[SCRIPT] Gateless Jump Hotkey/Command Updated: 12/02/08

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apricotslice
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Post by apricotslice » Sun, 1. Feb 09, 03:48

Once again, filefront totally defeats me. Any chance you could email me the normal ecell v2 ?

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TERRAN-CONFLICTOR
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Post by TERRAN-CONFLICTOR » Wed, 11. Feb 09, 15:55

I've just ported the XTM Valhalla into my X3 TC game, will this mod help with the Gate crashing shunting i'm experiencing?

PaulP
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Post by PaulP » Sun, 1. Mar 09, 05:14

Hey, sorry for the late reply. I've been inactive for a while doing other things.

altaar & spacefueladdict,

Sure, you can use it. Modify as needed, just credit me :)


lastebil,

Any script could use it, but you would have to edit the part that makes them jump so that it references the script from this mod. I actually made the change to UTs once, I think I had to edit one of the default moveto or goto or something scripts - that was 2 months ago and I forget the specifics. I didn't keep the change because it was so horribly overpowered though, haha. The ships were popping in and out of sectors like crazy. When you're OOS the ship will literally jump directly on top of the station and dock instantly. The only thing slowing it down was finding the next deal, the second it found something it would jump, buy, jump, sell. One UT like that could probably handle trading over the whole universe. You could modify it to not move them to position if you wanted to balance it, though - that way they could jump to terran sectors without instant docking.

All this script really does is use the standard jump system with the sector as a target instead of the gate, then move you to the x,y,z of the target as soon as you're there. The same way it works when you jump to systems outside the gate network like Khaak sectors.

apricotslice,

-edit- Nevermind, I'll email it to you now. I forgot this forum had an email button haha.

TERRAN-CONFLICTOR,

The way it works is it jumps you to the center of the area (the same way jumping to Aldrin works) then moves you to the location targeted. It shouldn't cause any gate collisions - since you won't be warping to gates at all when using it. Such a big ship may have problems with the in-sector collision prevention thing that the move command uses, though. It won't kill you or anything, but I've noticed it to be a bit too sensitive when it comes to big stations and possibly big ships - so it might dump you a long way from your target position, which can be a PITA on a slow ship.

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F.A.B.
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Post by F.A.B. » Fri, 10. Jul 09, 18:53

hi paul,

hope you're still active.

i translated your script into german - at first just for own use, but decided then to share it. so feel free to add it! :)
best,
F.A.B.

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Draesk
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Post by Draesk » Wed, 2. Sep 09, 18:05

Hi there,

I'm wondering if you could help me with a little modification to this script (the 1x version). It would appear that NPC ships have the ability to jump around pretty much instantly. Having to wait for the thing to charge to 100% when they can pop about as they please is incredibly frustrating. I would like a way of removing this delay completely. A "jump to target" hotkey would be nice too. I'm not asking you to cater to my every whim here, I'd be quite happy with just some pointers on how to achieve this on my own - though my programming abilities are somewhat limited (systems/networking guy itt).

Thanks. :)

Kieroshark
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Post by Kieroshark » Fri, 22. Jan 10, 20:23

Thank you for the Mod. :)

And a special thank you for NOT putting sounds in.
There was another mod similar to this one I tried to get the same effect, but every time I jumped I had to listen to this horrible audio file.

So thank you for keeping me sane. :lol:

AsterXiphos
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Post by AsterXiphos » Mon, 9. May 11, 21:38

Drop.io is no longer up. Anyone have this somewhere they can upload it?
And after hundreds of years of evolution, the common housefly still doesn't know that the big, solid, clear thing is a window . . .

NeverSnake
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Post by NeverSnake » Tue, 20. Dec 11, 15:36

This is my favourite gateless jumpdrive, I've re-uploaded it here: http://www.mediafire.com/?fr2wktc44x4i0q0
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vezex
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Post by vezex » Fri, 6. Apr 12, 15:30

I hate to bump an old thread, but i don't suppose anyone has a new download link for this? All of the others are dead :(

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DrBullwinkle
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Post by DrBullwinkle » Sat, 7. Apr 12, 04:53

This is one of my favorite jumpdrive scripts. I put it on the X3 Google Code site. Hopefully that will prevent dead links anytime soon.

Gateless Jumpdrive v.2


Edit: Adjusted url to make a direct link to the file in question. X2-Illuminatus

vezex
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Post by vezex » Sat, 7. Apr 12, 14:18

DrBullwinkle wrote:This is one of my favorite jumpdrive scripts. I put it on the X3 Google Code site. Hopefully that will prevent dead links anytime soon.

Gateless Jumpdrive v.2
Thank you :)

fiby
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Post by fiby » Sun, 18. May 14, 23:26

Hi all, Does this mod work with codea?

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Post by Kontaro » Sun, 22. Apr 18, 20:48

Is the version on mediafire the x2 or x1 ecell version? I wanted the x1 cause I mainly plan on using this with the valhalla and aran, which are the two that need it the most (valhalla cause beacons are hard to get, and aran cause it has no engines...)

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X2-Illuminatus
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Post by X2-Illuminatus » Sun, 22. Apr 18, 21:01

The mediafire.com link provided by NeverSnake does not seem to work anymore. From DrBullwinkle's google code link you get the x1 version, though.
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Kontaro
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Post by Kontaro » Sun, 22. Apr 18, 21:55

Thanks, and my bad, I meant the one posted by Bullwinkle, thanks! Now I can be safe in the knowledge that I got the version I wanted... Like I said, mostly gonna be using this on the ships that can't, or shouldn't use jumping to gates, the Aran, due to it being so slow that it takes forever to get anywhere, and the Valhalla, as it can't use anything but jump beacons anyway... but won't feel as 'cheaty' to me as an ecellless version(even if there is one that makes ya pay credits as if ya bought the ecells

Kontaro
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Post by Kontaro » Mon, 23. Apr 18, 02:54

After testing, I've discovered that this does NOT work with the Valhalla, probably because it basicly activates the jump drive to the target spot...so if you target a system without a jump beacon, valhalla just pops into a different place in the system it is already in....which is a pity, oh well, could still jump one around with an aran....

Fadragnir
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Re: [SCRIPT] Gateless Jump Hotkey/Command Updated: 12/02/08

Post by Fadragnir » Sat, 6. Apr 19, 12:29

It doesn't work if jumpdrive is built in (i.e. kha'ak corvette)

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