[SCR][X3-TC] Piloten [V2.01] 15.11.2008
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[SCR][X3-TC] Piloten [V2.01] 15.11.2008
Piloten V2.01 Deutsch und english
Beschreibung:
Task Force ( Task Force 1.43, Taskforce update 1.03, TCCPFModiefied 1.03 + Namefix) war der Grundstein für dieses Script.
Leider habe ich keine Antwort auf meine Fragen erhalten und das Script selber umgeschrieben.
Ich habe es Piloten V2.01 genannt damit es einen unterschied zu X3 Reunion Task Force gibt.
This script adds combat pilots for your fighting craft. They gain exp both slowly over time and through doing 'combat tours of duty'.
As their rank increases they gain small bonuses to ship handling and speed.
They also have a chance of being 'born' with a unique personality trait that adds to their abilities in small but interesting ways.
Installation:
1. Scripteditor aktivieren (Thereshallbewings als Name eingeben) und abspeichern
2. Scriptdateien ins Scriptverzeichnis und t-Datei ins t-Verzeichnis kopieren
3. Save laden (and enjoy).
Achtung: Der Spielstand erhält ein **modified** !!
Ressourcen:
t-File:
XML text files used:
8069-L049.xml - Texte Deutsch
8070-L049.xml - Namen der Piloten Deutsch
8071-L049.xml - Sonderkommando Deutsch
8069.xml - Texte english
8070.xml - pilotnames english
8071.xml - Sonderkommando english
Basic script tech info:
COMMAND_TYPE_SPECIAL_48 (548 = Neuen piloten anheuern, Hire new combat pilot)
COMMAND_TYPE_SPECIAL_49 (549 = Setze Piloten in neues Kampfschiff, Move combat pilot to new ship)
COMMAND_TYPE_COMBAT_40 (340 = Neuen Kampfeinsatz starten, Start new tour of duty)
COMMAND_TYPE_SHIP_45 (1245 = Detailierter Statusbericht über den Piloten, Detailed stats report on pilot)
COMMAND_TYPE_SPECIAL_45 (545 = Assign sectors to task force)
COMMAND_TYPE_SPECIAL_46 (546 = Join or form a task force)
COMMAND_TYPE_SPECIAL_47 (547 = Leave or disband a task force)
COMMAND_TYPE_COMBAT_41 (341 = Player called task force sector assualt )
COMMAND_TYPE_SHIP_46 (1246 = Task force report .... individual or whole force)
Eine Beschreibung liegt bei.
Download:
http://rapidshare.com/files/164229987/Piloten_V2.01.rar
Ich habe die Englischen Texte nicht getestet. Die deutschen Text habe ich getestet.
Bisher habe ich keinen Fehler gefunden.
Bitte um eure Hilfe falls etwas nicht funktioniert.
have fun
Onesch
Beschreibung:
Task Force ( Task Force 1.43, Taskforce update 1.03, TCCPFModiefied 1.03 + Namefix) war der Grundstein für dieses Script.
Leider habe ich keine Antwort auf meine Fragen erhalten und das Script selber umgeschrieben.
Ich habe es Piloten V2.01 genannt damit es einen unterschied zu X3 Reunion Task Force gibt.
This script adds combat pilots for your fighting craft. They gain exp both slowly over time and through doing 'combat tours of duty'.
As their rank increases they gain small bonuses to ship handling and speed.
They also have a chance of being 'born' with a unique personality trait that adds to their abilities in small but interesting ways.
Installation:
1. Scripteditor aktivieren (Thereshallbewings als Name eingeben) und abspeichern
2. Scriptdateien ins Scriptverzeichnis und t-Datei ins t-Verzeichnis kopieren
3. Save laden (and enjoy).
Achtung: Der Spielstand erhält ein **modified** !!
Ressourcen:
t-File:
XML text files used:
8069-L049.xml - Texte Deutsch
8070-L049.xml - Namen der Piloten Deutsch
8071-L049.xml - Sonderkommando Deutsch
8069.xml - Texte english
8070.xml - pilotnames english
8071.xml - Sonderkommando english
Basic script tech info:
COMMAND_TYPE_SPECIAL_48 (548 = Neuen piloten anheuern, Hire new combat pilot)
COMMAND_TYPE_SPECIAL_49 (549 = Setze Piloten in neues Kampfschiff, Move combat pilot to new ship)
COMMAND_TYPE_COMBAT_40 (340 = Neuen Kampfeinsatz starten, Start new tour of duty)
COMMAND_TYPE_SHIP_45 (1245 = Detailierter Statusbericht über den Piloten, Detailed stats report on pilot)
COMMAND_TYPE_SPECIAL_45 (545 = Assign sectors to task force)
COMMAND_TYPE_SPECIAL_46 (546 = Join or form a task force)
COMMAND_TYPE_SPECIAL_47 (547 = Leave or disband a task force)
COMMAND_TYPE_COMBAT_41 (341 = Player called task force sector assualt )
COMMAND_TYPE_SHIP_46 (1246 = Task force report .... individual or whole force)
Eine Beschreibung liegt bei.
