Best TP
Moderator: Moderators for English X Forum
since i've recently decided to purchase a tp and did a bit of research i'll add some points of discussion which people might find interesting
- is the added shielding and weaponry of hermes are worth the reduced speed compared to manta?
is it worth investing in a spacier tp that the express to do more rewarding tours?
why aren't we able to compress passengers?
do i have too much time on my hands?
how many 1/16 of times can you fire a bpsg with 500mwt of weapon power in the hermes?
can you clear a xenon sector in iguana vanguard?
where is toucan hauler sold?
am i mad?
who is hotter: maria or saya?
Given that they are all useless (except for one buggy BBS mission) - the split TP is the most fun to fly.
Give it a flower power paint job and stock up on space weed and you have an a-ok hippie bus.
Give it a flower power paint job and stock up on space weed and you have an a-ok hippie bus.
You can if you dehydrate them.why aren't we able to compress passengers?
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
-
- Posts: 647
- Joined: Fri, 14. Sep 07, 19:51
Lifeform compression was something I posted about on the XTM X-Universe forum about space Marines on assualt ships. You shouldn't be able to carry 70+ people in the cargo hold of a Falcon. Compressing Delaxian wheat or Maja snails is one thing; but in order to exhibit a little more realism I think lifeforms should be uncompressible. That's why TP class ship's cargo holds (ie. passenger seating areas) are fixed and cannot be increased.
Besides you don't dehydrate them. You just hire Japanese subway attendants.
Japanese Passenger Loading Video
[EDIT] Oops, forgot to vote. I really like the Iguana to do odd jobs like picking up cargo containers or delivering jumpdrives to TS ships so they don't have to travel 10 sectors to get one. The Iguana is fast and can zip in and get the job done. The extra weaponry really is a non factor it's the speed that really matters.
Besides you don't dehydrate them. You just hire Japanese subway attendants.
Japanese Passenger Loading Video
[EDIT] Oops, forgot to vote. I really like the Iguana to do odd jobs like picking up cargo containers or delivering jumpdrives to TS ships so they don't have to travel 10 sectors to get one. The Iguana is fast and can zip in and get the job done. The extra weaponry really is a non factor it's the speed that really matters.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
-
- Posts: 1463
- Joined: Sun, 7. Jan 07, 13:30
oh my god. and i thought rush hours in moscow's underground were bad.surferx wrote:Besides you don't dehydrate them. You just hire Japanese subway attendants.
Japanese Passenger Loading Video
as a tour craft, toucan hauler seems to be a good option. it has slightly less cargo than a manta hauler or a hercules hauler, but the speed is a bit better. of course, the extra cargo space means more space for ecells which makes speed less important and allows you to visit more sectors in the limited time you are given to complete the tour.
Jumping on Tour cuts the profitss big time. (There is also "Trip to nowhere" mission, where jumping is allowed.)
I had a problem with Manta Hauler colliding with stations during undock. And it is slow.
Iguana Vanguard is small. Way too often too small for the Tour.
Express Hauler is harder to find than Toucan Hauler, and bit smaller too. And there is always the Pandora's touch that could apply to the speed.
I had a problem with Manta Hauler colliding with stations during undock. And it is slow.
Iguana Vanguard is small. Way too often too small for the Tour.
Express Hauler is harder to find than Toucan Hauler, and bit smaller too. And there is always the Pandora's touch that could apply to the speed.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
oh, i see. that's why i didn't get as much money as i thought i would. that settles it then - toucan hauler is the best for tours.jlehtone wrote:Jumping on Tour cuts the profitss big time. (There is also "Trip to nowhere" mission, where jumping is allowed.)
I had a problem with Manta Hauler colliding with stations during undock. And it is slow.
Iguana Vanguard is small. Way too often too small for the Tour.
Express Hauler is harder to find than Toucan Hauler, and bit smaller too. And there is always the Pandora's touch that could apply to the speed.
-
- Posts: 167
- Joined: Wed, 28. Dec 05, 07:36
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
Doesn't look like it.
