Is this normal? (Xenon Invasion)

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paul1290
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Is this normal? (Xenon Invasion)

Post by paul1290 » Wed, 14. May 08, 03:08

I did my first Xenon Invasion in one of the Teladi Sectors and it ended up being a lot easier than expected, a bit too easy.

The swarm of Xenon ships just kept shooting this one ship and chased that one ship around the sector. They were completely focused at killing that one ship which I suspect may have been invincible because it was absorbing an insane amount of weapons fire without dying. All I had to do was follow the Xenon swarm and pick them off one by one.

Is this normal at all or did I just get some kind of strange glitch or something?

Onerious Deletion
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Post by Onerious Deletion » Wed, 14. May 08, 03:23

I say normal, I did one ages ago and they did the same thing but eventueally turned on me. They all killed me fast as I was in my M6 and they focused on me fast.

dminor
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Post by dminor » Wed, 14. May 08, 04:29

Each race has a named ship(s?) Argon One for example that are Invincible .

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Post by Onerious Deletion » Wed, 14. May 08, 04:43

actueally it randomly spawns a named specail M6 or somthing like that for the span of the event. So yeah each race has named specail ships but they only last the Invation.

EDIT: Yeah I just did a xenon invation in eighteen Billion and ended up getting 7 mill creds for killing the K. It spawned an invincible M6 but he actueally ran away when the K shot him.

ephemeron
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Post by ephemeron » Wed, 14. May 08, 07:00

The invincible helper is normal -- it's the game's way of making sure the sector won't get completely trashed if you fail to drive off the XI.

Sometimes the helper draws lots of fire and makes things easy for you, sometimes the helper kills the big target(s) and gets the big bounty you were hoping for. It probably all evens out over the long term.

pjknibbs
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Post by pjknibbs » Wed, 14. May 08, 07:25

And sometimes the helper ship is armed with PSGs and you have to stay well clear if you want to live... :roll:

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DrunkenPirate
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Post by DrunkenPirate » Wed, 14. May 08, 07:45

pjknibbs wrote:And sometimes the helper ship is armed with PSGs and you have to stay well clear if you want to live... :roll:
Tell me about it had 1 nemesis corvet spraying PSG fire all over me whilst I was trying to nail the J, had to break off twice because the damn thing had weakened me.

Painman
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Post by Painman » Wed, 14. May 08, 07:50

How about if you're doing the mission with an M1 and a big squadron of LX that you capped and repaired yourself...

"Help we give - Here Come Paranid"

"reload quicksave"

:evil: :roll:

jlehtone
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Post by jlehtone » Wed, 14. May 08, 08:08

However, there is a pattern on how these helpers show up:
* Argons in the middle of Xenon
* Teladi and Split near
* Boron and Paranid the other side of sector

For example in Scale Plate Green it will take a good while before the three-eyed captain finds a way around all those rocks and into the action. :D

I think my long term average is about 75% of Capital ship kills.
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stealthelephant
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Post by stealthelephant » Wed, 14. May 08, 09:16

the xenon invasions get tricky when u get to the jumping J's, they have an infinite amount of fighters if u fail to take out the j.

Roderick Gibson
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Post by Roderick Gibson » Wed, 14. May 08, 09:23

pjknibbs wrote:And sometimes the helper ship is armed with PSGs and you have to stay well clear if you want to live... :roll:
Don't I just know it! I take more "friendly fire" damage from these so called helpers than I ever do from the Xenon.

@StealthElephant - I am sure the J's eventually stop jumping, 10 or so jumps later, keast they do for me.

stealthelephant
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Post by stealthelephant » Wed, 14. May 08, 09:28

i always got them before they stopped jumping, the m7 is a bit unbalanced in that the enemies dont have any of em, goina switch to a differ ship for a bit to make it more interesting.

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surefire_ven0m
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Post by surefire_ven0m » Wed, 14. May 08, 10:06

Where do u find these Xenon invasion missions?

jlehtone
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Post by jlehtone » Wed, 14. May 08, 11:32

surefire_ven0m wrote:Where do u find these Xenon invasion missions?
Standard locations.

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Post by pjknibbs » Wed, 14. May 08, 13:19

Roderick Gibson wrote: @StealthElephant - I am sure the J's eventually stop jumping, 10 or so jumps later, keast they do for me.
Yes, they do...they do not have unlimited ships at their disposal, and will eventually jump in to the invasion sector and stay there. (The Xenon clearly aren't great tacticians, leaving a carrier in hostile territory once it's dropped its entire payload of fighters... :-)).

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surefire_ven0m
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Post by surefire_ven0m » Wed, 14. May 08, 13:22

ok thx jlehtone, i just downloaded the arena script aswell that seems good for varying invasions *hopefully* :)

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Post by X2-a-holic » Wed, 14. May 08, 13:35

I play X2, and when doing a XI, a J jumped in. IT NEVER STOPPED LAUNCHING (or so I thought, didn't wait long). After about 150 Ls came in divided into waves of 30, I went to the adjacent Xenon sector. Lo and Behold! There was the J, and so I killed it in about 30 secs.
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