mass driver - am i missing something
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mass driver - am i missing something
so i saved up and bought a mass driver, then some ammo.
................
hmmm
................
and its rubbish, it does less damage than the 38k beta thing i got, well actually it does the same as one of those cannons, but i have 4, so whats the point in it, theres a lot of references to it in the game, the split seem particularly proud of it although im not sure whether they invented it or not, am i missing something, am i only supposed to use it on a ship thats had its sheilds pummeled?
its rubbish!
................
hmmm
................
and its rubbish, it does less damage than the 38k beta thing i got, well actually it does the same as one of those cannons, but i have 4, so whats the point in it, theres a lot of references to it in the game, the split seem particularly proud of it although im not sure whether they invented it or not, am i missing something, am i only supposed to use it on a ship thats had its sheilds pummeled?
its rubbish!
one single mass driver by itself is not very effective on bigger ships.
it'll let you slow down an M5 by doing hull damage so you can get your energy weapons to hit the fast bugger.
it'll go great in a turret that can take it as a missile defense weapon.
or my favorite use:
get 7 more of it's buddies (7 more mass drivers) and you'll see why they can be incredibly deadly. they are more effective in groups of 6-8.
it'll let you slow down an M5 by doing hull damage so you can get your energy weapons to hit the fast bugger.
it'll go great in a turret that can take it as a missile defense weapon.
or my favorite use:
get 7 more of it's buddies (7 more mass drivers) and you'll see why they can be incredibly deadly. they are more effective in groups of 6-8.
- Tenlar Scarflame
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I've never bought a single mass driver bullet, or even produced one myself- I've always just used what I salvage. And I've never had supply problems.
In addition to all of the above, mass drivers have the second highest bullet speed of any projectile weapon (only one that's better is the PBE), so your chances of hitting a fast target are much better. I find them especially deadly when equipped on intercept squadrons. And they're considerably cheaper (even considering ammunition) than PBE's.
In addition to all of the above, mass drivers have the second highest bullet speed of any projectile weapon (only one that's better is the PBE), so your chances of hitting a fast target are much better. I find them especially deadly when equipped on intercept squadrons. And they're considerably cheaper (even considering ammunition) than PBE's.
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no aparently he doesn't. Not a particularly big deal really, I can't remember the names of most of the paranid ships.kotekzot wrote:itt op doesn't know the name of the weapon that he compares the md to. lol.
Now was there a particular point to your post, or were you just having a laugh at the op's expense?
I use a mixuture of MD's and other weapons on ships that can carry them, mainly because of their speed. I have a demeter setup to resupply ammunition using Fsup, but I don't always remember to do that before they run out
- Sandalpocalypse
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of course. my point was that people should make a little bit more research before declaring something "useless". if you pick up a single weapon, 200 rounds of ammo and shoot a couple of ships with it and then compare it to the "38k thing i got", that doesn't constitute research.moggy2 wrote:no aparently he doesn't. Not a particularly big deal really, I can't remember the names of most of the paranid ships.kotekzot wrote:itt op doesn't know the name of the weapon that he compares the md to. lol.
Now was there a particular point to your post, or were you just having a laugh at the op's expense?
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"Missile Defense" and "Protect Ship" turret settings are almost the same. Both will shoot at any hostile ship that has landed a shot on you. The difference is "Missile Defense" will first pick, or switch to, incomming missiles once they're in the turret's range.
Edit: WillWilk was quicker on the draw.
Edit: WillWilk was quicker on the draw.
Last edited by Kor'ah on Mon, 14. Jan 08, 05:05, edited 1 time in total.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
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All of my Eclipses have 6 alpha HEPT's and 4 mass drivers. 4 AHEPTS + 4 MD's that are in two different weapon groups for the main cannons. And then AHEPT'S on my turrets. I don't worry about the missile defense as I don't fly alone. But, I like the mass driver. Very useful for Kha'ak Clusters, the scouts die incredibly quick with MD's
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