[TC] Q: Does destroying a Xenon shipyard matter? + respawn hell?

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Emre Yigit
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Q: Does destroying a Xenon shipyard matter? + respawn hell?

Post by Emre Yigit » Tue, 17. Feb 09, 09:47

There's a Xenon shipyard in X101. If I were to destroy it, would it affect the ability of the Xenon to build ships until the station respawned?
Last edited by Emre Yigit on Fri, 20. Feb 09, 08:53, edited 1 time in total.
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ivak
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Re: Q: Does destroying a Xenon shipyard matter?

Post by ivak » Tue, 17. Feb 09, 10:14

Emre Yigit wrote:There's a Xenon shipyard in X101. If I were to destroy it, would it affect the ability of the Xenon to build ships until the station respawned?
No, Xenon ships just spawn out of the thin air. But there'll be another interesting result - often they appear in different sectors and then cross half the universe to reach their homes.
Your ship Your Python was destroyed in sector Split Fire by Spacefly.

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Re: Q: Does destroying a Xenon shipyard matter?

Post by Kapakio » Tue, 17. Feb 09, 10:31

ivak wrote:
Emre Yigit wrote:There's a Xenon shipyard in X101. If I were to destroy it, would it affect the ability of the Xenon to build ships until the station respawned?
No, Xenon ships just spawn out of the thin air. But there'll be another interesting result - often they appear in different sectors and then cross half the universe to reach their homes.
Not entirely true. I've noticed that Q's seem to spawn out of thin air, but Js and Ks seems to come only from shipyards. I regularly clean up some xenon sectors, including their stations, and then the Ks and Js start migrating from other sector with a shipyard to repopulate the sector I cleaned.

Emre Yigit
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Post by Emre Yigit » Fri, 20. Feb 09, 09:00

More questions.

I cleaned out every* Xenon sector, leaving behind a powerful task force in each, composed of several M2s and M7s. They are generally able to fend off any attackers, but the numbers of these attackers are quite extraordinary.

Regular as clockwork, Qs do indeed appear "from thin air", but so do Ls, Ms, Ns, Ps (and all their variants) as well as Js and Ks. Now, I've destroyed every station and shipyard the Xenon have. Should I not breathe easier, instead of having swarms of messages telling me my ships are being attacked?

I have a funny feeling that all Xenon do indeed spawn spontaneously. I might have to retreat from their sectors for my peace of mind.



* 101, 347, 472, 534, 596, 597, 598, 627, 695 and 023. Am I missing any?
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ivak
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Post by ivak » Fri, 20. Feb 09, 10:18

Emre Yigit wrote:Regular as clockwork, Qs do indeed appear "from thin air", but so do Ls, Ms, Ns, Ps (and all their variants) as well as Js and Ks.
I know this, just didn't want to debate over it.
Emre Yigit wrote:Now, I've destroyed every station and shipyard the Xenon have. Should I not breathe easier, instead of having swarms of messages telling me my ships are being attacked?
In my opinion this is a heroic but futile attempt. I tried something alike in Reunion, but it was doomed to failure even then, with Reunion's lower respawn rate. I kept losing destroyers and finally decided to withdraw my forces and leave Xenon be.

In TC however you have another option to deal with them. IIRC it was proposed by GCU Gray Area and further developed by Nuclear Slug in his Squiddy tales. If you have access to the HUB, you can connect one of its gate sets to a certain sector and then reconnect it back to itself. The resulting loop will cut the link from that sector to the rest of the universe. I will leave the details to your imagination.
Emre Yigit wrote:* 101, 347, 472, 534, 596, 597, 598, 627, 695 and 023. Am I missing any?
I think you are not missing anything, but better check the map.
Your ship Your Python was destroyed in sector Split Fire by Spacefly.

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Post by Kapakio » Fri, 20. Feb 09, 10:31

ivak wrote:
Emre Yigit wrote:Regular as clockwork, Qs do indeed appear "from thin air", but so do Ls, Ms, Ns, Ps (and all their variants) as well as Js and Ks.
I know this, just didn't want to debate over it.
Well, sorry about that Ivak, I guess I never tested it so thoroughly as the OP :roll:

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Post by zazie » Fri, 20. Feb 09, 13:24

Emre Yigit wrote:I have a funny feeling that all Xenon do indeed spawn spontaneously. I might have to retreat from their sectors for my peace of mind.
At long term it is hardly possible to control every Xenon Sector. The X3-engine tends to create a defined number of items of a specific class (race-ships, tasks, stations) including a number of Xenon-ships. If you try to wipe out every Xenon sector, the engine will endlessly spawn new ships.

Therefore: choose a limited number of Xenon (or Pirate or ...-Sectors) to gain control over. After a while the engine will react (yes, there is an inbuilt flexibility to military pressure (i.e. destroyed ships)) and minimize the spawn of new ships in the sectors with the most pressure. It will maximize the spawn in the other sectors though.

