TC - Ehm Ego, you might want to scale back those Xenon Invasions...
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TC - Ehm Ego, you might want to scale back those Xenon Invasions...
Look, I know a Xenon Invasion (or patrol sector whatever) is supposed to be hard. They're completely optional and they pay pure gold, so they need to be hard.
However, I think you might be exaggerating a little bit here.
I took one in Bad Debt. It started off with 5 Ps and 1 L. Oh boy. Matters did not improve much.
Here's a pic of me at about... 15 minutes or so into the Invasion. This is just the first screen of the enemies that are there. Note that at this point, I have already killed ~ 20 Ps and I don't know how many Ms and Ns. A few Ls (they're the toughest, for some reason.)
My reward at this point was around 15 million.
http://i461.photobucket.com/albums/qq33 ... asion1.jpg
There's more.
http://i461.photobucket.com/albums/qq33 ... asion2.jpg
That's not all of them...
http://i461.photobucket.com/albums/qq33 ... asion3.jpg
Three PAGES full of enemies. Uhm? If the Xenon have these kind of numbers, why don't they just swamp the entire galaxy and be done with it?
Finally the mission ended. The rest of the Xenon ofcourse stayed in the sector. Here's a screenie of what was left. (at least page one of it)
http://i461.photobucket.com/albums/qq33 ... dness1.jpg
I counted them. There were at this particular point FORTY SIX Xenon Ps in the sector. I gave up trying to count the fighters. Probably was around a hundred or so.
An invasion mission is supposed to be challenging and fun. Not completely ridiculous. Instead of just spawning a P every 3 seconds, how about you send in a well made up attack force, and that's it? A K, a few Qs, half a dozen Ps, 20 or so fighters? And that's the invasion?
Bad Debt is now Bad Death. I fly back into it occasionally to see how the Xenon are doing. They seem bored, since everything is dead.
Maybe I'm just not getting it, but fighting against 150+ enemies just doesn't really strike me as all that great...
Creston
However, I think you might be exaggerating a little bit here.
I took one in Bad Debt. It started off with 5 Ps and 1 L. Oh boy. Matters did not improve much.
Here's a pic of me at about... 15 minutes or so into the Invasion. This is just the first screen of the enemies that are there. Note that at this point, I have already killed ~ 20 Ps and I don't know how many Ms and Ns. A few Ls (they're the toughest, for some reason.)
My reward at this point was around 15 million.
http://i461.photobucket.com/albums/qq33 ... asion1.jpg
There's more.
http://i461.photobucket.com/albums/qq33 ... asion2.jpg
That's not all of them...
http://i461.photobucket.com/albums/qq33 ... asion3.jpg
Three PAGES full of enemies. Uhm? If the Xenon have these kind of numbers, why don't they just swamp the entire galaxy and be done with it?
Finally the mission ended. The rest of the Xenon ofcourse stayed in the sector. Here's a screenie of what was left. (at least page one of it)
http://i461.photobucket.com/albums/qq33 ... dness1.jpg
I counted them. There were at this particular point FORTY SIX Xenon Ps in the sector. I gave up trying to count the fighters. Probably was around a hundred or so.
An invasion mission is supposed to be challenging and fun. Not completely ridiculous. Instead of just spawning a P every 3 seconds, how about you send in a well made up attack force, and that's it? A K, a few Qs, half a dozen Ps, 20 or so fighters? And that's the invasion?
Bad Debt is now Bad Death. I fly back into it occasionally to see how the Xenon are doing. They seem bored, since everything is dead.
Maybe I'm just not getting it, but fighting against 150+ enemies just doesn't really strike me as all that great...
Creston
- Sandalpocalypse
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- KennethX3Freak
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hmm....
ever try getting about 10 bombers in sector armed to the teeth with the flamethrowers? or maybe just eclipses?
ten of thsoe should swamp anything coming through the gate....
or just get a terran destroyer, go in reverse -10 and camp near the gate with EMP's or somethang.
get a really powerful ship, that can hold tons of area of effect junk, jsut spam it.
Could you spam the mk2 fighter drones? or maybe several hundred lasertowers?
maybe a squash mine blockade?
ever try getting about 10 bombers in sector armed to the teeth with the flamethrowers? or maybe just eclipses?
ten of thsoe should swamp anything coming through the gate....
or just get a terran destroyer, go in reverse -10 and camp near the gate with EMP's or somethang.
get a really powerful ship, that can hold tons of area of effect junk, jsut spam it.
Could you spam the mk2 fighter drones? or maybe several hundred lasertowers?
maybe a squash mine blockade?
So i was waiting in Herrons Nebula with SETA, waiting to sell the last load of space fuel, when a khaak fleet jumped in and destroyed everything.
Worst first 5 minutes of a game... EVER!
Worst first 5 minutes of a game... EVER!
