Xenon Invasion Bug

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DasFlo
Posts: 50
Joined: Sun, 3. Dec 06, 15:52
xr

Xenon Invasion Bug

Post by DasFlo » Mon, 18. Feb 08, 19:39

Hey,

I came across a BBS mission where I'm supposed to join an invasion fleet headed for some xenon sector. Everything went fine until I jumped to the sector in question. Not a xenon in sight. The invasion ships entered the sector, started heading towards the xenon base (I guess) - and then just disapeared from one second to the other. That leaves me as a one ship invasion fleet - not too funny!

So, any help?

Scripts:

Code: Select all

Advanced Jumpdrive :: Cycrow :: Yes :: 1.50 :: 11/03/2007
Assassins Guild :: Cycrow :: Yes :: 1.60 :: 07/08/2006
BBS Blueprint Offers :: LV :: Yes :: 1.1 :: 17/01/2008
BBS Extras :: Cycrow :: Yes :: 1.61 :: 04/12/2006
BBS Race Reparations :: eladan :: Yes :: 1.01 :: 14/12/2007
Bail Signal Extension :: voxol/xfir01 :: Yes :: 2.1 :: 18/08/2007
Bounty Hunters Guild :: Cycrow :: Yes :: 2.80 :: 24/07/2007
Crystal Free SPP :: Anarkis Federation :: Yes :: 1.01 :: 04/11/2006
ECM System :: Cycrow :: Yes :: 1.00 :: 10/05/2006
Emergency Escape Transporter :: Cycrow :: Yes :: 1.00 :: 25/07/2007
Hire UT/ST Pilots (Test Version) :: LV :: Yes :: 1.0alpha :: 05/01/2008
Homebase Commands :: Cycrow :: Yes :: 1.20 :: 19/06/2006
Jump To Me Command :: Cycrow :: Yes :: 1.20 :: 12/08/2006
Mass-Driver Ammo Generator :: Cycrow :: Yes :: 1.01 :: 22/07/2006
Mercenaries Guild :: Cycrow :: Yes :: 2.90 :: 13/03/2007
Missile Targetting Software :: Cycrow :: Yes :: 1.01 :: 15/05/2006
Move To Coordinates :: Cycrow :: Yes :: 1.00 :: 26/09/2006
Nividium Mines :: Cycrow :: Yes :: 1.00 :: 28/11/2006
Overtune BBS :: Cycrow :: Yes :: 1.50 :: 19/06/2006
Passenger Slaves :: Cycrow :: Yes :: 1.00 :: 08/03/2006
Pirate Base Locator :: Cycrow :: Yes :: 1.00 :: 25/07/2006
Player Response Fleets :: LV :: Yes :: 1.0 :: 13/02/2006
Product Finder :: Tomcat :: Yes :: 1.5 :: 02/02/2006
Race Military :: Cycrow :: Yes :: 1.10 :: 15/08/2006
Race Response Fleets Final :: LV :: Yes :: 1.7 :: 03/12/2007
Racers Guild :: Cycrow :: Yes :: 1.00 :: 11/08/2006
Salvage Claim Software :: Cycrow :: Yes :: 1.05 :: 29/06/2006
Salvage Insurance Contract :: Cycrow :: Yes :: 1.01 :: 25/11/2006
Sector Takeover :: Acrh2, DesertEagle and nirwin :: Yes :: 2.4.3 :: 20/04/2007
Shield Batteries and Nanobots :: Cycrow :: Yes :: 1.10 :: 11/09/2006
Smugglers Guild :: Cycrow :: Yes :: 1.33 :: 10/04/2006
System Override Software MK2 :: Cycrow :: Yes :: 1.04 :: 11/05/2006
Taxi Drivers Guild :: Cycrow :: Yes :: 1.10 :: 10/03/2007
TerraCorps Fleet Package :: Various - see readme :: Yes :: 1.50 :: 06/07/2007
Tractor Beam Merchant :: Cycrow :: Yes :: 1.10 :: 25/11/2006
Treasurehunt Redux :: LV :: Yes :: 1.1 :: 20/03/2007
Turret OnOff Hotkey :: Klyith :: Yes :: 1.0 :: 17/03/2007
Xtended Mod Scripts :: The Xtended Team :: Yes :: 0.7.3 :: 03/09/2007
cheat XTM Reveal All :: The Xtended Team :: Yes :: 0.71 :: 30/06/2005
pirateID :: ttl :: Yes :: 1.0 :: 29/05/2007
x0ne Turret Control System (TCS) :: x0ne :: Yes :: 1.02 :: 12/08/2007

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV » Mon, 18. Feb 08, 19:48

possibly my Race Response Fleets plugin, I've written too many

If it is, have you left the sector?

also

Code: Select all

 <t id="38">[author][b]%s[/b][/author]Xenon Sector Invasion Planned\n\nAll able combat pilots are asked to report for duty to [b]%s[/b] Shipyards where an incursion into \033R%s\033X will be launched. Any pilot who makes it through the invasion will be rewarded.\nFor this mission to be a success all Xenon forces must be destroyed\n\n
   [select value="goxenon"]Pass me a pen.[/Select]\n
   [select value="pussy"]I have neither the ship nor the courage to aid in this mission[/Select]\n</t>
If that looks familar (bar the code) then it's RRF and i'lll merge this into that thread
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

DasFlo
Posts: 50
Joined: Sun, 3. Dec 06, 15:52
xr

Post by DasFlo » Mon, 18. Feb 08, 19:56

Hey LV,

yes, that's exactly it. Sorry, I had no idea which script might be involved in this. RRF is working just fine otherwise.

Regarding your question: Yes, I tried leaving the sector when the ships first disapeared. However, I got no messages and nothing changed when I re-entered the xenon sector.

I also reloaded (I had saved after accepting the mission) and jumped to another gate in the xenon sector. This time there were plenty of hostile xenon around, but no single invasion fleet ship showed up. Again, not very fun. I managed to dodge the fire and missiles of them all for a few minutes, but no help arrived.

Edit:

I believe I have to clear this up:
When I wrote "Yes, I tried leaving the sector when the ships first disapeared. However, I got no messages and nothing changed when I re-entered the xenon sector. ", I actually meant to say that the ships disapeared first and I then tried leaving and re-enterting the sector to see if they would respawn.

So, uhm... any help with this? I've fallen back to an older save for now, but it would be a shame not to be able to play those missions.

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