[TC] Home of Light is best location for PHQ?
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Home of Light is best location for PHQ?
I've got the PHQ and i was tinking to put it in home of light, beacause there are jumpdrives, marines and EQ docks and SPP are only 1 jump far.
I don't want to build complex or factory: only a base for my fleet.
There is another sector better than HoL?
I don't want to build complex or factory: only a base for my fleet.
There is another sector better than HoL?
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Home of light is laggy since it's got a corporation HQ in it though, I'd suggest either Light of Heart or Ianamus Zura as they're easy to jump to as well as being central so you save on energy cells
EDIT: And home of light has no patrolling M2 either.
EDIT: And home of light has no patrolling M2 either.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
I have put mine in Asteroid belt this seems to be a good spot for anything to do with computers, and I get trade from all the races
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And that'll get into fights with the local argons, and if you're in sector one of your ships may get hit by stray bullets.Ozman202 wrote:Might just be me but in my X3:TC game Paranid M2's pass through it once in a while
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
Dead end unknown sector. Then tie it to the hub so it can be everywhere, and nowhere, at the same time.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
Personal favorite (came from a suggestion elsewhere on the board):
Find an unknown sector with two gates (preferably EW or NS configuration as opposed to ES etc).
Using the hub, grab each gate. This will tie up four gates in the hub system, but it's worth it.
All ships that would usually pass through the unknown sector now take the shortest path which is now through the hub sector. As an example, using the sector east of Montelaar, which has two 'roids at 50+ yield (one ore, one silicon) and all I've seen since linking the gates is one passenger transport and one khaak cluster (which took thirty seconds to clear). The rest of the time, it's one quiet sector nott too far from the center, and with the hub with one free gate to move where I want, it's fairly "mobile" as well...
Find an unknown sector with two gates (preferably EW or NS configuration as opposed to ES etc).
Using the hub, grab each gate. This will tie up four gates in the hub system, but it's worth it.
All ships that would usually pass through the unknown sector now take the shortest path which is now through the hub sector. As an example, using the sector east of Montelaar, which has two 'roids at 50+ yield (one ore, one silicon) and all I've seen since linking the gates is one passenger transport and one khaak cluster (which took thirty seconds to clear). The rest of the time, it's one quiet sector nott too far from the center, and with the hub with one free gate to move where I want, it's fairly "mobile" as well...
yeah sounds good BUT Astoroid belt has 3 roids +50 yield 1 ore and 2 siliconKhromm wrote:Personal favorite (came from a suggestion elsewhere on the board):
Find an unknown sector with two gates (preferably EW or NS configuration as opposed to ES etc).
Using the hub, grab each gate. This will tie up four gates in the hub system, but it's worth it.
All ships that would usually pass through the unknown sector now take the shortest path which is now through the hub sector. As an example, using the sector east of Montelaar, which has two 'roids at 50+ yield (one ore, one silicon) and all I've seen since linking the gates is one passenger transport and one khaak cluster (which took thirty seconds to clear). The rest of the time, it's one quiet sector nott too far from the center, and with the hub with one free gate to move where I want, it's fairly "mobile" as well...
Star Trek Phase II watch new episodes now at
http://www.startreknewvoyages.com
My computer is fast very very fast
Follow me on Twitter @Formula1Dragon
http://www.startreknewvoyages.com
My computer is fast very very fast
Follow me on Twitter @Formula1Dragon