I would agree, I think they need to be scaled down a little bit as well. I just had one of those in Rolk's Drift, with about 40 or so P's. I took out about 10 of them before I had to jump to the shipyard for repairs. By then the mission was over, but I still made about 7 million on it.
They managed to take down the (silly) Boron M1, but after the Argon M1 and M7 made it into the sector for support, they cleaned it up nicely. I was able to return about an hour later and finish off the remaining 10 P's scattered about the sector.
They managed to take down the (silly) Boron M1, but after the Argon M1 and M7 made it into the sector for support, they cleaned it up nicely. I was able to return about an hour later and finish off the remaining 10 P's scattered about the sector.
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Unfortunately they dont use the gates, they jump in from all over and tend to form into one big mass that all come after you since they slaughter about every other ship in the sector in seconds. If they would spread out more it wouldn't be as difficult.KennethX3Freak wrote:hmm....
ever try getting about 10 bombers in sector armed to the teeth with the flamethrowers? or maybe just eclipses?
ten of thsoe should swamp anything coming through the gate....
or just get a terran destroyer, go in reverse -10 and camp near the gate with EMP's or somethang.
get a really powerful ship, that can hold tons of area of effect junk, jsut spam it.
Could you spam the mk2 fighter drones? or maybe several hundred lasertowers?
maybe a squash mine blockade?
two giant fleets, with hundreds of ships each in one sector sounds great....but where do we buy the quantum computer to play it on?octessence wrote:I for one think this is brilliant that TC is a bit more challenging. If it's a Xenon invasion I would expect it to be huge. I wouldn't expect to be able to fight a whole invasion myself one by one. This kind of mission needs a fleet of you own by the looks of it. All what you would expect.
The S-P-A Returns.
Death to all Teladi and Boron.
Death to all Teladi and Boron.
spawn npc's bug
I suspect there is a bug with the spawn npc scripts; there are reports of split m5's hitting one station in an endless stream of sacrifice. Others are complaining of massive game slowdowns after several hours of play. Do not be surprised if this is toned down in the very near future, it is potentially a game breaking bug. It doesn’t look as bad when it's an invasion mission but I am sure it will get old real fast if this starts happening on patrol missions or have core sectors being wiped out because of zerk fleets.
- Sandalpocalypse
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I'm beginning to think there's a bug in the script engine where it can't see that it's already spawned a bunch of crap.
At my combat rank (Vindicator) i'm getting like 10 Ks and craptons of other stuff, it's just way too much, it took me an hour to finish and i was only able to because the AI collapsed under the strain.
note to self, invest in bombers...
At my combat rank (Vindicator) i'm getting like 10 Ks and craptons of other stuff, it's just way too much, it took me an hour to finish and i was only able to because the AI collapsed under the strain.
note to self, invest in bombers...
That's what I think the idea is.Sandalpocalypse wrote:
note to self, invest in bombers...
I mean, I personally haven't played TC, because I can't afford it just now...However, from what I've read, it seems like Egosoft wanted to put a focus on the late-game squad and fleet building game. However, something got buggered along the way and all that 'late game' stuff that you're supposed to need fleets to deal with comes up all the time in early games when you can barely afford to refuel your fighter. (And yes, I know fighters don't need fuel. That's the point.)
I mean, Egosoft has always been about the game remaining static. The universe doesn't suddenly get more dangerous because you got yourself another ship, and I endorse that...until I'm being chased around in my M4 by 45 Xenon fighters.
No it's just mission difficulty is based on your Combat Rank so if you've done a good number of fights and have a mid to high rank already and think your great. Picking up a Hard patrol mission is going to be just that, Hard for your combat rank.
It's not like the big xenon patrol missions say Easy. I think it's great and there's a number of people on here that are still claiming it's too easy as there making 20mil per patrol mission in pimped up M6's.
It's not like the big xenon patrol missions say Easy. I think it's great and there's a number of people on here that are still claiming it's too easy as there making 20mil per patrol mission in pimped up M6's.
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It may be the difficulty is inverted. I did an average patrol and had 40 P's and about 100 fighters. Yet when I did a hard I got 3 P's and about 20 fighters. Both were in Boron sectors if that matters.Deman wrote:No it's just mission difficulty is based on your Combat Rank so if you've done a good number of fights and have a mid to high rank already and think your great. Picking up a Hard patrol mission is going to be just that, Hard for your combat rank.
It's not like the big xenon patrol missions say Easy. I think it's great and there's a number of people on here that are still claiming it's too easy as there making 20mil per patrol mission in pimped up M6's.
why change ? just because of you cannot kill everything anymore while sitting in a m3 ?
they're ok the way they are ... just get a bigger ship and they become "easy" =), forget the easymode "x3-reunion i can kill everythin while in my m3 fighter ship" !
they're ok the way they are ... just get a bigger ship and they become "easy" =), forget the easymode "x3-reunion i can kill everythin while in my m3 fighter ship" !
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