[TC] where to get orbital weapons platforms?
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where to get orbital weapons platforms?
pretty much what the title says how/where can you get if you can get OWP's from ive looked everywhere and need some so i can put my ships to better use
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- Carlo the Curious
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I mentioned in another thread that they could be easily added to a shipyard to buy, but they have no engine stats (0 manuver/speed/accel).
So you're left with the problem of modding them so they can move. Since they're ships and not stations, you can't load them into a TL.
I'm sure there could be a clever way around it with scripts, such as:
Make them a buyable ware at a shipyard, make the ware ST size. buy it with a TL, treated as a station.
When you build/drop the station, the script creates an OWP instead.
I'm sure there's a away around it.
Having played XTM/XFP mods, the OWP "ships" look really odd stuck on a shipyard after buying them.
So you're left with the problem of modding them so they can move. Since they're ships and not stations, you can't load them into a TL.
I'm sure there could be a clever way around it with scripts, such as:
Make them a buyable ware at a shipyard, make the ware ST size. buy it with a TL, treated as a station.
When you build/drop the station, the script creates an OWP instead.
I'm sure there's a away around it.
Having played XTM/XFP mods, the OWP "ships" look really odd stuck on a shipyard after buying them.
OWPs in-game...
I've found that several of the wrecks scattered around (and really only accessible via salvage mods) are OWPs. One can salvage those once the salvage mod is in the game.
Although they have no inherent mobility of their own, you may install a jump-drive and give them energy cells. Instruct it to jump to the sector you want it in (do NOT ride in it - you don't want to be right in the path of whatever is coming out the jump-gate, and if you send it ahead it will get clear), and then tow it into position.
Other than that, as other posters have pointed out, you'll have to do a more direct modification to the game.
T
Edit: when I say 'salvage' I'm referring to the "Utilize and Repair Debris" script found here: http://forum.egosoft.com/viewtopic.php?t=232573
T
Although they have no inherent mobility of their own, you may install a jump-drive and give them energy cells. Instruct it to jump to the sector you want it in (do NOT ride in it - you don't want to be right in the path of whatever is coming out the jump-gate, and if you send it ahead it will get clear), and then tow it into position.
Other than that, as other posters have pointed out, you'll have to do a more direct modification to the game.
T
Edit: when I say 'salvage' I'm referring to the "Utilize and Repair Debris" script found here: http://forum.egosoft.com/viewtopic.php?t=232573
T
they only cost a mere 21M 25M 28M, which are cheaper than even the cheapest m7.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
You could dock it at an Aran using a docking computer then undock it where you want it; but you probably worked that out by now, given that this thread is over THREE YEARS OLD!
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Technically they are classified as M1's (carriers) which i think would cause some issues with them being carried and deployed in the current version of the game, the way is see it for them to work without some major scripting they'd have to be rebuilt as a Ware/Structure similar to the Lasertower.Elucca wrote:Hope they are added in a patch, i see no reason why they shouldn't be buyable.
Too many M3's Die by crashing into their own missiles
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