In my game I have no real problems to hold 472 (one Python does the job), I have even built several stations there (1.4, Vanilla).

In my XTM-games (X3R 2.5) I held several of the Xenon Core Sectors. As long as I did not constantly fight the "Big Xenon meeting" at the east-gate of 347 (up to 12 K and J there, countless Qs and PX), it was possible to hold those sectors and to control them, Core sectors included.

But I spent most of the time in Xenon space. That was the price for my imperial aggression :D

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Post by Emre Yigit » Fri, 20. Feb 09, 17:52

zazie wrote:In my game I have no real problems to hold 472 (one Python does the job), I have even built several stations there (1.4, Vanilla).
Yes. I have my eyes set on X472. It's strategically placed well for my second booze and weed complex. I might even breed some spaceflies there.

OK, thanks everyone. Grand fleet withdrawal will take place anon, to be replaced by sentinel lasertowers just outside the Xenon sectors.
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Post by StormMagi » Sat, 21. Feb 09, 06:59

Why not mass laser tower spam inside the sectors?

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Post by Ricane1 » Tue, 31. Jul 12, 21:29

If you can strategicaly place at least 20 lazer towers around the entrance gates i do beleive you stop any xenon from spawning in the sector, HOWERVER, this only works if the spawn out of thin air enter the sector via gate. Any other suggestion is heavily armed patrols of destroyers or squash mines at far egdes. I am currently working on Xenon Sector-347 as my main Weapons Production Sector to arm my patrols and escorts. Would be nice to have a less Loss-of-ship way to control it, even though to me eclipse are a dime a dozen its arming them properly thats annoying :lol:
Order 10 more ships for every patrol squadron and a few more destroyers to help guard our ex-Kha'ak sectors!

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Post by Fulgrymm » Tue, 31. Jul 12, 21:36

Took me a minute to realize why I didn't recognize any of the screen names.

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Post by Ricane1 » Tue, 31. Jul 12, 21:49

[quote="Fulgrymm"]Took me a minute to realize why I didn't recognize any of the screen names.[/quote]

Yes i am new :D
Order 10 more ships for every patrol squadron and a few more destroyers to help guard our ex-Kha'ak sectors!

Fulgrymm
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Post by Fulgrymm » Tue, 31. Jul 12, 22:51

No it's because you necroed a 3 year old thread, I don't think any of those folks post here anymore.

Ricane1
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Post by Ricane1 » Tue, 31. Jul 12, 23:28

its not like i created a new thread, no harm no foul than.
Order 10 more ships for every patrol squadron and a few more destroyers to help guard our ex-Kha'ak sectors!

Gold Dragon
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Post by Gold Dragon » Tue, 31. Jul 12, 23:30

Actually, the Moderators here PREFFER that you start new threads, rather than Necromancing old ones. Since the info may be outdated.
-- GD

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Re: Q: Does destroying a Xenon shipyard matter?

Post by Nanook » Wed, 1. Aug 12, 01:38

ivak wrote:
Emre Yigit wrote:There's a Xenon shipyard in X101. If I were to destroy it, would it affect the ability of the Xenon to build ships until the station respawned?
No, Xenon ships just spawn out of the thin air. ...
Not entirely true, especially in the case of X101. I use that sector as a source for gathering weapons from destroyed Xenon. In TC, at least, once you've destroyed all the ships in the sector, and if you stay in the sector, the shipyard is where new ships appear. Fighters will steadily stream from it in small numbers, and it will build but not deploy up to 4 Q's. The Q's will deploy only after you leave the sector. Plus, J's and K's will not respawn (jump in) at all until after you leave.

I've been in that sector for hours at a time, killing and capping fighters for their disruptor missiles (corp missions), so I've had a chance to observe this behaviour longterm.

However, Xenon behaviour may be different in other sectors, especially those without stations.
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Ricane1
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Post by Ricane1 » Wed, 1. Aug 12, 01:43

O LOOK, updated information :wink:
Order 10 more ships for every patrol squadron and a few more destroyers to help guard our ex-Kha'ak sectors!

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Post by Coreblimey » Wed, 1. Aug 12, 05:35

And a moderator to boot! :)
If it doesn't work, give it a kick. If that doesn't fix it hit it with a hammer. If it still doesn't work, USE A BIGGER HAMMER!!!

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Post by Lazerius » Wed, 1. Aug 12, 06:14

Still a 3+ year necro'd thread.


Kinda surprised it wasn't instalocked.


It's what usually happens.
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Post by Coreblimey » Wed, 1. Aug 12, 06:24

Maybe you've just started the countdown! :)
If it doesn't work, give it a kick. If that doesn't fix it hit it with a hammer. If it still doesn't work, USE A BIGGER HAMMER!!!

Unknown Sector..... That's what you get for using Bing instead of Google!

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