Shadowtech Presents: The ULIMATE M1/M2/TL Hybrid

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ShadowTek
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Shadowtech Presents: The ULIMATE M1/M2/TL Hybrid

Post by ShadowTek » Sun, 1. Feb 04, 00:20

For the ULIMATE M1/M2/TL Hybrid look 3 post down

For a 18 Gun Argon Collossus


Simply open TShip File and replace this:

940;0;0.00999;0.00999;0.00999;3;3111;24000;1800;102;1;11;373;10000;112;247;4159;4514;1900928;6;3;6;4;9;5;30;2900;2900;1;1;3;4;2;2;4;3;5;5;6;6;130;4;1;80000;37;38;0;7;1;0;806;0;2;1;939;33;3;2;939;29;4;3;939;34;5;4;939;28;6;5;939;36;7;6;939;38;7;1;0;1;1;1;0;0;0;-1;-1;1;1;2;1;1;1;708;30;981;2;2;1;3;1;2;1;708;32;981;2;3;1;4;1;3;1;708;35;981;2;4;1;5;1;4;1;708;31;981;2;5;1;6;1;5;1;708;37;981;2;6;1;7;1;6;1;708;39;981;2;1;1355948;25;1;0;SS_SH_A_M1;



With this:

940;0;0.00999;0.00999;0.00999;3;3111;24000;1800;102;1;11;373;10000;112;247;4159;4514;1900928;18;3;6;4;9;5;30;2900;2900;1;1;3;4;2;2;4;3;5;5;6;6;130;4;1;80000;37;38;0;7;1;0;806;0;2;1;939;33;3;2;939;29;4;3;939;34;5;4;939;28;6;5;939;36;7;6;939;38;7;1;0;1;1;1;0;0;0;-1;-1;1;3;2;3;1;1;708;30;981;2;2;1;708;30;981;2;3;1;708;30;981;2;4;3;3;3;4;1;708;32;981;2;5;1;708;32;981;2;6;1;708;32;981;2;7;3;4;3;7;1;708;35;981;2;8;1;708;35;981;2;9;1;708;35;981;2;10;3;5;3;10;1;708;31;981;2;11;1;708;31;981;2;12;1;708;31;981;2;13;3;6;3;13;1;708;37;981;2;14;1;708;37;981;2;15;1;708;37;981;2;16;3;7;3;16;1;708;39;981;2;17;1;708;39;981;2;18;1;708;39;981;2;1;1355948;25;1;0;SS_SH_A_M1;
Last edited by ShadowTek on Mon, 16. Feb 04, 00:02, edited 3 times in total.
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Post by ShadowTek » Sun, 1. Feb 04, 01:14

PS...If you dont want to change the ingame Argon M1 then simply
replace this info instead:

38;0;0.00490;0.00499;0.00999;0;3661;12400;1550;102;1;14;200;1000;112;247;0;-1;511;0;3;5;4;9;30;15;13000;13000;0;0;0;0;0;0;0;0;0;0;0;0;10;5;6;150000;37;38;0;0;0;1;500000;25;1;0;SS_SH_X_TL;

And use script editor to give yourself the Xenon I, youll still be
able to dock all 130 ships (made some new discoverys in this area)
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Post by ShadowTek » Sun, 1. Feb 04, 05:05

The ULIMATE M1/M2/TL Hybrid:

940;0;0.09999;0.09999;0.09999;0;3661;19000;3450;102;1;11;373;10000;112;247;4159;4514;1900928;18;3;6;4;9;15;10;21000;21000;1;1;3;4;2;2;4;3;5;5;6;6;130;5;1;100000;37;38;0;7;1;0;806;0;2;1;939;33;3;2;939;29;4;3;939;34;5;4;939;28;6;5;939;36;7;6;939;38;7;1;0;1;1;1;0;0;0;-1;-1;1;3;2;3;1;1;708;30;981;2;2;1;708;30;981;2;3;1;708;30;981;2;4;3;3;3;4;1;708;32;981;2;5;1;708;32;981;2;6;1;708;32;981;2;7;3;4;3;7;1;708;35;981;2;8;1;708;35;981;2;9;1;708;35;981;2;10;3;5;3;10;1;708;31;981;2;11;1;708;31;981;2;12;1;708;31;981;2;13;3;6;3;13;1;708;37;981;2;14;1;708;37;981;2;15;1;708;37;981;2;16;3;7;3;16;1;708;39;981;2;17;1;708;39;981;2;18;1;708;39;981;2;1;1355948;25;1;0;SS_SH_A_M1;

This will give you THE ULTIMATE M1/M2/TL HYBRIDE CAPITAL SHIP!!!!!!!

