God Ate My Poltergeist Missile Fabs

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Ravenstar
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God Ate My Poltergeist Missile Fabs

Post by Ravenstar » Tue, 18. Nov 08, 11:31

Hi

I recently started a new game as a Terran Pilot - all was going well until I noticed the GOD engine vanishing ALL the Poltergeist missile fabs in the space I could reach.

What gives - I now have Loads of stations with empty stocks of Poltergeist missiles and no stock to get for them.
X3 - The Marmite of computer games :)

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ChairborneRanger
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Post by ChairborneRanger » Tue, 18. Nov 08, 11:42

If you finish out the plot, then there are "other" places that have them.

GCU Grey Area
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Post by GCU Grey Area » Tue, 18. Nov 08, 11:42

There is another source, though you will need to complete the Terran plot to get there...
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...the final mission of the Terran plot opens up Aldrin sector & the weapon fabs there also make Terran missiles, though you might need to import a few freighters and/or food processing stations to get them running at full capacity.

TEA_Cypher
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Post by TEA_Cypher » Thu, 20. Nov 08, 19:19

I have got to say that GOD does seems to be having a good go at killing off my terran higher tech stuff, no shockwave fabs, no missile fabs of any type, no empc forge, all I have left to buy is from a single PSP forge and a rapidly dwidling number of M/AM forges of varius types.

I am serously considering taking out a patrol base and waiting for it to respawn to see if I can get a stock of phantoms, shadows and keris, then just using the exploit to give me a stock for usage.

I wonder how big a squash minefield it will take... and what the rep hit will be.

Kor'ah
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Post by Kor'ah » Thu, 20. Nov 08, 21:25

Park a M5 in the terran factories you want to keep around. GoD will not delete a factory that has a player ship docked.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict

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