[TC] Which one to use? CFA or FAA?
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Which one to use? CFA or FAA?
Cluster Flak Array or Flak Artillery Array?
i dont know which to use if the turret can use both of them.
anyone have personal prefrences or know for a fact one is better than the other?
or should i just load them both up lol...
i dont know which to use if the turret can use both of them.
anyone have personal prefrences or know for a fact one is better than the other?
or should i just load them both up lol...
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Actually, they're broken and will randomly stop doing damage. I don't know if cluster flaks suffer from the same problem though.Painman wrote:Cluster FLAKs can cause Friendly Fire incidents, so I stick to normal FLAKs... they work just fine.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
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The problem shows up if you were using the Salvage Insurance while the FLAKs were firing. The problem's been around since X3R. Just jump out and they should work again.NeverSnake wrote:Actually, they're broken and will randomly stop doing damage. I don't know if cluster flaks suffer from the same problem though.Painman wrote:Cluster FLAKs can cause Friendly Fire incidents, so I stick to normal FLAKs... they work just fine.
Provided that the laws of mathematics are
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.
Albert Einstein
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.
Albert Einstein
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Nope, it happened to me yesterday just after I'd bought my first flak-equipped M7. I hadn't saved since the last autosave so it wasn't salvage insurance and jumping out of the sector and back in didn't fix them.cezarip wrote:The problem shows up if you were using the Salvage Insurance while the FLAKs were firing. The problem's been around since X3R. Just jump out and they should work again.NeverSnake wrote:Actually, they're broken and will randomly stop doing damage. I don't know if cluster flaks suffer from the same problem though.Painman wrote:Cluster FLAKs can cause Friendly Fire incidents, so I stick to normal FLAKs... they work just fine.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
How about save+quit+exit game. Then launch the game and see if they work again.NeverSnake wrote:Nope, it happened to me yesterday just after I'd bought my first flak-equipped M7. I hadn't saved since the last autosave so it wasn't salvage insurance and jumping out of the sector and back in didn't fix them.cezarip wrote:The problem shows up if you were using the Salvage Insurance while the FLAKs were firing. The problem's been around since X3R. Just jump out and they should work again.NeverSnake wrote:Actually, they're broken and will randomly stop doing damage. I don't know if cluster flaks suffer from the same problem though.Painman wrote:Cluster FLAKs can cause Friendly Fire incidents, so I stick to normal FLAKs... they work just fine.
Provided that the laws of mathematics are
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.
Albert Einstein
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.
Albert Einstein
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- Joined: Thu, 9. Oct 03, 20:44
I tried that as well but that didn't work either (although I did use salvage insurance to save rather than docking). What eventually fixed it was switching to one of my docked ships (the broken flaks were fitted to a Panther)cezarip wrote:How about save+quit+exit game. Then launch the game and see if they work again.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
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I find Cluster flaks to actually be quite handy,
Great for the Boreas where ships have a habbit of all gathering tightly round the back (and of course your back slots all have PPC's )
They seem to be able to muller a few targets at once, and if they hit a target 'dead' on, all the AOE damage is focused on that target ... I've seen a raye of 4, 1 hit a M3, and they seem to have made alot of ships bail
but yer, they bug alot!
Great for the Boreas where ships have a habbit of all gathering tightly round the back (and of course your back slots all have PPC's )
They seem to be able to muller a few targets at once, and if they hit a target 'dead' on, all the AOE damage is focused on that target ... I've seen a raye of 4, 1 hit a M3, and they seem to have made alot of ships bail
but yer, they bug alot!