1. 18 Guns to match any Destroyer
2. Dock 130 ships m3, m4, m5, tp, ts's
3. Purchace and transport stations
(up to 3 stations at a time depending on station size)
4. Speed, Manuverability, and acceleration of a Corvette.


***Update***
To load stations on your Super ship:
1. the ship class must be "0" telling game its a TL. (Ive already done this)
2. you must replace THIS Info:

38;0;0.00490;0.00499;0.00999;0;3661;12400;1550;102;1;14;
200;1000;112;247;0;-1;511;0;3;5;4;9;30;15;13000;13000;
0;0;0;0;0;0;0;0;0;0;0;0;10;5;6;150000;37;38;0;0;0;1;500000;
25;1;0;SS_SH_X_TL;

This is the Xenon TL in the game that was not used, The line the ship is
on determines what ships can be docked, Placeing the Ultimate ship
info on the above line (Replaceing it) will allow Factory docking/undocking
as well as TP,TS,M3,M4 and M5 ship docking.
Last edited by ShadowTek on Sat, 21. Feb 04, 16:24, edited 3 times in total.
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Post by ShadowTek » Sun, 1. Feb 04, 05:30

For those of you who really, really, REALLY wanna get extreem, in
addition to the above info (as Ive been testing this and that)
Copy this info:

940;0;0.04500;0.04500;0.09999;11;4511;19000;3450;101;1;4;217;1000;112;247;4167;4508;4068;6;3;3;4;9;10;10;500;1500;61;5;61;6;60;2;0;0;0;0;0;0;-1;4;5;45000;40;41;3;4;1;0;928;3;2;1;939;9;3;2;939;10;4;3;939;14;4;1;2;1;2;1;1;887;1;-1;-1;2;1;887;2;-1;-1;3;1;2;1;3;1;944;11;-1;-1;4;1;3;1;4;1;944;12;-1;-1;5;2;4;2;5;1;944;15;-1;-1;6;1;944;16;-1;-1;1;100000;25;1;0;SS_SH_T_M6;

And replace this info below with the above info:

189;0;0.00099;0.00999;0.00999;1;3671;10710;800;106;1;8;200;100;112;202;0;-1;511;0;2;2;0;0;0;0;1000;1000;0;0;0;0;0;0;0;0;0;0;0;0;0;4;6;21000;35;36;5;0;0;1;2000;25;1;0;SS_SH_X_TS;


This will allow you to dock the Teldi Osprey with your super ship :twisted:
Image 130 Ospreys docked in your carrier :twisted:

Note DO NOT do a direct exchange from your carrier to a docked
Osprey, launch the Osprey first and transport over.

Also note when you add the Osprey with the script editor, chose the second Osprey in the list (youll see what I mean)

PS..I realize this info is rediculas :P and I dont use it myself,
I was testing ship line abilities and such and thats how I discovered
you can dock M6's with M1's so I figured Id pass the info along.
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odin_grey
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Post by odin_grey » Sun, 1. Feb 04, 08:38

Right-o
That seems a bit too much of overkill for my tastes :D You could take out a whole... um... Xuniverse... with that. Lol, you have too much time on your hands to do all that :D Nice job tho :D

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Post by ShadowTek » Sun, 1. Feb 04, 09:50

Hehe Yea I know, far too much time and no money :doh:
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Post by Shihan » Tue, 17. Feb 04, 02:02

Tried the Carrier MOD. It specs, show station sized containers and have 21000 size. I am able to buy a station. i.e. ore mine, etc. but when it gives me the option of loading it the Xenon I, doesn't not show up to load it on, says: LOAD ON: and below that it is blank. Any idea what went wrong? I just did a cut and paste to make sure I didn't miss copy anything.
Ironman

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Post by ShadowTek » Sat, 21. Feb 04, 04:02

