Combat rewards - Patrol and XI
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Combat rewards - Patrol and XI
Anyone else notice a massive drop in rewards for M1/M2/M6 kills? Earlier today I was getting something like 7-8 million for an M2 and now I'm only getting 700k or so. I was getting those high rewards even after I installed 1.3 as that was the first thing I thought it might be. I've tried several missions now and get the same kinds of results but it wasn't like this yesterday or earlier today.
Anyone else seen this or might know what it is?
Anyone else seen this or might know what it is?
Windows 7 Pro x64, Intel i7 975, 12GB Corsair Dominator, Asus P6T6 WS Revolution, C.Labs X-Fi Fatal1ty, EVGA Nvidia 3GB 780 Ti, 2x 240GB Intel 520 SSD
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It seems that they are unable to actually find a happy medium. If trading didn't suck so badly for reward vs. time invested, people wouldn't have complained so much.
Well... yes, this is the internet, they probably would.
Many folks have stated that with the reduced kill rewards it has increased the difficulty. What it's actually done is increased the time doing something repeatitive. We're back to killing a destroyer MIGHT buy a single gun.
In another couple of patches they might find a relative balance.
Well... yes, this is the internet, they probably would.
Many folks have stated that with the reduced kill rewards it has increased the difficulty. What it's actually done is increased the time doing something repeatitive. We're back to killing a destroyer MIGHT buy a single gun.
In another couple of patches they might find a relative balance.
Last edited by Derakarsis on Wed, 24. Dec 08, 01:12, edited 1 time in total.
I can't emphasise this more. Plus, I've always found trading a bit monotonous anyway.Derakarsis wrote:It seems that they are unable to actually find a happy medium. If trading didn't suck so badly for reward vs. time invested, people wouldn't have complained so much.
And no, don't anyone tell me to go to the S&M forum, for now I want to keep my game Vanilla...
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I'm unhappy about that to, because I liked to use supporting ships in battle. With the reduced payout I'm afraid to lose a single M3 so this game has become a "single player game" for me again... regarding the patrol missions. I usually play "no-reload" games and it really hurts so bad now to lose a M2, so I will keep it in my home sector just to look at when I'm bored.
At least I can play fleet commander with those station defense mission as these payouts aren't nerfed yet.
At least I can play fleet commander with those station defense mission as these payouts aren't nerfed yet.
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From what I've heard (Heresay only) some of the station build missions have really gone up in price reward. Might be worth checking out- after all, before the patch no one can honestly tell you they looked at missions without the red crosshairs as a way of gaining actual cash.
Potential positive diversification!
Potential positive diversification!
I already do Station Building missions, they're nice while I'm doing some exploring... But arguably they're more unbalanced than the combat missions!
Buillding a 200K factory for a reward of (in one circumstance) 20mill?!
Nice, easy money, but even so! You can't possibly call the combat missions unbalanced (which require some form of player input other than console commands) if you were to rely on these as stable income.
I'm not complaining per se about this... Like I say, I already use them. But the double standards here are crazy.
Buillding a 200K factory for a reward of (in one circumstance) 20mill?!
Nice, easy money, but even so! You can't possibly call the combat missions unbalanced (which require some form of player input other than console commands) if you were to rely on these as stable income.
I'm not complaining per se about this... Like I say, I already use them. But the double standards here are crazy.
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I think the bottom line is, Missions were kinda slapped onto the game without due regard and rebalance to the overall economy. Now, obviously I personally didn't sit in on the board room meeting when they decided to add them, but I think the results speak for themselves.
Missions are great, an excellent idea, one that made X a much more engaging experience for me. They breathe a little more life into the game.
Its clear that egosoft is attempting to bring them into balance with the rest of the game, they're just having to do it incrementally based on what is essentially community beta testing.
Missions are great, an excellent idea, one that made X a much more engaging experience for me. They breathe a little more life into the game.
Its clear that egosoft is attempting to bring them into balance with the rest of the game, they're just having to do it incrementally based on what is essentially community beta testing.
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A good incentive to start capturing some ships to sell maybe?JFJohnny5 wrote:I don't feel combat should fully fund my efforts, but considering the next combat rank almost requires a M2... It makes it very difficult to run a game based on combat.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
Honestly, with the recent nerf, invasion missions have gone back to being a tedious single player/ship event which you plow through for quite some time. The new rewards make it prohibitive for a player with just a couple game days to risk losing a 2/3 million m3 just to kill off 10 or so m6s whose rewards don't even cover the cost. Let alone engage the entire player fleet and risk staggering losses, if you consider the player doesn't even get paid for their kills.
They nerfed the missions beyond reason imho.
b1rd
They nerfed the missions beyond reason imho.
b1rd
I don’t think it’s fair to expect the developers to guess with each patch what is considered acceptable by the majority. Perhaps the best way to do this would be to post some form of poll or just a thread where people post a price list for kills in a mission, then someone could do some statistical analysis on all the suggestions.