Download:
http://rapidshare.com/files/164229987/Piloten_V2.01.rar
Ich habe die Englischen Texte nicht getestet. Die deutschen Text habe ich getestet.
Bisher habe ich keinen Fehler gefunden.
Bitte um eure Hilfe falls etwas nicht funktioniert.
have fun
Onesch
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- Posts: 1135
- Joined: Sun, 19. Oct 08, 18:46
detailed description in English of Myros!
http://forum.egosoft.com/viewtopic.php?t=114874 TerraCorps Combat Pilot Project
http://forum.egosoft.com/viewtopic.php?t=146187 TerraCorps Fleet Package
This description is for Reunion but also for TC.
http://forum.egosoft.com/viewtopic.php?t=114874 TerraCorps Combat Pilot Project
http://forum.egosoft.com/viewtopic.php?t=146187 TerraCorps Fleet Package
This description is for Reunion but also for TC.
BlackRain:
Fighterbase: I'll see if I can rewrite this script.
kipstafoo:
you can change the color in the t-file 8069.
In this script is about pilots for your ships.
In the command ship "special" at each station you can buy a pilot for your M5 ship. There must be but a ship of its class M5 otherwise it will not work. By the time they get higher ranks and thus can better ships fly.
You can build a squad with 3 ships.
detailed description in English of Myros!
http://forum.egosoft.com/viewtopic.php?t=114874 TerraCorps Combat Pilot Project
http://forum.egosoft.com/viewtopic.php?t=146187 TerraCorps Fleet Package
Sorry my english is very bad.
onesch
Fighterbase: I'll see if I can rewrite this script.
kipstafoo:
you can change the color in the t-file 8069.
In this script is about pilots for your ships.
In the command ship "special" at each station you can buy a pilot for your M5 ship. There must be but a ship of its class M5 otherwise it will not work. By the time they get higher ranks and thus can better ships fly.
You can build a squad with 3 ships.
detailed description in English of Myros!
http://forum.egosoft.com/viewtopic.php?t=114874 TerraCorps Combat Pilot Project
http://forum.egosoft.com/viewtopic.php?t=146187 TerraCorps Fleet Package
Sorry my english is very bad.
onesch
More pilots...
Hi,
i went to try this script.... Do I understand correctly that ONLY ships that are M5 class can be set with a pilot? I do not understand the logic behind that....
I tried to equip a bunch of M3 ships and it said it could not because of this 'feature'.
I think for fighters, all classes in that category should be acceptable.... M3, M4, M5.... you could even add corvettes (M6) at the extreme..
What I really want to see is a port of the great X3R script, AzzPiloteIAIII because that allows you to set AI's for ALL your ships where they gained experience, would eject into ejection pods and much much more... It was an awesome script...
i went to try this script.... Do I understand correctly that ONLY ships that are M5 class can be set with a pilot? I do not understand the logic behind that....
I tried to equip a bunch of M3 ships and it said it could not because of this 'feature'.
I think for fighters, all classes in that category should be acceptable.... M3, M4, M5.... you could even add corvettes (M6) at the extreme..
What I really want to see is a port of the great X3R script, AzzPiloteIAIII because that allows you to set AI's for ALL your ships where they gained experience, would eject into ejection pods and much much more... It was an awesome script...
Take it light.....
Malakie
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Malakie
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- Posts: 95
- Joined: Tue, 13. Jun 06, 01:36
From some playing with it, new pilots are limited to M5, but as they get higher ranks, they can move up in ship class. There is some documentation about forming task forces, but nothing about getting pilots trained to that point, aside from using the cheat script to bump em to captain (easy enough to remove the only 2 use limit on that script)
I have found, with the combat tour command, the lead ship just flies around the sector, and ONLY attacks if attacked directly, while all other ships in the tour attack the lead ship's target, so after 3 hours of flying around and nothing happening, even after cheating in a Kha'ak fleet on top of them, I've cheated a few pilots to captain, and I'm going to form up a task force or 2 and see if some heavy combat will actually get some of those M5 pilots promoted.
