Galaxy Editor And Maps
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- Thufir Hawar
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- X2-Illuminatus
- Moderator (Deutsch)
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1. I'm not sure, if I understand your question, but I guess it's about performance? If so, the amount of planets shouldn't have any noticeable impact on the general game performance.
2. Sure, there are already sectors in the Vanilla game that have more than one planet.
2. Sure, there are already sectors in the Vanilla game that have more than one planet.
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- Thufir Hawar
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- X2-Illuminatus
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More sectors usually mean also more ships and stations or in general more objects that scripts can run on. The more scripts have to be run on objects in the universe, the worse the performance ingame is. So yes, there is a relation between more sectors and worse performance, but no, it's not (or only rarely) related to the amount of planets and suns.Thufir Hawar wrote:I read on a topic someone who was complaining about that and was making a link with the number of sectors. I didn't know if he was right or not.
Yes, that's also possible. For example Akeela's Beacon has four suns.Thufir Hawar wrote:And is it also possible two have two sun/stars ?
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- Thufir Hawar
- Posts: 37
- Joined: Thu, 8. Dec 11, 22:58
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- Joined: Sat, 3. May 14, 14:49
... ships R not created by the map, they will be created by the "jobs"-file
... if you R starting a custom game start, then you habe to create a custon "jobs"-file (afaik)
... if you R starting a custom game start, then you habe to create a custon "jobs"-file (afaik)
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
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- Joined: Sat, 3. May 14, 14:49
... yepp !!TerranJupiter wrote:So i create a jobs file in a folder named "types" in the root menue like the maps file i created for my custom maps?
install-dir.\types\jobs.{galaxyname}.txt
install-dir.\types\jobswings.{galaxyname}.txt
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
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- Posts: 18
- Joined: Sat, 3. May 14, 14:49
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- Posts: 18
- Joined: Sat, 3. May 14, 14:49
Ok im still doing this wrong i go in to X3 Terran comflict then scrol down to types click types and create new folder called jobs what do i do now?JSDD wrote:... yepp !!TerranJupiter wrote:So i create a jobs file in a folder named "types" in the root menue like the maps file i created for my custom maps?
install-dir.\types\jobs.{galaxyname}.txt
install-dir.\types\jobswings.{galaxyname}.txt
... U have to take a look into the .cat/.dat-files ^^
... the "jobs"-file & "jobwings"-file R text-files, not folders !!
... install X3Ediror2 (doubleshadow)
... open the latest .cat/.dat-file and extract the jobs-file (which is a folder named types) to (e.g.) your desktop
... now create a folder "types" in Ur install-dir.
... paste those extracted jobs/jobwings-files in there
... thaZ it
// i´m also editing my x3_universe ATM but i´m overwriting the existing X3_universe-map so i don´t have to care about these kind of things ^^
... the "jobs"-file & "jobwings"-file R text-files, not folders !!
... install X3Ediror2 (doubleshadow)
... open the latest .cat/.dat-file and extract the jobs-file (which is a folder named types) to (e.g.) your desktop
... now create a folder "types" in Ur install-dir.
... paste those extracted jobs/jobwings-files in there
... thaZ it
// i´m also editing my x3_universe ATM but i´m overwriting the existing X3_universe-map so i don´t have to care about these kind of things ^^
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
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- Posts: 18
- Joined: Sat, 3. May 14, 14:49
Im starting to feal really dence now but i click to download X3Editor2 and then had to download ilivid to get the Editor ecept i can't fined the x3editor anywhere do i need cyros plugin manager or am i missing something else because i can't get it to read the Cat/Dat files or do i have to get premium account to do this?JSDD wrote:... U have to take a look into the .cat/.dat-files ^^
... the "jobs"-file & "jobwings"-file R text-files, not folders !!
... install X3Ediror2 (doubleshadow)
... open the latest .cat/.dat-file and extract the jobs-file (which is a folder named types) to (e.g.) your desktop
... now create a folder "types" in Ur install-dir.
... paste those extracted jobs/jobwings-files in there
... thaZ it
// i´m also editing my x3_universe ATM but i´m overwriting the existing X3_universe-map so i don´t have to care about these kind of things ^^
X3Editor2:
... to browse through the .cat/.dat-files click on "Plugin" --> "Cat Manager"
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
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- Posts: 18
- Joined: Sat, 3. May 14, 14:49
I belive i followed everything but i still can not get it to work.
I create a new map and call it Milkyway edit sector 17-7 next to waistlands put in sol background and planet 133 and 44 inside the ring with 2 smaller moons tolook like they are causing the destortion in the ring and then take out all the Argon stations so i can plance my Headquarters there. I also recreate the Earth Sector so you don't get blown up take out taurus and ring station and add Millitary base and shipyard with stations and ATF ships.
I then make a Types file in Install folder like i did the maps folder i fire up X3 Editor 2 exrtact the Jobs file and Job Wings file to desctop and then move those files into the types folder i made then i fire up X3TC go to my galaxy all i get is the flight school buster and pirate ships. Do you know where i might be going wrong?
Sorry for being a pain.
I create a new map and call it Milkyway edit sector 17-7 next to waistlands put in sol background and planet 133 and 44 inside the ring with 2 smaller moons tolook like they are causing the destortion in the ring and then take out all the Argon stations so i can plance my Headquarters there. I also recreate the Earth Sector so you don't get blown up take out taurus and ring station and add Millitary base and shipyard with stations and ATF ships.
I then make a Types file in Install folder like i did the maps folder i fire up X3 Editor 2 exrtact the Jobs file and Job Wings file to desctop and then move those files into the types folder i made then i fire up X3TC go to my galaxy all i get is the flight school buster and pirate ships. Do you know where i might be going wrong?
Sorry for being a pain.
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- Posts: 18
- Joined: Sat, 3. May 14, 14:49