Shihan wrote:Tried the Carrier MOD. It specs, show station
sized containers and have 21000 size. I am able to buy a station.
i.e. ore mine, etc. but when it gives me the option of loading it
the Xenon I, doesn't not show up to load it on, says: LOAD ON:
and below that it is blank. Any idea what went wrong? I just did
a cut and paste to make sure I didn't miss copy anything.
Im not sure what your asking?
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Post by Shihan » Sat, 21. Feb 04, 04:58

I was not able to load a factor on the carrier after the mod. Have 21000 space, and the description of the carrier, shows Station Size cargo, instead of XL. I can buy a station/factor with carrier docked, but I can't load it onto the carrier.
Ironman

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Post by Storm_Front » Sat, 21. Feb 04, 07:37

Shihan wrote:I was not able to load a factor on the carrier after the mod. Have 21000 space, and the description of the carrier, shows Station Size cargo, instead of XL. I can buy a station/factor with carrier docked, but I can't load it onto the carrier.
I'm going to take a stab at this and suggest that maybe the reason you
can't load a factory on this ship is because the exterior model is that of an
M1 and not a TL. There is no place to put the factory in this ship and the shipyard knows this. They're smart people.

Of course changing the exterior model to a TL would cause you to loose hanger capacity and some lasers turrets if I'm correct and may even cause a ctd. If you wish to try, (just to see what happens) change the
4159 to a 4102. Good luck. :)

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Goose
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err

Post by Goose » Sat, 21. Feb 04, 11:26

@Storm_Front...

I tried it myself and came to the clue that the ending of the line is important
If it is *_TL then you can load stations on it
If it is any other ending it won´t be possible.

By the Way whch ship class is M0?

DerBernd
Sapce Hulks, Kilrathi, Skeltek, Shivans, Antarianer, I-War Aliens, Xenon, Händler, Piraten, Kopfgeldjäger ..... all gone!!

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Post by ShadowTek » Sat, 21. Feb 04, 16:03

Hi,
To load stations on your Super ship:
1. the ship class must be "0" telling game its a TL. (Ive already done this)
2. you must replace THIS Info:

38;0;0.00490;0.00499;0.00999;0;3661;12400;1550;102;1;14;
200;1000;112;247;0;-1;511;0;3;5;4;9;30;15;13000;13000;
0;0;0;0;0;0;0;0;0;0;0;0;10;5;6;150000;37;38;0;0;0;1;500000;
25;1;0;SS_SH_X_TL;

This is the Xenon TL in the game that was not used, The line the ship is
on determines what ships can be docked, Placeing the Ultimate ship
info on the above line (Replaceing it) will allow Factory docking/undocking
as well as TP,TS,M3,M4 and M5 ship docking.
Sorry for not makeing this clear to begin with :(

Updated Ultimate ship post with this info hopefully to eliminate confusion.
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Re: err

Post by Storm_Front » Sat, 21. Feb 04, 16:49

Goose wrote:@Storm_Front...

I tried it myself and came to the clue that the ending of the line is important
If it is *_TL then you can load stations on it
If it is any other ending it won´t be possible.

By the Way whch ship class is M0?

DerBernd
M0's are class 2, Uhm, there is an unused Xenon M0 in the Tships file, I
wonder what kind od super ship could be built on that line? :? :D

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Post by Vandragorax » Sat, 21. Feb 04, 17:07

Quick question, how do I use the script editor to give myself the Xenon I? (or any ship for that matter)
Admiral of the Fleet.

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Post by ShadowTek » Sat, 21. Feb 04, 17:11

Some time today I will be uploading this mod to xscripting, The ship will
be called: Shadowtechs Super Carrier, not the Xenon I.
And will come with a script for adding to the game. there will
be 3 vertions. See readme when uploaded.
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Post by Storm_Front » Sat, 21. Feb 04, 17:46

BlackDemon wrote:Quick question, how do I use the script editor to give myself the Xenon I? (or any ship for that matter)
There are 2 or 3 create ship scripts at the xscripting site, a couple are hidden within other scripts.

Put the script where the read me says to put it, otherwise it goes in the "scripts" folder

Once you've opened the script editor type Thereshallbewings while in space with all menus closed. Then hit s c s enter. Scroll down to the script you want, hit r, then you'll need to hit enter once or more to get through the arguments, then follow the instructions.

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Post by Vandragorax » Sat, 21. Feb 04, 23:10

Got it now, thx :)
Admiral of the Fleet.

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