[REQ] Camouflage Device and Navigation Override Software for TC

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aXeL_UK
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[REQ] Camouflage Device and Navigation Override Software for TC

Post by aXeL_UK » Sun, 30. Nov 08, 12:40

We had these for Reunion - Anyone doing this for TC?

I always hate it when transports go, "Hey look there's a Xenon J, ooh and he's putting on a light show for me, that's nic.....AAAAAAARRRRGGGGHHHH!!!"

And it's never the empty transport we just bought oh nooo, it's our fully fitted Mercury Super Transport that we just spent ALL DAY filling with weapons, having just taken a 'sick' day from the office to do this.

How many of you have reloaded your saved game, gone to your transport and shot him to death yourself, all the while chanting, "You dumb f*bleep*g moron", praying that the pilot bails so you can spray him with plasma or put him in the cargo hold so you at least might make some money at the slave market :twisted:

....ahhh feel better now, thanks for listening. So back to my original question. Anyone porting/dev'ing these for TC?

Chavve84
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Post by Chavve84 » Fri, 13. Feb 09, 19:54

I am also interrested in this for Pirate activites, should be hard to get and very expensive imo.

Edit: The Navigation override is to use on hostile ships so they can't escape by jumping?

semiliterate
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Post by semiliterate » Fri, 13. Feb 09, 21:28

i take it the camouflage device ware in game doesn't do anything?

pelador
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Post by pelador » Fri, 13. Feb 09, 22:07

Yeah, sounds interesting.

But for those of us new to X games could you perhaps detail a little bit how they would operate? (Or I suppose provide the link(s)?)

Chavve84
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Post by Chavve84 » Fri, 13. Feb 09, 23:35

Had a couple of drinks so this might be a little schetchy

The way I want to use it is once they are "on" u can't be found by conventional methods but a new ware that should provide counterbalance could detect u, this counter ware should be able to fit into medium ships and larger but require energy consumation

the camoflague should drain energy aswell so no idea to run through a sector full of cops and put your ass on the window and go na na na na lol

The reason I dugg up this thread was to give life to the Marine Boarding script idea. Having to come up close to a hostile station, hack it, dock and deply marines.

altough
i take it the camouflage device ware in game doesn't do anything?


If there is allready one in game please disregard this noob, I was under the impression since someone mentioned a script for this that it didn't exist in game.

semiliterate
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Post by semiliterate » Sat, 14. Feb 09, 01:16

the ware is, but i've no idea if it actually does anything...

Chavve84
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Post by Chavve84 » Sat, 14. Feb 09, 19:08

Did some research and found out it is in the game but has no code.
Left in the game by lazy programmers since x2 they say lol.

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Spectre01
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Post by Spectre01 » Sat, 14. Feb 09, 20:37

If you use cycrow's cheat package, you can see that when you adding eq to your ship, there's a "Camouflage Device". But it does nothing as far as I know. Must be leftover part from previous X game.

aXeL_UK
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For those who've not used them previously..

Post by aXeL_UK » Mon, 16. Feb 09, 21:44

Put simply:

1) Cam. Device makes your ship appear as a friendly to your enemies once they get within a certain range, however if there's enough of them it can fail.

2) NOS is something you fit to your valuable ships such as freighters which will then deliberately avoid enemy ships, battles and run to the nearest station if pursued. It was the only reason I bothered with freighters in X3. Before that they were always getting themselves fragged unless they had huge escorts or just me watching them constantly.

Chavve84
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Post by Chavve84 » Tue, 17. Feb 09, 21:19

The first idea is good, is it usable against stations?

Reason I ask is that I found the boarding the station plugin I wanted to combine with this in the first place :)

The second idea totally neglects the reason why I wanna be camoflagued in the first place tho.

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