The patch is good news who like to work a little bit at their game sessions, its bad news for people who like to play casually and enjoy the easy accessibility of making lots of money in a short amount of time. Personally, I think they are on the right track. X has always been a niche game designed to actually challenge the player with depth and encouragement of ingenuity, and with overcoming challenge the rewards are so much more fun. It adds to the collective feeling that everything in the game carries some "weight" so to speak. I would hate to see Egosoft cater to the add kiddies by hand feeding people everything the game has to offer in matter of a couple of hours. That formula has been done, done and done way too much.
That being said I do agree that balancing needs some serious work still. They need to either kick up rewards up a little bit or allow your fleet ships to collect the bounty - make the risk of combat and losing assets worth it- as others have said. They also need to balance out the other remaining mission types as well. No single 10 minute mission type should make you tens of millions imo.
So please Egosoft, continue to refine your game but don't dumb it down for a mainstream audience. You know what kind of fanbase you keep .
That being said I do agree that balancing needs some serious work still. They need to either kick up rewards up a little bit or allow your fleet ships to collect the bounty - make the risk of combat and losing assets worth it- as others have said. They also need to balance out the other remaining mission types as well. No single 10 minute mission type should make you tens of millions imo.
So please Egosoft, continue to refine your game but don't dumb it down for a mainstream audience. You know what kind of fanbase you keep .
Last edited by Jambro on Wed, 24. Dec 08, 03:38, edited 1 time in total.
The thing is, the game as it is now takes an extreme investment of time from someone who only has a few hours a week to play. Not to mention that only those with very heavy revenue sources, large numbers of stations and time invested, will ever get to see serious fleet action. And even then, only on a whim and at a enormous expense of in-game credits and playing time. (if you don't want to afk SETA through the night, which really shouldn't be necessary)
This patch makes anything beyond a personal fully kitted M7 a toy. Rewards don't even make up for the missiles one could use to speed the missions up.
It brakes the game for anyone who's main interest is fighting.
b1rd
This patch makes anything beyond a personal fully kitted M7 a toy. Rewards don't even make up for the missiles one could use to speed the missions up.
It brakes the game for anyone who's main interest is fighting.
b1rd
As I said in other posts I totally agree with you. The new reward ssytem breaks the combat side of the game. You can't complete the top-ranking patrol missions because you haven't earned enough money to buy yourself an M2 to face those Khaak M2's and M1's and fleets of M6's that rip your M6/7 apart within seconds and still, those will net a comical ammount. Combat gets boring if it's risky and without prize, mostly like X3R, where the only way to get a considerable fleet/empire was to SETA for nights or use cheats. No Fun.b1rd wrote:The thing is, the game as it is now takes an extreme investment of time from someone who only has a few hours a week to play. Not to mention that only those with very heavy revenue sources, large numbers of stations and time invested, will ever get to see serious fleet action. And even then, only on a whim and at a enormous expense of in-game credits and playing time. (if you don't want to afk SETA through the night, which really shouldn't be necessary)
This patch makes anything beyond a personal fully kitted M7 a toy. Rewards don't even make up for the missiles one could use to speed the missions up.
It brakes the game for anyone who's main interest is fighting.
b1rd
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I agree that the hallmark of the X-Series is its level of depth and complexity. I agree that effort, brainpower, and a little elbow grease should be required to attain reward.Jambro wrote:So please Egosoft, continue to refine your game but don't dumb it down for a mainstream audience. You know what kind of fanbase you keep .
What I don't agree with is the level and direction of some of the more recent changes. The fix this thread is refering to is overkill, and a misinterpretation of the overall issues associated with game balance. The fix, as it stands currently isn't a proportial fix. By overextending we simply push into needless tedium- Which isn't what the X-Series is about- We'll reserve that type of timesink for the Grind so commonly applied in the MMO world.
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Personally I think those complaining have just been spoiled by the recent cash-heavy missions. 700k for killing a K is damn good compared to X3:R where you got 10k.
Sure you could do the XI where you got 6m a K but they only appeared every 12 hours or so and you had to actually go looking for them. Missions these days you can generally find one or two in every sector you visit and you've got them on tap.
Sure you could do the XI where you got 6m a K but they only appeared every 12 hours or so and you had to actually go looking for them. Missions these days you can generally find one or two in every sector you visit and you've got them on tap.
This is the kicker. The main problem I had with huge payouts in combat mission isn't the payouts, but the frequency at which the player can take part in them. In Reunion, you would have to scour Trading Stations across the universe for the XI, but now you just putt around in your ship of choice, comming every station with the symbol until you find what you want.NUKLEAR-SLUG wrote:Personally I think those complaining have just been spoiled by the recent cash-heavy missions. 700k for killing a K is damn good compared to X3:R where you got 10k.
Sure you could do the XI where you got 6m a K but they only appeared every 12 hours or so and you had to actually go looking for them. Missions these days you can generally find one or two in every sector you visit and you've got them on tap.
The change I propose, then is to add player owned ships to the total, not just player ships and wingmen. Give incentive to bring more heat to the fight instead of doing a mission for two hours fighting 8 Ps with your Venti.