The Pirate Corvette

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

wombi
Posts: 53
Joined: Fri, 21. Nov 03, 21:05
x2

The Pirate Corvette

Post by wombi » Mon, 19. Jan 04, 17:10

The Pirate Corvette was built by wealthy members of the pirate community to protect conveys carrying expensive goods such as space fuel, space weed, and the lucrative hornet missiles. Designed as a large version of the Bayamon, the Corvette class "Fury" enables the rear-attached M5 to shoot as missile defense. In addition to 4 Front mounted GHEPTs and a 3x25MW shield Capacity, the Fury has a large power Generator and 300m/s engines. In addition, the lack of shields often scares pirate pilots enough to eject, making this craft possible for capture.


However, the Fury is still in planning and needs someone who knows what they are doing to be implemented in the game.

-I don't know how to do it, but I think it would be a great addition.
Wombi

akrules!
Posts: 226
Joined: Wed, 6. Nov 02, 20:31
x3

Post by akrules! » Mon, 19. Jan 04, 17:17

Far too powerful...

I would suggest it with these specs:

Max speed: 283.7
Acceleration: 18
Max steering: 4
Cargo bay: 800
Main laser: 2xPSG's (any type, only PSG's, nothing else)
Turret back: 4x PAC'S (any type, only PAC's)
Shield: 3x25MW

Just my 2 cents :D

It's a good idea though. Pirates do need an M6...

wombi
Posts: 53
Joined: Fri, 21. Nov 03, 21:05
x2

Post by wombi » Mon, 19. Jan 04, 17:21

I don't really like PSGs, and I agree with your speed, acceleration, steering stats. However, maybe Bhepts could go on if Ghepts are too powerful. Remember, it only has 3x25Mw Shields.
Wombi

Bubbe
Posts: 116
Joined: Tue, 29. Apr 03, 19:55
x2

Post by Bubbe » Mon, 19. Jan 04, 17:27

[quote="wombi"]I don't really like PSGs, and I agree with your speed, acceleration, steering stats. However, maybe Bhepts could go on if Ghepts are too powerful. Remember, it only has 3x25Mw Shields.[/quote]

Its a Corvette not a M3 :roll:

Turret back should be 2x PACs (Pirates attack not run).
Wherever you go,there you are !

wombi
Posts: 53
Joined: Fri, 21. Nov 03, 21:05
x2

Post by wombi » Mon, 19. Jan 04, 17:33

I was thinking more along the lines of no back turret. If possible, the docked m5 would be allowed to act as the back turret with whatever weapons it had.

The reason this corvette would have only 3x25mw shields is because its fast and has 4 front weapons mounts.
Wombi

User avatar
Rurouni Storm
Posts: 403
Joined: Sat, 22. Nov 03, 05:03
x3

Post by Rurouni Storm » Mon, 19. Jan 04, 19:15

Yes, make it fast and agile, but with weaker shields and turret weapons.

A ship designed for surgical strikes, not all out warfare.

akrules!
Posts: 226
Joined: Wed, 6. Nov 02, 20:31
x3

Post by akrules! » Mon, 19. Jan 04, 19:56

Rurouni Storm wrote:Yes, make it fast and agile, but with weaker shields and turret weapons.

A ship designed for surgical strikes, not all out warfare.
I was thinking more of fast but not agile. Not being able to turn quickly is 'sort of' remedied by having weapons which have a big impact radius (ie. PSG's...) and many back turrets...

It's important for the pirates to have a VERY powerful M6 so that they become more of a threat...

kaine
Posts: 24
Joined: Tue, 9. Dec 03, 13:47
x2

Post by kaine » Mon, 19. Jan 04, 22:15

If its meant to be an escort of expensive cargo then PSGs would NOT be a good idea. you don't want to destroy your own convoy every time someone attacks you. Way too much splash damage.

I suggest the same weapon layout as the Boron Hydra 1 x 125Mw shield and the rest of the stats put forward by akrules!.

Don't agree with the capturing bit though. you would gat way too much money way too easily.
kaine
Novas caught - 10
Rank - UNCC Nova-Soldier
Title - UNCC Corporal

xSiNx
Posts: 114
Joined: Wed, 3. Dec 03, 18:37
x3

Re: The Pirate Corvette

Post by xSiNx » Mon, 19. Jan 04, 23:29

wombi wrote:The Pirate Corvette was built by wealthy members of the pirate community to protect conveys carrying expensive goods such as space fuel, space weed, and the lucrative hornet missiles. Designed as a large version of the Bayamon, the Corvette class "Fury" enables the rear-attached M5 to shoot as missile defense. In addition to 4 Front mounted GHEPTs and a 3x25MW shield Capacity, the Fury has a large power Generator and 300m/s engines. In addition, the lack of shields often scares pirate pilots enough to eject, making this craft possible for capture.


However, the Fury is still in planning and needs someone who knows what they are doing to be implemented in the game.

-I don't know how to do it, but I think it would be a great addition.

Better still... Just make a script that spawns a couple undred pirate M6s across the universe. These M6 could be Argon, Boron, Split, Teladi or Paranid M6s... No need to have a pirate specific model, just change the ownership :)

Alex.

User avatar
Rakeris
Posts: 407
Joined: Wed, 31. Dec 03, 04:25
x4

Post by Rakeris » Mon, 19. Jan 04, 23:30

I think that is the best idea xSiNx.