I have found, with the combat tour command, the lead ship just flies around the sector, and ONLY attacks if attacked directly, while all other ships in the tour attack the lead ship's target, so after 3 hours of flying around and nothing happening, even after cheating in a Kha'ak fleet on top of them, I've cheated a few pilots to captain, and I'm going to form up a task force or 2 and see if some heavy combat will actually get some of those M5 pilots promoted.
Rawr!
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
Ensign - M5 class fighters only
Lieutenant - M4 class fighters
Commander - M3 class fighters
Captain - M6 Cruiser and TL (I included the TL because many people use it as a type of command base anyway)
Vice Admiral - M2 and Carriers
Admiral - M1
If you follow onesch's links, theres a post that has a ton of info that someone wrote up. That list there is the rank each pilot needs to have to be able to use what level of ship.
Also something to check one each new pilot is there stats. I had 3 from what little i played around with. One was a natural leader, one was unpredictable and i cant remember the other one. Certain stats on people will help determine how high a persons rank can get up (i beleive). Not every person can be a admiral
As for the patrol thing, i only did 3 tours on each small training i had. Each had 0 kills and there training went up about 10% maybe.
I couldnt hire a Trainer guy at a equipment dock, so i think you will have to have the HQ to be able to do it. Makes sence on it.
Lieutenant - M4 class fighters
Commander - M3 class fighters
Captain - M6 Cruiser and TL (I included the TL because many people use it as a type of command base anyway)
Vice Admiral - M2 and Carriers
Admiral - M1
If you follow onesch's links, theres a post that has a ton of info that someone wrote up. That list there is the rank each pilot needs to have to be able to use what level of ship.
Also something to check one each new pilot is there stats. I had 3 from what little i played around with. One was a natural leader, one was unpredictable and i cant remember the other one. Certain stats on people will help determine how high a persons rank can get up (i beleive). Not every person can be a admiral
As for the patrol thing, i only did 3 tours on each small training i had. Each had 0 kills and there training went up about 10% maybe.
I couldnt hire a Trainer guy at a equipment dock, so i think you will have to have the HQ to be able to do it. Makes sence on it.
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- Posts: 95
- Joined: Tue, 13. Jun 06, 01:36
onesch,
Do the pilots get xp for normal combat? For example, if I put my 6 Commanders into M3s and board them on my carrier for an assault I'm leading, will they get xp for any kills they make?
I guess the main question is: Do pilots get XP for actions that aren't part of a 'Taskforce' command?
Thanks
Do the pilots get xp for normal combat? For example, if I put my 6 Commanders into M3s and board them on my carrier for an assault I'm leading, will they get xp for any kills they make?
I guess the main question is: Do pilots get XP for actions that aren't part of a 'Taskforce' command?
Thanks
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- Posts: 95
- Joined: Tue, 13. Jun 06, 01:36
Possible bug: I had 6 new pilots in Valkyries (ATF M5) doing combat tours in Greater Profit, and they simply vanished. No message in my log about them being destroyed, and they aren't showing in my property tab, nor could I find them searching the sector. I loaded a save game, sent them back there, checked back a couple hours later, and they've vanished again. I tried again with several other sectors, with the same result. I've had it happen with them sitting in dock, and idling in a sector, both in places I know enemy ships wouldn't be able to get to them. (i've had my own ship sit in the same locations overnight with SETA on)
I also know that the Valkyrie has never given me this issue with no pilots in it, just the default AI controlling it for me.
I have pilots in several other ship types, and they never vanish, including the 2 pilots I've had in Enhanced Elites as my wingmen since you released this for TC.
I also know that the Valkyrie has never given me this issue with no pilots in it, just the default AI controlling it for me.
I have pilots in several other ship types, and they never vanish, including the 2 pilots I've had in Enhanced Elites as my wingmen since you released this for TC.
Rawr!
Actually, I figured this out and fixed the script. The logbook message writes out $craft as the third argument, it should be writing out $ShipName. But that doesn't work unless you change the $ShipName in the previous line from $ship (which doesn't exist) to $craftkipstafoo wrote:Oh, also, I don't get 'promoted' messages for some reason. I just get an 'unknown' message which I've finally figured out is the promotion message. The script code looks right, though my script experience is fairly low.