Suggestion: Missions for M0,M1 and M2 Ships

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gregliss
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Suggestion: Missions for M0,M1 and M2 Ships

Post by gregliss » Mon, 26. Jan 04, 06:03

What do you guy's think :gruebel: ,

Just a suggestion to allow the M0,M1, and M2 ships to be allowed to patch into the missions message board at shipyards. But these missions should be of a nature where you need a serious M0,M1,M2 complete with small fleet to have any chance to complete. And tied to these missions should some serious cash.

The reason I put this foward is that I finally scratched enough cash together to purchase a M2, then I thought, what do I do with it now! Yeah it kicks ass, but it really offers me no opportunity to make serious money with it. So I sold it off after a while and went back to taking pirate ships with a nova.

I think this idea will give the battle thirsty of us something to aim for, and a reason to build a fleet. And it will give the M0,M1,M2's a purpose besides very epensive area protection.

Please post your thoughts! If you have used one of these ships to make serious cash let me know how.

Cheers

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Argonaught.
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Post by Argonaught. » Mon, 26. Jan 04, 07:01

Before it gets confusing....the M0 = M6 right?

As sector protection goes it seems the cheaper M6 is the way to go.
Be nice to wage all out war where fleet meets fleet in battle over some out of the way sector too though.
When script docs are out we might have that :)
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Quetz
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Post by Quetz » Mon, 26. Jan 04, 08:46

Argonaught. wrote:Before it gets confusing....the M0 = M6 right?
IIRC, M0's are the über heavy planet destroying type ships, M6s are much smaller corvettes.

Quetz

Fear
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Post by Fear » Mon, 26. Jan 04, 13:53

Quetz wrote:
Argonaught. wrote:Before it gets confusing....the M0 = M6 right?
IIRC, M0's are the über heavy planet destroying type ships, M6s are much smaller corvettes.

Quetz
True, but you can't own a M0 (yet). and you can own a M6
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Argonaught.
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Post by Argonaught. » Mon, 26. Jan 04, 18:33

Fear wrote:
Quetz wrote:
Argonaught. wrote:Before it gets confusing....the M0 = M6 right?
IIRC, M0's are the über heavy planet destroying type ships, M6s are much smaller corvettes.

Quetz
True, but you can't own a M0 (yet). and you can own a M6
Thats what I meant :) :thumb_up:
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
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Samhorns
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Post by Samhorns » Mon, 26. Jan 04, 20:53

Are there M0s even in X2? Been playing since mid December and biggest thing I've seen was M1s. Is this a throw back to XBTF or something? Is there some dreadnaught out there I can use as target practice? :D

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Post by Apoch » Mon, 26. Jan 04, 21:07

Samhorns wrote:Are there M0s even in X2? Been playing since mid December and biggest thing I've seen was M1s. Is this a throw back to XBTF or something? Is there some dreadnaught out there I can use as target practice? :D
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One appears in the plot, towards the end of things.
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PegasusJF31
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Post by PegasusJF31 » Tue, 27. Jan 04, 05:21

I apologize in advance for the length of this.

The core:

I give this my hearty support, because other than kicking ass. Cap ships serve no purpose that cannot already be easily be done with a number of corvettes and M3s.

Corvettes and M3 escorts can cover a sector against pirates/khaak and in some sectors Xenon (I've seen corvettes take on Khaak cluster single handedly, even before the bullet speed mod).

Assuming that you decide to attack a race, few non-xenon sectors have Cap ships, and those that do typically have only 1.

Now the tangents begin on how this could be accomplished:

My suggestion (in addition to Baddies) is to offer, either through scripting or the source code, is to offer the possibility of inter-species combat. We have to see the species using their fleet in order to see them other than just sector sentinels, have suggestions of fleet building, and even reconstruction of battle loses (like destroyed stations being replaced by TLs and destroyed capships being rebuilt at a shipyard(like in BCM, you see a skeleton of a station after it's wasted, we could see a skeleton of a ship docked at a shipyard)

I feel, that if Egosoft brought in a atmosphere of CONCENTRATED efforts of attack and defense (not sporatic clusters appearing and the few pirate ships attacking a startion which they will never even dent the shields) But hordes of Khaak, several clusters (at least when the player is advanced) Hordes of pirates (it has been done before, but limited to pirate stationed sectors) that not only devastated shipping but actually succeed in destroying stations. Hordes of Xenon (like in Thuks Abyss), that do more than pass through and predominately attack shipping, but seek to wreak havoc on the stations.

