[TC] Ghoul missiles
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Ghoul missiles
Were they meant to be this crappy? The price is 33k/piece, 6,5k damage, less than 6km range and a breaathtaking speed of 44 m/s. Yep, 44 m/s. You can ourun them in your spacesuit.
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Re: Ghoul missiles
All of that is correct, except the 44m/s. It's supposed to be 440m/s. It's the Terran equivalent of the Flail Barrage (yes, it is swarm, which means you multiply the damage by .1muvwndr wrote:Were they meant to be this crappy? The price is 33k/piece, 6,5k damage, less than 6km range and a breaathtaking speed of 44 m/s. Yep, 44 m/s. You can ourun them in your spacesuit.
And if you don't believe me, compare the two (just treat the speed as 10x greater) and you'll notice that the Ghoul is just slightly better than the Flail, as most Terran tech is.
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I'd be willing to hazard a guess that the same thing has happened, never even noticed it in my game. They probably just left a 0 off the end. Only thing is, then the Hornet would have an effective range of 31.248km, while the Spectre would have a range of 57km. Again, this could just be the superior Terran tech, or maybe not everything is quite right.1muvwndr wrote:OK, that makes sense I hope they'll fix it in 2.0.
Another weird missile: the Spectre. It should be the Hornet's counterpart but it's range of 5,7km makes it good only for blasting roids. Again, it's a bug or it's meant to be like this?
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ghoul is fixed already, I found it VERY effective against fighters. problem is that my universe contains only one ghoul factory (in Venus sector) and after finishing the Aldrin plot the reward shipyard in TUS1 could not make the ghoul factory either. if the only remaining factory disappears I am out of ghouls, oh crap...
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