out that a heavily armored/thickly hulled ship would suffer almost no damage from it whatsoever, but a lighter ship might still be beat up pretty bad. The HEPT bolt, on the other hand, would have enough energy concentrated in a small volume that it could penetrate even the heaviest armors.ManiacDC wrote:When a PSG shoots; it shoots out in a giant wave; each point of the wave causes damage; when you attack a large ship; much of the wave hits the ship; causing extreme damage
yes; but that all depends on the energy of the bolt in the first place
however Phased shockwave generator
it is not a bolt but actually a giant shockwave of some sort; therefore it's energy properties would be different and would in fact cause more damage when it hits a large area; that is why the psg stinks against hulls- due to the fact it is not concentrated; but against shields it is great because it attacks the full range of the shields at once; the shields in this game are evenly powered throughout the whole ship
however Phased shockwave generator
it is not a bolt but actually a giant shockwave of some sort; therefore it's energy properties would be different and would in fact cause more damage when it hits a large area; that is why the psg stinks against hulls- due to the fact it is not concentrated; but against shields it is great because it attacks the full range of the shields at once; the shields in this game are evenly powered throughout the whole ship
sure... in the idealistic world i guess... but in real life... some weapons are plain better than others... and that is a fact.Fergrim wrote:No matter how argue it, no one weapon should be so drastically better than all the rest. PSG is supposed to be a specialized purpose weapon, not an all round best.
Well, I'm sitting here pretending to be a Jedi Consular with a lightsaber and superhuman Force powers on a quest to save the Galactic Republic from the evil clutches of the Dark Lord Malak and his endless Sith hordes. If you can point out the areas in that which emulate the real world I'd like to hear about it.ManiacDC wrote:but isn't this a simulation game which means it tries to emulate the real world?
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Awesome, awesome game.Well, I'm sitting here pretending to be a Jedi Consular with a lightsaber and superhuman Force powers on a quest to save the Galactic Republic from the evil clutches of the Dark Lord Malak and his endless Sith hordes. If you can point out the areas in that which emulate the real world I'd like to hear about it.
Are you dark side or light side? I did both but I think my dark-side character was more fun to play (isn't it always )
oh... and back on topic... um... x2 is cool and isn't filled with bugs and horid copy protection... yeah
That is BullS**T!! the energy of a weapon remains the same. Thus the small wave at first should have the same damage as the big wave when you get hit by it all. If it's to big and some of it passes you, you should get less damage. The energy(damage) is spread out over a larger area. That would explain why a M5 gets less damage as it's allot smaller then an M6 or M2. But at point blank it should do full damage.Sgt. Dubious wrote:Its also a range issue, at close range the pressure field is very small (thus less damaging), increasing until its maximum range where it seems to hang in space and expand a bit more.
Watching the AI fight off a Khak M3 with them from 3rd person you can see how incredibly weak they are at point blank range.
Compare it to a shotgun, at point blank you get hit with all the shards, but at 25m only a small fraction hits you, thus doing far less damage.
Fear
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"Black holes suck"
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"Black holes suck"
It's scary when you attack a pirate ship and find it suddenly unleashing PSG bolts (or, possibly worse, Ion Disruptor blasts) from its rear turret. It's even scarier when you try and fight an Orinoco armed with dual BPSGs--those things can knock out 50MW of shielding in about two seconds and then they start eating away at your hull...Holywhippet wrote:I've only once been attacked with a PSG and that was when attacking a pirate vessel in my Argon Nova. I was shocked by how quickly my shields were dropping and I had 3X 25MW shields installed.
There is a weapon called Metal Storm, i don't believe it is in service. But it is an electronic gun .. well it uses electricity to fire bullets rather than a mechanical system. Due to this you can create a large surface covered with barrels millimeters apart and when it fires you get, essentially, a thick wall of bullets - also due to the electronic approach it fires faster too.Fergrim wrote:We're not dealing with the real world, we're dealing with a video game. Video games strive for balance, because balance makes fun.
And which weapon, in the real world, is the all round best?
Also, no gun is going to fair well against some dude hiding in a bunker with his finger on a red button to launch x many "nukes"...
Sorry - you're question was demanding an answer