Hey all,
I've been trading manually recently, and the one thing that holds me back is when I go through gates, I have to restart the SETA drive, are there any scripts that restart it for me, when I'm on autopilot?
Mod that makes SETA not turn off when going through a gate/coming close to a 'Roid?
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Mod that makes SETA not turn off when going through a gate/coming close to a 'Roid?
The X is a lie.
The above sentence is a lie.
The above sentence is a lie.
Just an idea, not sure if it's possible in X3, and what the effect would be on SETA.
-> create a new SETA command which wraps the original one
-> in the wrapping command, create a timer which checks how near the player is to each asteroid/factory/gate, and disable the clipping of the objects getting near.
Or, instead of creating a wrapping command... try to bind SETA and another command to the "j" key. (I've noticed I can strafe and cycle through targets with the same key, though this is highly impractical)
I read in another post that X3:R isn't really event driven, so I guess there isn't even a clean way to find out if SETA is active or not.
If all else fails, SETA should be able to be detected by comparing the playing/flying time with the system time. It's crude, but should work, even if SETA executes scripts 1000x faster. (once every ms instead of once every 1000ms on SETA Factor 1000)
-> create a new SETA command which wraps the original one
-> in the wrapping command, create a timer which checks how near the player is to each asteroid/factory/gate, and disable the clipping of the objects getting near.
Or, instead of creating a wrapping command... try to bind SETA and another command to the "j" key. (I've noticed I can strafe and cycle through targets with the same key, though this is highly impractical)
I read in another post that X3:R isn't really event driven, so I guess there isn't even a clean way to find out if SETA is active or not.
If all else fails, SETA should be able to be detected by comparing the playing/flying time with the system time. It's crude, but should work, even if SETA executes scripts 1000x faster. (once every ms instead of once every 1000ms on SETA Factor 1000)