KiwiNZ
Posts: 3510
Joined: Wed, 6. Nov 02, 20:31
x4

Post by KiwiNZ » Mon, 19. Jan 04, 23:52

Dragonslayer wrote:I think that is the best idea xSiNx.
:thumb_up:

akrules!
Posts: 226
Joined: Wed, 6. Nov 02, 20:31
x3

Re: The Pirate Corvette

Post by akrules! » Tue, 20. Jan 04, 00:09

xSiNx wrote:
wombi wrote:The Pirate Corvette was built by wealthy members of the pirate community to protect conveys carrying expensive goods such as space fuel, space weed, and the lucrative hornet missiles. Designed as a large version of the Bayamon, the Corvette class "Fury" enables the rear-attached M5 to shoot as missile defense. In addition to 4 Front mounted GHEPTs and a 3x25MW shield Capacity, the Fury has a large power Generator and 300m/s engines. In addition, the lack of shields often scares pirate pilots enough to eject, making this craft possible for capture.


However, the Fury is still in planning and needs someone who knows what they are doing to be implemented in the game.

-I don't know how to do it, but I think it would be a great addition.

Better still... Just make a script that spawns a couple undred pirate M6s across the universe. These M6 could be Argon, Boron, Split, Teladi or Paranid M6s... No need to have a pirate specific model, just change the ownership :)

Alex.
That's actually pretty good. I never thought of that! :D

Maybe somebody should write a script like that? Perhaps somebody could make request at 'xscripting' or on Egosoft's own scripting forum...?

User avatar
Rakeris
Posts: 407
Joined: Wed, 31. Dec 03, 04:25
x4

Post by Rakeris » Tue, 20. Jan 04, 00:12

I could most likely do it it would just take me 5x longer than some one who realy new what they were doing.

User avatar
Rurouni Storm
Posts: 403
Joined: Sat, 22. Nov 03, 05:03
x3

Post by Rurouni Storm » Tue, 20. Jan 04, 01:04

Not just that. How about just spawning other race ship classes for the pirates as well?

Too bad we couldn't give them a logo. Be cool if some could have the good ol' Jolly Roger.

wombi
Posts: 53
Joined: Fri, 21. Nov 03, 21:05
x2

Post by wombi » Tue, 20. Jan 04, 04:03

I know you can stick your own logo in the logo folder and use that, I'm sure you could do it on pirates.

By the way, spawning corvettes for pirates is a really good idea. Not only would it make them be a challenge. Well, more of a challenge, but I myself am a stern believer in the fact that Pirates should PIRATE ships and not build their own. If someone could make such a script would be greatly appreciated. Personally, I am dazzled and confused by the script editor.

If someone could change the entire pirate race to use normal transporters and be very difficult to tell from normal freighters, I would also really appreciate that. ;) Adds some suspense when deciding if you should attack.
Wombi

Firedancer
Posts: 632
Joined: Wed, 13. Aug 03, 15:45
x3

Post by Firedancer » Tue, 20. Jan 04, 12:32

wombi wrote:I know you can stick your own logo in the logo folder and use that, I'm sure you could do it on pirates.

By the way, spawning corvettes for pirates is a really good idea. Not only would it make them be a challenge. Well, more of a challenge, but I myself am a stern believer in the fact that Pirates should PIRATE ships and not build their own. If someone could make such a script would be greatly appreciated. Personally, I am dazzled and confused by the script editor.

If someone could change the entire pirate race to use normal transporters and be very difficult to tell from normal freighters, I would also really appreciate that. ;) Adds some suspense when deciding if you should attack.
would likely have to remove the normal pirate ship spawns along the way.
then you can create new ships for pirates just easily. Would be hard to only resulpy them with truly captured ships though... what I am missing allright is to find the hidden pirate shipyard though ;)
yeah well i know, they build in pirate stations, still would be fun to add one.. best hidden away deep inside a nebula and/or asteroid field.... and allowing you to buy ships too if you're on good terms with them... though I got no idea what legal possibilities a player has for pirates to like him more...

wombi
Posts: 53
Joined: Fri, 21. Nov 03, 21:05
x2

Post by wombi » Tue, 20. Jan 04, 21:49

There is a hidden pirate station in loomankestrats treaty/legacy whatever...But I can't figure out how to gain rep with it to dock.... :(
Wombi

xSiNx
Posts: 114
Joined: Wed, 3. Dec 03, 18:37
x3

Re: The Pirate Corvette

Post by xSiNx » Tue, 20. Jan 04, 22:56

akrules! wrote:That's actually pretty good. I never thought of that! :D

Maybe somebody should write a script like that? Perhaps somebody could make request at 'xscripting' or on Egosoft's own scripting forum...?
Well since the response is obviously very good I guess I'll up this one in my priorities... It's something I've meant to do for quite a time because the pirates really become a joke at some point... A pirate fleet with a M1/M2 at it's core would definitly be alot of fun...

:)

Look for it on xscripting... It's going to be a long one though, don't expect it before a week or so...

Alex.

wombi
Posts: 53
Joined: Fri, 21. Nov 03, 21:05
x2

Post by wombi » Wed, 21. Jan 04, 21:55

Sweet, I can't wait to install :D :D :D :D
Wombi

User avatar
Rakeris
Posts: 407
Joined: Wed, 31. Dec 03, 04:25
x4

Post by Rakeris » Wed, 21. Jan 04, 22:12

Awesome Can't wait!!!!

Post Reply

Return to “X²: The Threat - Scripts and Modding”