Xenon M0

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jordan kirwan
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Xenon M0

Post by jordan kirwan » Sun, 10. Aug 08, 10:41

anybody got screen shots with working links
i plan on building one with the ship creator
just a question or two about it
1: what is it called?
2:are lasertower weapons any good?
Last edited by jordan kirwan on Sun, 10. Aug 08, 11:42, edited 1 time in total.
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Geggo
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Post by Geggo » Sun, 10. Aug 08, 11:14

1) I quess it's called "I" :P
2) Debends on the purpose it's used.

Not sure if these stats are correct...

Range 6.634 km
Damage / round Hull 2700
Damage / round Shield 1890
Speed 2661 m/s
Rate 0.42 rounds/s
Turret speed 0.187

So shield damage is about Alpha HEPT level and hull damage is APPC/BFAA level. BKYON is better execpt the range ofcourse.

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Post by Pirate hater » Sun, 10. Aug 08, 11:16

Laser tower weapons are good for range but laser towers are useless.

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Post by Pirate hater » Sun, 10. Aug 08, 12:01

http://argonopedia.ppcis.org/ship.php?ship=68

M0 small image maybe not much good but has info on Laser tower weapons.

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jordan kirwan
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Post by jordan kirwan » Sun, 10. Aug 08, 12:14

M0 small image maybe not much good but has info on Laser tower weapons.
thats tiny :!:
im going to have to modify shield, hull, cargo bay
ive got more to do on it than i originally thought
ive seen the wrekage in xenon 101 so i could use that for size
but still i need a bigger screen shot for texture
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bob hope
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Post by bob hope » Sun, 10. Aug 08, 13:36

Xenon M0, if based on the original one would be longer than the shipyards (in a way it was a mobile shipyard or something like that)
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"

i was born and raised argumentative i dont mean to offend ...... sorry

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Shadowbourne
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Post by Shadowbourne » Sun, 10. Aug 08, 13:40

Geggo wrote: Speed 2661 m/s
2661? :o
i suppose that's a typo? Seems awfully quick otherwise :?
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Post by bob hope » Sun, 10. Aug 08, 13:41

Nope in XBTF the xenon capships did ludicrous speeds, i had my X-Shuttle going faster than any m5 and i still couldnt keep up ....
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"

i was born and raised argumentative i dont mean to offend ...... sorry

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Shadowbourne
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Post by Shadowbourne » Sun, 10. Aug 08, 13:45

'spose it makes sense that bigger ship => bigger engines and since there's no drag in space the bigger the ship the faster you go but still, might unbalance the game a bit.
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Post by bob hope » Sun, 10. Aug 08, 14:09

maybe but the clear the xenon sector type missions toward the end of xbtf were hilarious for trying to catch the things
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"

i was born and raised argumentative i dont mean to offend ...... sorry

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jordan kirwan
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Post by jordan kirwan » Sun, 10. Aug 08, 14:13

Xenon M0, if based on the original one would be longer than the shipyards (in a way it was a mobile shipyard or something like that)
im going to have to shrink it
update:
ive got the basic structure done, turrets done, hanger bay for 300 fighters done, texture NOT DONE, rotating parts in the middle done :)
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Poobah
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Post by Poobah » Sun, 10. Aug 08, 14:30

So far as I recall the one in XBTF was very large, stationary and unarmed. A Planet Killer just like the Khaak M0.
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Post by Gazz » Sun, 10. Aug 08, 14:43

mufassa wrote:So far as I recall the one in XBTF was very large, stationary and unarmed. A Planet Killer just like the Khaak M0.
Hehe. That has never stopped people from creating super battleships and mislabeling them as M0. =)

The real problem is usually that the things end up way too big.
You can not effectively cover that many square km of hull with the very limited amount of turret sections and turret lasers that X3 supports.
If you have to spread one turret section over 4km, what good is an anti-fighter laser with maybe 1.5 km range...?

Using the LT weapon as anti-fighter has merits although they are terribly weak in small numbers.
And then you don't only have to create the ship but also mod/script a way to actually acquire these lasers in game.
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Blacky_BPG
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Post by Blacky_BPG » Sun, 10. Aug 08, 15:32

Do you mean THIS planet killer and heavy battle ship????

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jordan kirwan
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Post by jordan kirwan » Sun, 10. Aug 08, 15:50

something like that but im doing it MYSELF
to easy just to download it im making it from scracth
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Post by SecondAcc » Sun, 10. Aug 08, 17:22

Shadowbourne wrote:
Geggo wrote: Speed 2661 m/s
2661? :o
i suppose that's a typo? Seems awfully quick otherwise :?
Thats the speed of the Lasertowerweapons "bullet".

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Post by repatomonor21 » Tue, 12. Aug 08, 10:39

:o Coolio, I can't wait this one! :lol:
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jordan kirwan
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Post by jordan kirwan » Tue, 12. Aug 08, 11:13

Coolio, I can't wait this one!
itll be long wait unless i get a close up of it soon
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Post by Earthpilot » Tue, 12. Aug 08, 19:54

My my, looks like the good old XM0 gets some attention again.

Good! :D

That any closer?

My Xenon M0 :roll:

If you want to get even closer, i suggest you import the ship into your 3d- application.
(In fact , I did it that way so i could redo the thing section by section).

Size will definitely become a problem.
I'd suggest you import a gate as well so you can make sure it fits through the gate. ( At least that size stuff had been a real nightmare to me).

Well, good luck then.

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