[SHIP] Angelwing (From Nexus: The Jupiter Incident)
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[SHIP] Angelwing (From Nexus: The Jupiter Incident)
LINK UPDATE
After stumbling across this thread, I decided to port the Angelwing over since I liked that ship. Fortunately someone here did the hard work of getting the model out from their proprietary format, so I was able to port it over in the course of several hours. Since the web site and forums for the 4-year old game are dead, I will assume there are no copyright issues unless otherwise notified.
This is an M7 frigate (obviously) designed for player use only. Balance and cost are around that of an M2.
Bugs:
I have a lot of trouble with Plugin Manager for some reason. If you get no textures, extract the xsp and manually put the dds files in place of what Plugin Manager creates. Also the turrets look a little odd, but should work normally. If anyone wants to try fixing either of these, you're more than welcome.
File:
(I had to remove the files for now based on a request from a friendly moderator. sorry.)
PS Currently I sent a message to Eidos ... hoping they reply soon.
Update: Eidos is fine with it! Sending a message to HD interactive to confirm. Will put files back when permission is granted.
Edit: I know a lot of people have problems. This is apparantly the first ship released for TC so that's expected. If pluginmanager crashes when installing, try moving the dds files into a separate patch and install this package instead here. For pluginmanager related problems, please see http://forum.egosoft.com/viewtopic.php?t=218121 and http://forum.egosoft.com/viewtopic.php?t=223329 . Please note ship support is currently EXPERIMENTAL and runs the risk of messing up your cat/dat, so back them up.
PSS I will no longer be offering support for this mod. Vash has an excellent improvement here:
LINK UPDATE
After stumbling across this thread, I decided to port the Angelwing over since I liked that ship. Fortunately someone here did the hard work of getting the model out from their proprietary format, so I was able to port it over in the course of several hours. Since the web site and forums for the 4-year old game are dead, I will assume there are no copyright issues unless otherwise notified.
This is an M7 frigate (obviously) designed for player use only. Balance and cost are around that of an M2.
Bugs:
I have a lot of trouble with Plugin Manager for some reason. If you get no textures, extract the xsp and manually put the dds files in place of what Plugin Manager creates. Also the turrets look a little odd, but should work normally. If anyone wants to try fixing either of these, you're more than welcome.
File:
(I had to remove the files for now based on a request from a friendly moderator. sorry.)
PS Currently I sent a message to Eidos ... hoping they reply soon.
Update: Eidos is fine with it! Sending a message to HD interactive to confirm. Will put files back when permission is granted.
Edit: I know a lot of people have problems. This is apparantly the first ship released for TC so that's expected. If pluginmanager crashes when installing, try moving the dds files into a separate patch and install this package instead here. For pluginmanager related problems, please see http://forum.egosoft.com/viewtopic.php?t=218121 and http://forum.egosoft.com/viewtopic.php?t=223329 . Please note ship support is currently EXPERIMENTAL and runs the risk of messing up your cat/dat, so back them up.
PSS I will no longer be offering support for this mod. Vash has an excellent improvement here:
LINK UPDATE
Last edited by jimhsu77479 on Fri, 2. Oct 09, 18:48, edited 11 times in total.
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Must be plugin manager scripts acting up. In the meanwhile, you can use this script (right click to save) to add any ship type of your choice to a shipyard. Angelwing mecha should be in there provided that it installed correctly.
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Right, the other order. Goto script editor by following this (http://forum.egosoft.com/viewtopic.php?t=216693), then choose anything as the target, the ship type, then the target shipyard. I can't make this automatic because everyone's Tships is different.
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... ok, ... this is a problem with plugin manager which wasn't even updated with ship support (it is 'experimental' or something). I'm struggling with the program also, but
1. Are you using the latest version?
2. Try uninstalling and reinstalling the xsp
3. See if the pluginmanager mod is selected
4. Try deleting the fake patch, and opening and closing the program to recreate it
There's a whole gigantic thread here: http://forum.egosoft.com/viewtopic.php?t=218121
Sorry I can't offer any more help, PM crashed at least 200+ times on me while I was developing and I'm too worn out to try to fix it. Once Cycrow has tested everything, hopefully it'll be better.
1. Are you using the latest version?
2. Try uninstalling and reinstalling the xsp
3. See if the pluginmanager mod is selected
4. Try deleting the fake patch, and opening and closing the program to recreate it
There's a whole gigantic thread here: http://forum.egosoft.com/viewtopic.php?t=218121
Sorry I can't offer any more help, PM crashed at least 200+ times on me while I was developing and I'm too worn out to try to fix it. Once Cycrow has tested everything, hopefully it'll be better.
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PS Sorry if I appear to be frustrated at PM in general, but 1/2 of my development time had been spent on getting the ship to actually install correctly, not get readtext errors, etc, ... instead of 3D work (which took quite a while in itself also), but I just hope things will be better once its out of beta.
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Once you use plugin manager, Tships is in the PluginManager.cat file in the mod directory. Open that up and use the X3 editor to see if an entry got added at the bottom.
The other thing that can go wrong is readtext ... see if you have a ship type named "Readtext17-something".
Third is the textures, and I already described that. To extract a ship, use ShipCreator (for X3 reunion).
Since this is the "first custom ship for TC", I expected a lot of problems, and there are. This thread is helpful: http://forum.egosoft.com/viewtopic.php?t=223329
The other thing that can go wrong is readtext ... see if you have a ship type named "Readtext17-something".
Third is the textures, and I already described that. To extract a ship, use ShipCreator (for X3 reunion).
Since this is the "first custom ship for TC", I expected a lot of problems, and there are. This thread is helpful: http://forum.egosoft.com/viewtopic.php?t=223329
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- Posts: 95
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