2,203,357Cr mission from Family Zrt:
1. Family Zrt-jump-enemy A4H7E9-jump-Family Zrt - 484,738Cr
Being bored, I ran a few more tests:
2. Family Zrt - 2,203,257Cr
3. Family Zrt-fly-Zrt's Dominion-fly-Family Zrt - 4,406,714Cr
4. Family Zrt-jump-Zrt's Dominion-jump-Family Zrt - 440,671Cr
5. Family Zrt-jump-Zrt's Dominion-fly-Family Zrt - 440,671Cr
6. Family Zrt-jump-Ocean of Fantasy-fly-Family Ryk-fly-Family Zrt - 661,007Cr
7. Family Zrt-jump-Ocean of Fantasy-jump-Family Ryk-jump-Family Zrt - 661,007Cr
8. Family Zrt-jump-Getsu-jump-Menelaus-jump-Bluish Snout-jump-OoF-jump-Family Ryk-jump-Family Zrt - 1,322,014Cr
So it looks like you get a flat 10% of your payment (give or take some rounding errors) if you use the jumpdrive at all. I though I saw a negative payment once, but I guess I was mistaken.
2,203,357Cr mission from Family Zrt:
1. Family Zrt-jump-enemy A4H7E9-jump-Family Zrt - 484,738Cr
Being bored, I ran a few more tests:
2. Family Zrt - 2,203,257Cr
3. Family Zrt-fly-Zrt's Dominion-fly-Family Zrt - 4,406,714Cr
4. Family Zrt-jump-Zrt's Dominion-jump-Family Zrt - 440,671Cr
5. Family Zrt-jump-Zrt's Dominion-fly-Family Zrt - 440,671Cr
6. Family Zrt-jump-Ocean of Fantasy-fly-Family Ryk-fly-Family Zrt - 661,007Cr
7. Family Zrt-jump-Ocean of Fantasy-jump-Family Ryk-jump-Family Zrt - 661,007Cr
8. Family Zrt-jump-Getsu-jump-Menelaus-jump-Bluish Snout-jump-OoF-jump-Family Ryk-jump-Family Zrt - 1,322,014Cr
So it looks like you get a flat 10% of your payment (give or take some rounding errors) if you use the jumpdrive at all. I though I saw a negative payment once, but I guess I was mistaken.
Thanks for taking the time to research this Carlo. Just a silly thought here... If this is true, then wouldn't it be possible to make MORE profit from Tour missions by abusing the jump drive? It might require strategic placement of fleet support ships for e-cell refueling.Carlo the Curious wrote:Doesn't look like it.
So it looks like you get a flat 10% of your payment (give or take some rounding errors) if you use the jumpdrive at all. I though I saw a negative payment once, but I guess I was mistaken.
Essentially, the penalty for jumping is 90% reduction in payout, regardless of number of jumps. I'm just brainstorming and haven't tested actual numbers. But in theory, one could jump through as many sectors as possible and as quickly as possible, rather than flying through sectors via gates. Of course, the crucial factor is something I've yet to test: Does the average time required to traverse a sector exceed 10 x the duration required to charge and activate a jump drive? If so, then the penalty can be offset by rapidly jumping thru the vast X Universe.
Supposing a Tour mission pays 5mm cr per sector and provides time only sufficient for 5 sectors via conventional drives, then the expected reward is 25mm. By merely activating jump drives at any time during the mission, the reward would be immediately adjusted down to 2.5mm. Then again, it would require jumping through 50 sectors in order to recoup the original reward (250mm x 10%). And this would involve an agonizing number of Loading delays, not to mention the monotony of enduring 50 glances at the universe map and 50 countdowns from Betty.
On the other hand, since jumping allows travel between non-adjacent sectors (w/o any difference in jump duration), it's possible to jump through all xenon, pirate, and kha'ak sectors as long as sufficient energy is available. This would reap additional profit rewards to the player. But certainly the net gains wouldn't be enough to outweigh the hassle and inconvenience involved. This would be purely academic...