[TC] got damn flaks...

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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fretti
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got damn flaks...

Post by fretti » Thu, 29. Jan 09, 23:38

I've got the legendary Flak bug wich makes the flaks fire at full range and miss the targets no matter what...

Anyone know too fix it?

Nyax
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Post by Nyax » Thu, 29. Jan 09, 23:43

Leave the sector.

Or reload a save game i think.
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WildAce
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Post by WildAce » Thu, 29. Jan 09, 23:45

use EBC's until its fixed?

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Post by kreep69 » Fri, 30. Jan 09, 06:06

Quit back to windows (or linux) and then load a save .. works every time.

EDIT: The problem happens usually when you save in the middle of a fight (usually when flak is firing) but doesn't always happen. If you keep this in mind and just save when its quiet you will limit this problem to being a rarity that is easily remedied.

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Dirk-Jan
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Post by Dirk-Jan » Fri, 30. Jan 09, 09:44

I thought that flaks always explode at max range
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Gazz
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Post by Gazz » Fri, 30. Jan 09, 10:18

No, they do that if they hit the target.

Unlike a regular laser, the flak hit causes zero damage.
1 frame after the hit, a 20m radius explosion is created which does the actual damage.

Now Clusterf**k are special because their massive AOE effect is indeed only created at max range
instead of where the target is.
Pretty fireworks, though.
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Post by lastebil » Fri, 30. Jan 09, 13:03

Flaks seem to suck in general to me, so I never use em :p

Just my 2 cents.

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Post by pjknibbs » Fri, 30. Jan 09, 13:30

lastebil wrote:Flaks seem to suck in general to me, so I never use em :p

Just my 2 cents.
You've not been using them properly if you've found they suck. There is no weapon in the game that will clear fighters faster than FLAK (apart from possibly PSG, but that's only because PSG can hit more than one ship at a time).

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supakillaii
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Post by supakillaii » Fri, 30. Jan 09, 14:18

SSC?

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Gazz
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Post by Gazz » Fri, 30. Jan 09, 15:07

SSC are Flak.
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Post by X-Warrior B AS » Fri, 30. Jan 09, 19:27

WildAce wrote:use EBC's until its fixed?
Tried that, and despite the apparently good stats, they seem unable to hit anything smaller than M6. Aiming is horrible...
But I'm keeping them onboard just in case my flaks decide to stop working again. Something's better than nothing at least.
Gazz wrote:SSC are Flak.
Aye, and I believe they suffer the same bug ? Haven't tried them myself yet though.

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Gazz
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Post by Gazz » Fri, 30. Jan 09, 19:30

Yep. "Flak" is defined by a certain flag in TLaser/TBullets and there are 3 such lasers in TC.
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Post by Wolf-R1 » Fri, 30. Jan 09, 19:32

X-Warrior B AS wrote:
WildAce wrote:use EBC's until its fixed?
Tried that, and despite the apparently good stats, they seem unable to hit anything smaller than M6. Aiming is horrible...
But I'm keeping them onboard just in case my flaks decide to stop working again. Something's better than nothing at least.
Gazz wrote:SSC are Flak.
Aye, and I believe they suffer the same bug ? Haven't tried them myself yet though.
Yes SSCs suffer as well. My game is off and on with no real reason as to why or when I'll see this 'feature'. :roll:

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Post by pjknibbs » Fri, 30. Jan 09, 19:46

X-Warrior B AS wrote: Tried that, and despite the apparently good stats, they seem unable to hit anything smaller than M6.
EBCs have faster speed of shot than HEPTs, but they also have a longer range, so automated turrets will tend to fire them long before they have a reasonable chance of hitting. You need to fire inside about 1.5km for good results.

fretti
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Post by fretti » Fri, 30. Jan 09, 20:03

well how is it about EBC's ammo? is it one shot = one cargo or 1 shot = a certain number before one cargo?

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Seathal
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Post by Seathal » Fri, 30. Jan 09, 20:11

Like all the ammo guns, each cargo haves a number of rounds (or shots) usually that's a considerble number, so no worries. 200 cargos of them should get you a LOT of shots.

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Post by NeverSnake » Fri, 30. Jan 09, 20:35

fretti wrote:well how is it about EBC's ammo? is it one shot = one cargo or 1 shot = a certain number before one cargo?
It's apparently 200 ammo per crate for all types of ammo, a crate can take up different amounts of cargo space though. EBC takes up 1, M/AM warheads take up 4 and Gauss Cannon ammunition takes up 25.
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fretti
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Post by fretti » Fri, 30. Jan 09, 21:11

ic, well i think i solved the Flak problem, atleast temporarly...

I just bought a PAC and equiped it and then all the flaks where working again.

no reload
no quit too windows

just equip a diffrent weapon.

too lose one flak just too be able too use the other is a acceptable loss, thou Egosoft should prio this

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Post by Dark Pony » Sat, 11. Apr 09, 22:30

fretti wrote:ic, well i think i solved the Flak problem, atleast temporarly...

I just bought a PAC and equiped it and then all the flaks where working again.

no reload
no quit too windows

just equip a diffrent weapon.

too lose one flak just too be able too use the other is a acceptable loss, thou Egosoft should prio this
Very nice! Thanks a lot for that. I just tried it and can confirm this works.
It is still a little annoying though, not being able to rely on your guns at all times.

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Post by StormMagi » Sun, 12. Apr 09, 03:41

I haven't had a problem with flak yet. Are there particular circumstances where there problems arise?
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