Identifying M0s by Class - possible?

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Thraxwhirl
Posts: 683
Joined: Fri, 17. Feb 06, 20:54
x3ap

Identifying M0s by Class - possible?

Post by Thraxwhirl » Fri, 29. Feb 08, 03:17

Hi.

Is it possible to identify M0s by "Var/Class" parameters?

I know that "M0" isn't listed in the choices(goodness knows why, but still), however there are options for "Big Ship", "Huge Ship" and "Carrier".

Which of these encompass M0s? All of them?

Also, if a ship is a "Huge Ship"(and I'm assuming that an M0 is) then does a "Huge Ship" also count as a "Big Ship"?

Or are these "size" Classes dependent on different factors? For instance, might the game use "Max Hull" or "Prod.Value" as the means by which it identifies "Huge" and "Big"? Thus, an M2, M6 or M7 could potentially be "Big" or "Huge" if it cost enough/had a strong enough hull.

Just wondering if anyone could help clarify ways of identifying M0s, and knowing which other Shiptypes/Classes would get flagged in the same searches.

Thanks.

Adam/

argon_emperor
Posts: 1225
Joined: Mon, 12. Dec 05, 07:41
x4

Post by argon_emperor » Fri, 29. Feb 08, 03:36

I know that littleship is the M5, M4, and M3 classes for definate, not sure if TS/TP are included. Bigship encompasses the M6, M7, M1, M2, and TL for definate. I *think* the M0 class (as there is actually an M0 class, check the TShips file through the X3 editor), is under both Bigship and Hugeship. But, I could be wrong on that count.

User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious » Fri, 29. Feb 08, 03:37

iirc from last time I checked, TL/M1/M2 are HugeShip, M7/M6/TP/TS are BigShip. A HugeShip is also a BigShip.

User avatar
s9ilent
Posts: 2033
Joined: Wed, 29. Jun 05, 01:45
x4

Post by s9ilent » Fri, 29. Feb 08, 04:34

TS/TP's are small ships
In the MSCI M6's are Bigships too
Its in appendix 5 (pg 107)

So I would assume that M7's would also be big ships (it has its own as well), as for huge ships, I have no idea. If you do find out, could you please tell me too

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Fri, 29. Feb 08, 07:21

you could do a docking check....m0 can't dock at any stations...

User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious » Fri, 29. Feb 08, 10:16

S9ilent is correct - TS/TP are actually LittleShip, not BigShip as I said.

Post Reply

Return to “X³: Reunion - Scripts and Modding”