[TC] where to get orbital weapons platforms?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Locked
dryzdale
Posts: 45
Joined: Tue, 5. Aug 08, 04:10
x4

where to get orbital weapons platforms?

Post by dryzdale » Tue, 28. Oct 08, 19:33

pretty much what the title says how/where can you get if you can get OWP's from ive looked everywhere and need some so i can put my ships to better use

Berserker55
Posts: 129
Joined: Wed, 25. Apr 07, 16:21
x4

Post by Berserker55 » Tue, 28. Oct 08, 19:59

you cant buy them
Fernsehen ist eine Art geistige Neutronenbombe, es bläst das Hirn weg und lässt den Schädel stehen.

Grimm Spector
Posts: 137
Joined: Thu, 23. Oct 08, 17:06
x3tc

Post by Grimm Spector » Tue, 28. Oct 08, 20:04

I believe the solution is laser towers, if I remember correctly?

User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious » Tue, 28. Oct 08, 20:15

I'm not sure if it's different in TC, but vanilla X3R lasertowers sucked OOS.

Berserker55
Posts: 129
Joined: Wed, 25. Apr 07, 16:21
x4

Post by Berserker55 » Tue, 28. Oct 08, 20:19

They still do
Fernsehen ist eine Art geistige Neutronenbombe, es bläst das Hirn weg und lässt den Schädel stehen.

Elucca
Posts: 1155
Joined: Tue, 30. Oct 07, 18:46
x3tc

Post by Elucca » Tue, 28. Oct 08, 20:22

Hope they are added in a patch, i see no reason why they shouldn't be buyable.

fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud » Tue, 28. Oct 08, 20:31

I mentioned in another thread that they could be easily added to a shipyard to buy, but they have no engine stats (0 manuver/speed/accel).

So you're left with the problem of modding them so they can move. Since they're ships and not stations, you can't load them into a TL.


I'm sure there could be a clever way around it with scripts, such as:

Make them a buyable ware at a shipyard, make the ware ST size. buy it with a TL, treated as a station.

When you build/drop the station, the script creates an OWP instead.

I'm sure there's a away around it.

Having played XTM/XFP mods, the OWP "ships" look really odd stuck on a shipyard after buying them.

dryzdale
Posts: 45
Joined: Tue, 5. Aug 08, 04:10
x4

Post by dryzdale » Wed, 29. Oct 08, 11:02

k thanks for your help guys i suppose ill get some laser towers for now

dryzdale
Posts: 45
Joined: Tue, 5. Aug 08, 04:10
x4

Post by dryzdale » Wed, 29. Oct 08, 11:35

i just had an idea about it if you make them available at shipyards then when you buy one it spawns outside the ship yard so you can tractor beam it to where you want to put it

fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud » Wed, 29. Oct 08, 13:02

That's also an option.

Now that Doubleshadow has a beta editor out, I can start looking at things.

ttheobald
Posts: 65
Joined: Wed, 7. Dec 05, 06:50
x4

OWPs in-game...

Post by ttheobald » Fri, 3. Feb 12, 00:38

I've found that several of the wrecks scattered around (and really only accessible via salvage mods) are OWPs. One can salvage those once the salvage mod is in the game.

Although they have no inherent mobility of their own, you may install a jump-drive and give them energy cells. Instruct it to jump to the sector you want it in (do NOT ride in it - you don't want to be right in the path of whatever is coming out the jump-gate, and if you send it ahead it will get clear), and then tow it into position.

Other than that, as other posters have pointed out, you'll have to do a more direct modification to the game.

T


Edit: when I say 'salvage' I'm referring to the "Utilize and Repair Debris" script found here: http://forum.egosoft.com/viewtopic.php?t=232573

T

Llama
Posts: 456
Joined: Tue, 21. Aug 07, 06:59
x3tc

Post by Llama » Fri, 3. Feb 12, 01:02

Are OWPs even that useful anyway? They don't work OOS, and they would have to be really cheap to be a tradeoff for a destroyer
I fly Terran for the accents

Catra
Posts: 7754
Joined: Mon, 12. Oct 09, 21:54

Post by Catra » Fri, 3. Feb 12, 01:05

they only cost a mere 21M 25M 28M, which are cheaper than even the cheapest m7.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.

Rapier
Posts: 11373
Joined: Mon, 11. Nov 02, 10:57
x3tc

Post by Rapier » Fri, 3. Feb 12, 01:06

You could dock it at an Aran using a docking computer then undock it where you want it; but you probably worked that out by now, given that this thread is over THREE YEARS OLD!

Remember kids; Necromancy is bad.
Rapier - The Orifice of all Knowledge

Godwin's Law is not one of the Forum Rules.
Search just the forum with Google

Ozman202
Posts: 392
Joined: Thu, 4. Dec 08, 14:12
x3tc

Post by Ozman202 » Fri, 3. Feb 12, 01:07

Elucca wrote:Hope they are added in a patch, i see no reason why they shouldn't be buyable.
Technically they are classified as M1's (carriers) which i think would cause some issues with them being carried and deployed in the current version of the game, the way is see it for them to work without some major scripting they'd have to be rebuilt as a Ware/Structure similar to the Lasertower.
Too many M3's Die by crashing into their own missiles

Smart_Bomb
Posts: 532
Joined: Fri, 22. Dec 06, 13:35
x4

Post by Smart_Bomb » Fri, 3. Feb 12, 03:23

dryzdale wrote:k thanks for your help guys i suppose ill get some laser towers for now
Just get 2-3 TM equiped with Phased Repeater Gun's and filled with fighters guarding your stations > laser towers.
- Please check out & vote on my X4:F expansion idea thread

[ external image ]

pjknibbs
Posts: 41359
Joined: Wed, 6. Nov 02, 20:31
x4

Post by pjknibbs » Fri, 3. Feb 12, 07:44

And this one is more than three and a half years old...please stop resurrecting old threads, tteobald.

Locked

Return to “X Trilogy Universe”