And how do I do that?DrBullwinkle wrote:You need to change the bullet rather than the laser.Gneez wrote:A shame, don't suppose you know how one would go about editing the suit repair laser to rep 4000 instead of 40 using the editor?
[MOD] Mobile Ship Repairs - v1.6
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- DrBullwinkle
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X3 Editor 2Gneez wrote:And how do I do that?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
*sigh*DrBullwinkle wrote:X3 Editor 2Gneez wrote:And how do I do that?
I have the editor like I already said, I simply have no idea how to modify it or what files to look in.
Don't bother telling me, I'll go ask someone who isn't you.
@lewisjk: I spent the last 2 hours figuring how to do this because I tried to use the spk with plugin manager.
So, to install this in AP:
- extract the rar content into x3 main directory
- extract the rar content into x3 addon directory (don't know if this is needed, but it works)
- I had a problem, I think because I tried the spk 5000 repair lasers at 64$ were added to all trading stations, so if you have this problem just extract the script that is intended to remove repair lasers from trading stations to the \x3directory\script and \x3directory\addon\script.
Worked for me, good luck!
So, to install this in AP:
- extract the rar content into x3 main directory
- extract the rar content into x3 addon directory (don't know if this is needed, but it works)
- I had a problem, I think because I tried the spk 5000 repair lasers at 64$ were added to all trading stations, so if you have this problem just extract the script that is intended to remove repair lasers from trading stations to the \x3directory\script and \x3directory\addon\script.
Worked for me, good luck!
I don't think the x3 main directory step is necessary, only addon directory. Personally I made it into a fake patch (renamed cat/dat files to 04 and put them into the /addon directory instead of addon/mod)Wonders wrote:So, to install this in AP:
- extract the rar content into x3 main directory
- extract the rar content into x3 addon directory (don't know if this is needed, but it works)
Side note, I really like having a Katana loaded with 10 repair lasers and a jump drive, makes for a great field repair boat. The Argon Centaur alternative is a passable if expensive alternative.
Indeed - however, as it has been said already few pages back in this thread, attempting to repair any friendly/neutral ships/stations will turn them hostile eventually.ptb_ptb wrote:You know what I think would be nice?
Missions to repair NPC stations and ships.
Tbh I'm fancying the idea of a repair ship for some time (very useful in AP) but the only way I found to avoid a hostile reaction is a script driven solution. But this put a heavy load on the game if you think about a fleet of repair ships
Would be way more easy if our coders (*pokes CBJ*) introduce a flag in TBullets or TLasers to avoid aggressive reaction. Ofc that's not doable for X3:AP but maybe for X Rebirth
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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For some reason I getting the following read text errors....everything i've been able to find points me to this script....which is strange ...because as far as I can tell...i've not installed this particular script...
the errors are:
2010-530
2010-531
The closest thing i have to this script that i know of is:
Salvage Command Suite
...but that doesnt seem to be the source...
Help...please
the errors are:
2010-530
2010-531
The closest thing i have to this script that i know of is:
Salvage Command Suite
...but that doesnt seem to be the source...
Help...please
- DrBullwinkle
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- Joined: Sat, 17. Dec 11, 01:44
Do you have Repair Ship Commands or Abandoned Ship Spawner for AP installed? Both include a similar command that intentionally uses the same command slots.
If you are getting a ReadText error then they are not installed properly. Try reinstalling.
If you are getting a ReadText error then they are not installed properly. Try reinstalling.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Nope..neither of those..unless they are bundled with XRM or simular.DrBullwinkle wrote:Do you have Repair Ship Commands or Abandoned Ship Spawner for AP installed? Both include a similar command that intentionally uses the same command slots.
If you are getting a ReadText error then they are not installed properly. Try reinstalling.
SCS has those abilites...
- DrBullwinkle
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I think that Repair Ship Commands is included in recent versions of XRM.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Albion Prelude
Any ideas on how to get this going in AP?
*EDIT* i got it working
*EDIT* i got it working
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Re: Albion Prelude
So...what did you have to do?snsmr2351 wrote:Any ideas on how to get this going in AP?
*EDIT* i got it working
I had to put the cat and dat giles in the addons folder off the main game folder and rename them to a number 1 higher than what already exists there.
bibo ergo sum
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So we has de Repair Lazorz, an we has de Mistral Super Freighter, but dey neva show in de weapons block cos dey iz only turrets in da Mistral.
So we gets de Caiman Miner, an we tries ta mount em in da main weapon slots, but dey won't go (greyed out), dey will only go in de turret slots.
So how do you get them to actually fire on your damaged ships?
Edit: OK, got them working but they are as slow as manually repairing from your spaceshuit, if not slower. All it took was reading through this entire thread *sigh*.
So for anyone who hasn't done the same, install these in your turrets and leave to another ship, then fly the ship you want to repair somewhere relatively safe, like 20km above the majority of the stuff in the system, and remotely send your repair laser equipped ship to do the deed. And don't watch in third-person view because you will cringe as the repairer flies arund the repairee like it's dogfighting and looks like it's going to crash into anything that happens to be around. The Mistral looks to be the better of the two ships I tried as it has dual turrets front and back while the Caiman Miner only has the single aft turret.
I would use my Centaur but that's the ship I am trying to repair, as I can't afford the 2 mil in repairs it needed. It's too bad the game doesn't recognize my [s]overwhelming tendency[/s] supreme ability to shoot myself in the foot as a valid way to self-repair the Centaur . The guy I bought it from must have really beat it up. Well, I can afford it, but then I wouldn't be able to afford to arm it decently.
Edit 2: So...if you go OOS, or already are, the repairs are instant, no matter how badly damaged the ship was.
So we gets de Caiman Miner, an we tries ta mount em in da main weapon slots, but dey won't go (greyed out), dey will only go in de turret slots.
So how do you get them to actually fire on your damaged ships?
Edit: OK, got them working but they are as slow as manually repairing from your spaceshuit, if not slower. All it took was reading through this entire thread *sigh*.
So for anyone who hasn't done the same, install these in your turrets and leave to another ship, then fly the ship you want to repair somewhere relatively safe, like 20km above the majority of the stuff in the system, and remotely send your repair laser equipped ship to do the deed. And don't watch in third-person view because you will cringe as the repairer flies arund the repairee like it's dogfighting and looks like it's going to crash into anything that happens to be around. The Mistral looks to be the better of the two ships I tried as it has dual turrets front and back while the Caiman Miner only has the single aft turret.
I would use my Centaur but that's the ship I am trying to repair, as I can't afford the 2 mil in repairs it needed. It's too bad the game doesn't recognize my [s]overwhelming tendency[/s] supreme ability to shoot myself in the foot as a valid way to self-repair the Centaur . The guy I bought it from must have really beat it up. Well, I can afford it, but then I wouldn't be able to afford to arm it decently.
Edit 2: So...if you go OOS, or already are, the repairs are instant, no matter how badly damaged the ship was.
bibo ergo sum
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So I had this working fine, several game restarts in a row, version 1.7.
After problems with other mods, I cleaned out the entire game and reinstalled, and now X Plugin Manager will not install Mobile Ship Repairs, spk or rar version, at all. I'm at a complete loss now, no idea what to do.
Anyone? Anyone? Bueller?
After problems with other mods, I cleaned out the entire game and reinstalled, and now X Plugin Manager will not install Mobile Ship Repairs, spk or rar version, at all. I'm at a complete loss now, no idea what to do.
Anyone? Anyone? Bueller?
bibo ergo sum