tomahawks missiles are cool "update"

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sillls
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tomahawks missiles are cool "update"

Post by sillls » Thu, 27. Nov 08, 00:55

Op one further testing of the tomahawks missile. I find that ships with rear turrets can be and sometimes are very good at knocking out missiles. :shock: I find that the best ways to deal with this is to get into there flight path in front of were they are headed. So that the enemy's is headed strait for you. You could use something to get them to chase you. Lunch your missiles and they should (but not all ways) hit them head on :D , the end. Don't you just love good endings. :lol:

Dave500
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Post by Dave500 » Thu, 27. Nov 08, 01:12

I find that spamming said turrets with mosquito or other cheap missiles launched continuously from my Heavy Centaur keeps them busy, thus reducing the risk of losing one of those precious babies :D .

Edit: typo
Last edited by Dave500 on Thu, 27. Nov 08, 01:32, edited 1 time in total.

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Chealec
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Post by Chealec » Thu, 27. Nov 08, 01:21

I take the more is more approach and just keep using the "missile barrage" command... 8 tomahawks at once - some _will_ get through.

It's about as subtle as a two-tonne hammer but well... :D
[ external image ]

... old skool

Lancefighter
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Post by Lancefighter » Thu, 27. Nov 08, 01:38

Ohh.. M8 threads.
I love these :D

My shiny m8 has died more often to a missile getting hit as it was launched than to hostile fire.

My shiny m8 gives surfing K's a new meaning :D (+ a lightshow)

I have expended over 500 tomahawks missiles at hostile xenon targets, randing from L's to K's.

I do need some escorts with diversion missiles though, at the moment I only have me and my trusty cerb... we work well as a team though.

sillls
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Post by sillls » Fri, 28. Nov 08, 02:03

Joined: 19 Dec 2004
Posts: 1796 on topic




--------------------------------------------------------------------------------

Ohh.. M8 threads.
I love these

My shiny m8 has died more often to a missile getting hit as it was launched than to hostile fire.

My shiny m8 gives surfing K's a new meaning (+ a lightshow)

I have expended over 500 tomahawks missiles at hostile xenon targets, randing from L's to K's.

I do need some escorts with diversion missiles though, at the moment I only have me and my trusty cerb... we work well as a team though.
...................................................................................................
Dude the missils have a 42km range. Let me put it to you this way, if you can see the targets hull, your too close. If they are shooting at you. Your way too close. Most Xenon don't have rear turrents. If you fire far away... :roll:
So they won't even know what hit them !:twisted:

Lancefighter
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Post by Lancefighter » Fri, 28. Nov 08, 02:13

but... I like dogfighting in a glass cannon >.> the thrill of lining up the missile shot on that P...

But really, most missiles are shot while a few hundred meters from the hull of a K. The problem is, the turrets will shoot down all of your missiles unless they are distracted... mars goblins help, but they arent perfect.

If i get close enough, I can make every missile count... And you need a dozen or more to get through their shields, plus one or two more for hull.

Most of the time, granted, the combat is mainly me shooting missiles at P's (thankfully, they only need one missile each \o/ ) while they are at 20km or so.

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Brooder
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Post by Brooder » Fri, 28. Nov 08, 07:01

I use a different approach to make my missiles hit. I fire the missiles just outside of enemy firing range once no more shots are headed my way and then I slide away from the missile while approaching the targeted ship guns blazing. Usually, the ship notices me before the missiles and tries to hit me in vain while the missile rams into its side.

Lancefighter
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Post by Lancefighter » Fri, 28. Nov 08, 08:35

m8s (The only ships that can carry tomahawks) dont have frontal guns. ...

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