Good wingman for a Mamba Raider?
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Good wingman for a Mamba Raider?
Planning on grabbing a wingman for my Mamba or hopping in a new ship to lead a group, she's alright when it comes to taking on most fighters but struggles against fast ships / groups. Generally caught from behind by the fast ships when takeing on the big ships or vice versa. Pottering along the storyline atm (X3:R) and pretty skint (~5Mill). Any suggestions on good InSystem wingmen to protect me?
Never had them before, always rolled up my sleeves and held on tightly to the strafe buttons as i solo'd everything but this start i'm thinking of putting together a few ships to take on my enemys. What i was wondering was how profitable they are, whether the AI is a help or a hinderance.
I have played around with a Falcon with 2 buster wingmen, they where alright against a normal pirate patrol. Up against Xenon L's / M's / LX's in my mamba at this stage and finding myself running off with plasma burning my arse as i try to find something big, prefrably with equelly big weapons , to hide behind.
Personal experiences and thoughts for 1/2 wingmen? Which ships compliment each other, which the AI use best etc. [/spoiler]
Never had them before, always rolled up my sleeves and held on tightly to the strafe buttons as i solo'd everything but this start i'm thinking of putting together a few ships to take on my enemys. What i was wondering was how profitable they are, whether the AI is a help or a hinderance.
I have played around with a Falcon with 2 buster wingmen, they where alright against a normal pirate patrol. Up against Xenon L's / M's / LX's in my mamba at this stage and finding myself running off with plasma burning my arse as i try to find something big, prefrably with equelly big weapons , to hide behind.
Personal experiences and thoughts for 1/2 wingmen? Which ships compliment each other, which the AI use best etc. [/spoiler]
I'll try that. Useing aHepts + Apac turret, how many MD's should i take? I have Cycrow's MD ammunition generator script installed so that should help some.crawlerw wrote:1. Grap some mass drivers for the Mamba
2. find a couple of fast M5's there role is harazment not killing dont need to be expensive
The M5's certainly seem a good idea. Currently looking through the lists to find the perfect match for me, would anyone mind nameing the best one to save an eejit's brain from over-heating?
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Best distraction wingman IMHO Yaki Raijin (M5) armed with 4*AIRE and some wasp missiles (you can use Group command keys, so they will launch wasps when you order them - wasps will confuse turrets!)
These crazy yaki ships have 3*25MJ shielding, pretty cool for an M5!
Only problem with them: you have to cap them, and they're pretty hard to cap...
These crazy yaki ships have 3*25MJ shielding, pretty cool for an M5!
Only problem with them: you have to cap them, and they're pretty hard to cap...
I used the Mamba Raider long ago in X3R Vanilla as player ship (did countless XI in it ) .Anach wrote:Useing aHepts + Apac turret, how many MD's should i take? I have Cycrow's MD ammunition generator script installed so that should help some.
The main problem of the MR is the low weapon energy and the rather slow recharge rate. You must therefore take care of energy drain.
That's why I recommend to put an MD in your rear turret. It will kill the missiles even if your energy is down to 0 - essential for surviving dog fights.
If MD ammunition is not an issue you can equip four of your front lasers with MDs too, two alpha-HEPTs and two beta-PBEs.
With such a setup you can attack an LX full frontal, turn over and switch to the aHEPTs (for capping) or aHEPTs plus MDs (for killing). No fighter and/or M6 will be a real challenge.
[btw: In X3R the Xenon or pirate patrols hardly ever used PBEs. XTM changed that (and it was for the first time WOW! when I was torn into pieces even without knowing what is happening ) and X3TC collects some nice M3-fighting thanks to the aggressive design of the Xenon M4 and M3]