[SCRIPT] Salvage Commands & NPCs v1.5 [2008-11-20]

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GTAVC
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Post by GTAVC » Fri, 24. Jun 11, 20:23

Reupload please
You know, VR is the perfect time to use the unimplimented dialog and audio file for Yisha that detects when the player is looking at her for a bit and says, "You're staring..." - Nodus Cursorius

SadisticSid
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Post by SadisticSid » Sat, 25. Jun 11, 01:15

GTAVC wrote:Reupload please
Use http://thisisharsh.maeyanie.com/Salvage ... 1.2008.spk instead
Even a broken clock is right twice a day.

Roh81
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Post by Roh81 » Sat, 17. Sep 11, 00:11

Do the crates need to be within the view of your satellites or do you simply need one in sector?

cptANGRIST
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Post by cptANGRIST » Thu, 22. Sep 11, 11:46

sorry if explained before. but is there any option to make my universal salvager not to go to "foe" areas... like pirates, or teladi , or any other set to foe from global or ships command..

i use sector salvager command in a springblossom that i carry with me, but i want some faster m5s to take that job, but they got killed easily if set to universal salvager because there always some TS ships at foe sectors salvagers chose them to collect first :(
i have seen that FreeLancer game.. (yes that was a game..)

But This is Spartaaaaa.... :)

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TheCoolSideofthePillow
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Post by TheCoolSideofthePillow » Fri, 23. Dec 11, 16:57

Is there any way to tweak the auto-pilot commands to go to a ship yard after claiming them with this mod?

I am in Midnight Star. The nearest shipyard is in Grand Exchange, 2 sectors to the East. When I claim ships here, they are told to go to the Split Shipyard in Zyarth's Dominion, which is not only 4 sectors away going through Grand Exchange, but their route is the LONGEST ONE THEY CAN TAKE to get to Zyarth's Dominion, by way of exiting Midnight Star WEST instead of going East.

Shouldn't they be taking the quickest route to the nearest shipyard? I mean, I could understand if I had maybe a blacklisted sector mod, but I don't so this seems rather silly sending my ships through a longer than needed route to get to a shipyard further away than the closest one.

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faberdonax
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Post by faberdonax » Wed, 11. Jan 12, 09:10

Hi everybody!

Quick question: i have installed the Salvage Claim Software (the one suggested in the main post) to use it in combo with Salvage Commands... but I can't select it in the config menu (only Special Command and Override Software available). Why? :(

Thanks in advance!

pgfujg
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Post by pgfujg » Sun, 18. Mar 12, 09:23

Perhaps this has been discussed, but why is the vanilla System Override Software illegal? Why would claiming ships via spacewalking be kosher but not using a software to do so? What would be really cool, is if the SOS software was modified so that instead of the useless role it plays now, it was a super expensive software available only from, say, pirate anarchy ports, or even better, the Yaki, that when used forced the targeted pilot to bail. Then it would make sense for it to be illegal, and make obtaining it and the scrabler software to conceal it worthwhile. What do you think?

kelmenwong
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Post by kelmenwong » Mon, 2. Apr 12, 16:10

is there a way to increase the claim distance?

and is this compatible for AP 2.0?

Requiemfang
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Post by Requiemfang » Mon, 2. Apr 12, 17:59

It does indeed work for AP 2.0 if you want increased range I suggest getting a claiming script like TESCG script.

Troubleshooter11
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Post by Troubleshooter11 » Sun, 22. Jul 12, 23:29

Has anyone encountered any problems with NPC salvagers not doing anything? So many times i see an abandoned ship and a Rescue ship heading towards it then turning around or passing by after circling a bit, but never claiming.

The same with Scavengers.

EDIT: This is with X3-AP with the latest patch and XRM installed. I just did a test and set NPC response time to 0 and turning on SETA while i observed 3-4 salvagers appearing within minutes and flying around an abandoned ship, only to leave the sector a while later.

EDIT 2: Did some more testing by forcing the pilot of a NPC M6 to bail through a script. Then sat back to see if it got claimed, which never happened.

Troubleshooter11
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Post by Troubleshooter11 » Tue, 24. Jul 12, 19:15

Noone else has encountered this problem with AP + XRM?

Neferdias
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Post by Neferdias » Mon, 3. Sep 12, 03:54

I'm going to assume the same rules apply to the NPC's as they do for player ships.

Scan the salvagers and see what equipment they have on board... I've personally seen a couple salvagers flying around my regular sectors, either picking up astronauts or crates but leaving the ships alone. I've also seen salvagers flying around only picking up ships. I've never scanned any of them... but it seems the jobs set up for each salvager is different and probably depends on their ship equipment.

