Flak woes
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Flak woes
Anybody got any sure solutions to flaks playing up. I would also love to know if this is a proper bug or just somehow fallout from my low spec laptop?
To explain over the weekend the flaks in my thresher just stopped hitting anything and this time everything I have tried to rectify this has failed. For example changing out the weapons reloading the game changing ships and anything else I could think of. When I changed over to my Ody its flaks don't seem to be working either this is downright
I'm really getting frustrated with this one. Especially since Flaks are so cursed effective when they are working against the fighter menace. Was really enjoying flying that Thresher now it is no fun at all just annoying.
To explain over the weekend the flaks in my thresher just stopped hitting anything and this time everything I have tried to rectify this has failed. For example changing out the weapons reloading the game changing ships and anything else I could think of. When I changed over to my Ody its flaks don't seem to be working either this is downright
I'm really getting frustrated with this one. Especially since Flaks are so cursed effective when they are working against the fighter menace. Was really enjoying flying that Thresher now it is no fun at all just annoying.
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It's an old problem from X3R and it's quite vexing that it hasn't been fixed during the course of many patches... but I digress.
I've heard some people say that reloading works as well recently, I don't know if this has changed in TC but in Reunion this problem was actually caused by reloading the game in space, and the solution then was to make a jump (even to a gate in the sector) which would fix it.
I've heard some people say that reloading works as well recently, I don't know if this has changed in TC but in Reunion this problem was actually caused by reloading the game in space, and the solution then was to make a jump (even to a gate in the sector) which would fix it.
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Tried reloading on Sunday also jumping in and out of sector without success. Very annoying as the flaks were working great for ages before they starting getting iffy. Admit I also used salvage insurance maybe I should dock at a station save then restart but this is getting insane as it negates the whole point of having saves in space.
Maybe I will just have to give up on this weapon until something is done about it - if it is a bug and not my machine throwing a wobbley. Bit worried however as I also noticed some people saying this is an old difficulty stretching back to X3R (in fact I seem to recall some flak difficulties then as well though not this bad). If this is the same bug I wonder does that mean it isn't going to be fixed at all?
Resorted to implementing PSG's in the Ody but I worry that is still a friendly fire nightmare. While I don't think the Thresher has many other decent anti fighter options.
Maybe I will just have to give up on this weapon until something is done about it - if it is a bug and not my machine throwing a wobbley. Bit worried however as I also noticed some people saying this is an old difficulty stretching back to X3R (in fact I seem to recall some flak difficulties then as well though not this bad). If this is the same bug I wonder does that mean it isn't going to be fixed at all?
Resorted to implementing PSG's in the Ody but I worry that is still a friendly fire nightmare. While I don't think the Thresher has many other decent anti fighter options.
Last edited by Paranoid66 on Mon, 24. Nov 08, 11:55, edited 1 time in total.
I haven't played X:TC yet, but in X3:R my turrets be it flak or otherwise couldn't hit the broad side of a barn really. So I use the MARS Fire Control script and now everything works perfectly.
I am not saying it will work for you, but I would try if I was you It can be found in the sticky on the X3:TC S&M part of the forum.
I am not saying it will work for you, but I would try if I was you It can be found in the sticky on the X3:TC S&M part of the forum.
There's a MARS FC script for Terran Conflict. The default turret scripts are literally dumb and they wouldn't hit an M1 50 meters away. I didn't use MARS with flaks but with Starbust Shockwave Cannons (which are the Terran equivalent, quite better from what I see so far) and they work really really well. Every fighter that gets too close within range of the SSC get blown up.xiriod wrote:I haven't played X:TC yet, but in X3:R my turrets be it flak or otherwise couldn't hit the broad side of a barn really. So I use the MARS Fire Control script and now everything works perfectly.
I am not saying it will work for you, but I would try if I was you It can be found in the sticky on the X3:TC S&M part of the forum.
And the PPC's pound any capital ship destroying them within 4 or 5 shots. M6's get blown up with one shot as well as any fighter slow enough.
So yeah. Try MARS, if you don't mind a ***modified*** tag (which you really shoudln't)
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I was wondering about this. I put nothing but Flaks on the turrets of my Tiger and for a while, it worked great - Nothing could get close. Then for some reason they stopped doing any damage whatsoever. I was watching Flak shells get direct hits on Kha'ak Scouts but they took zero damage. Nothing took any damage. It was like I was firing blanks.
Stopped using them since...
Stopped using them since...
Well I'm not a sticker myself for "never reloading after death", but quite apart from that there are other reasons for saving in combat specifically if you need to turn off and want to start again later, so it's still a bug and a problem.Don't save in combat (which is lame anyways ), problem solved.
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Yep it seems to be related to slavage insurance and I often saved in space. Not just due to combat but because I like to fly an M2 and finding a port to dock at in a hurry can be a pain in the rear so yes this bug does need to be fixed.
I payed good credits for that Salvage Insurance and now I have to avoid using it; now that my friend is lame!
I payed good credits for that Salvage Insurance and now I have to avoid using it; now that my friend is lame!
I have encountered this as well. Flying in a Tiger and currently in a Panther I use salvage insurance all the time. Two times now my flaks stopped to hit anything. But it was always solved by either reloading the game or jumpn to another sector. I am however planning to install the MARS script so thi will hopefully be solved.
Intel Core i5 4590, 2 x 8GB DDR3 1600, MSI GTX 1060 Armor, Asus H97 Pro, Asus Xonar DG, Crucial MX100 128GB SSD + 1TB WD Caviar Blue, Seasonic S12G 550W, Corsair 550D, 22'' LG
Yes. Reload the game or worst case - completely restart X3 and reload the game.
Salvage Instructions do evil things with Flak.
Salvage Instructions do evil things with Flak.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
The only way that seems to fix it 100 % is to save and completely restart X3.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
It would not work.
The Flak bug has been known and documented since Reunion.
The Flak bug has been known and documented since Reunion.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.