To counteract these hordes every station in the sector sending out ships to counteract an attack and even get reinforcements (even capships) from surrounding sectors. Have even ships belonging to your stations bringing reinforcements (have others defend you based on your noteriety and perhaps what you provide)

In X2 combat, especially with Capships, each sector has the feeling that they are in it's own little world and there is little notion of unified defense in each races' territory.

The key here is to give the illusion, outside scripted missions, that there is always conflict, destruction and rebuilding. Have the Split attempt to wipe out the boron home worlds, have them take out Teladi Gain and Ceo's Buckzoid in order to get access, have them try to invade the boron sectors beyond that. have the boron rush forces to Menelaus' Frontier to meet the threat, have the argon seek to help, and after the ashes settle, have the victor rebuild the sector to the victors desires and take control of the vanquished remaining factories (So it would be possible for Split owned Boron Factories). After that, have the boron and argon seek to either liberate their losses and/or seek revenge. If the boron lose, perhaps they could rebuilt in Argon space. Also as the player gets more advanced, have the races ask him for assistance, so he can use his strength and take an active role in shaping of the universe. Perhaps even create other NPC fleets to lend their strength to an empire.

One way to determine victory would perhaps an important base (like a trading post) would to whom a contested sector belongs to. If a base was to be the core objective. It would be best to make sure it's heavily defense not only by independent laser towers but even it's own weapons and heavily shielded to where it would take significant effort to destroy, and perhaps, to weaken it, it could be blockaded by destroying the traffic the station requires to operate it's defenses)

This all may require more ships to be in stations on both sides, perhaps even a station might come free with fighters when bought. And perhaps, one main flaw is the more ships would mean more load on the already overworked CPU. Well, things may be able to be scale things where a little can accomplish a lot by adjusting shield strength/recharge, weapon power etc.

I realize that this probably would require no small feat of programming to execute completely. But if this game could accomplish that, it will be miles ahead of what any other freelance/epic space game has acoomplished, not even Elite, Elite: FFE, Freelancer or the BattleCruiser series has accomplished this.

Well, my 2 cents

PegasusJF

Apoch
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Post by Apoch » Tue, 27. Jan 04, 06:46

Actually, for the most part, a clever scripter could easily do most of what you describe. I personally have proposed very similar ideas to the Egosoft core staff in the past. At the moment there are other, more important things to address, so we'll have to see what appears in the future.
M. "Apoch" Lewis
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PegasusJF31
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Post by PegasusJF31 » Tue, 27. Jan 04, 18:23

Perhaps, if I had time I would try to accomplish it. Are the script doc files up yet?

Apoch
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Post by Apoch » Tue, 27. Jan 04, 18:57

PegasusJF31 wrote:Perhaps, if I had time I would try to accomplish it. Are the script doc files up yet?

I don't see them, do you?
M. "Apoch" Lewis
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PegasusJF31
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Post by PegasusJF31 » Tue, 27. Jan 04, 21:03

Um, I guess not. I should have looked more throughly through the forums.

I appreciate your response, seeing that you are part of the X2 staff (I can overlook things (like one's sig) so easily)

I've been giving a lot of criticism of X2 lately (I have tried my best to make it constructive criticism done in a tone of respect) Perhaps one fact that doesn't jump out of my writings is that I very much enjoy this game as it stands, but for all that is good in it (a considerable amount), it is still has a few flaws. But it is only a few steps from a nearly perfect incarnation of the ideals of this genre. I hope that it will reach that height that no other game (even Elite itself) has reached.

As always, it's just my 2 cents

God Bless!

PegasusJF

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