I've run into a problem where my own salvage claim software equipped ships will not claim ships unless I'm in sector... and ignore abandoned ships all together when on sector salvage command. Is there something wrong with the script? Or does the fact that my salvage claim software showing up as a ware in the cargo hold instead of actual software have something to do with it?

dispostableatheist
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Post by dispostableatheist » Sat, 20. Oct 12, 14:20

Can somebody please modify this script to only claim abandoned ships of any class in all universe scanable where satellites are?

Universe Salvager does work, however, I do not want to claim astronauts, but I do need to use cargo support system, because I'm using Lucike's military transport with 4 military passengers making my claim ship faster.

Problem is, if I use cargo support system, then the Universe Salvager command will claim astronauts.

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joelR
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Post by joelR » Sat, 20. Oct 12, 14:32

dispostableatheist wrote:Can somebody please modify this script to only claim abandoned ships of any class in all universe scanable where satellites are?

Universe Salvager does work, however, I do not want to claim astronauts, but I do need to use cargo support system, because I'm using Lucike's military transport with 4 military passengers making my claim ship faster.

Problem is, if I use cargo support system, then the Universe Salvager command will claim astronauts.
Is this an issue with TECSGs script or this one? You can disable astronaut claiming in the setup options for SCS.

dispostableatheist
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Post by dispostableatheist » Sat, 20. Oct 12, 14:42

I don't use Salvage Claim Software Mk. 1 nor do I want to. It's a bloated script I have no need for.

The Universe Salvager from this script does its job just fine, except the problem I listed.

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joelR
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Post by joelR » Sat, 20. Oct 12, 15:11

dispostableatheist wrote:I don't use Salvage Claim Software Mk. 1 nor do I want to. It's a bloated script I have no need for.

The Universe Salvager from this script does its job just fine, except the problem I listed.
Well if youre going to take that attitude I wouldnt expect much help.

Just use a different ship that doesn't have that software......did you consider that option?

dispostableatheist
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Post by dispostableatheist » Sat, 20. Oct 12, 15:52

What attitude? It's a bloated script I just have no need for. There's no attitude. It's a statement.

As for using another ship. No can do, I use carrier for ship claiming so that these claimed ships don't have to go to the nearest shipyard with 10% hull.

But carrier are usually slow, that's why I use Lucike Military Personel, specifically

Helmsman, Navigator, Flight Controller and Machinist, those are 4 passengers I need on my carrerier. They make my carrier faster and add more steering.

That's why the carrier needs a cargo support system. However, as I stated, if I have a cargo support system, the Universe Salvager FIRST claims all abandoned astronauts, THEN ships.

I don't need the astronauts. That's why I'm asking for a modified version of this script.

With Universe Salvager from this script I can run an automated, this is the important part, AUTOMATED ship claimning fleet of 1-2 small carriers.

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joelR
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Post by joelR » Sat, 20. Oct 12, 16:06

I see youre new here.

No one is going to rewrite an entire script for one person simply because they dont want a passenger in their cargohold. Either get used to it or delete that part of the script yourself. Thats how I learned basic modding/scripting. If you have half a brain you can figure it out in a few minutes.

dispostableatheist
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Post by dispostableatheist » Sat, 20. Oct 12, 16:29

I didn't ask for a complete rewrite, I asked for a modification. And if I could, I'd do it myself, however, I have no idea how the script engine works nor is it worth getting into for 1 script and with Rebirth around the corner.

Additionally, there's more than enough skilled people on the forums, so that why I asked for somebody.

I can explore the .spk just fine, and I'm pretty sure the modification I want are needed to be done in:

plugin.salv.collect.universe and plugin.salv.collect.sector and probably plugin.salv.find.insector .

I can see these .xml files, I can't export them in xml, it's just a jumbled mess of something. Even so, like I said, I got no idea how it works.

So, that's why I'm asking for somebody to modify it. All it needs is to remove crates and astronauts from Universe Salvage.

CoSm1c RaVeR
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Post by CoSm1c RaVeR » Fri, 18. Jan 13, 19:04

I wanted to use it to make NPC scavenge containers that are worth good money but I dont see changes with this mod. Containers are not taken by nobody.

I got pirate guild mod and even pirates not picking up that free crates. Even those S containers with 1 missile that is worth 20k credits. They just dont care. That mod pirate guild made pirate bases spawn on route from gates and even there if some ships are destroyed by this pirate base and pirate ships they are not collecting those crates so what is the point in that pirate base mod if they are no pirate afterall lol.

In vanila game those pirates are like brainless enemies xenon, kha'ak and they just kill kill kill kill so why they are called pirates anyway. SO WEIRD. For me this ruins immersion. I want to find script that would make so simple thing just to make NPC pick up those free cash. If I know that they are left only for me then it ruins my gameplay and immersion is just out of window.
Game becomes boring because I can make lots of money just by picking up containers that are leftover from fights. And those bailing pilots makes another source of VERY easy money. Im using NPC bailing addon script and I set it all to 1 so it somehow fixed that part but those free containers bothers me now :/

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