Flail fab construction
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- philip_hughes
- Posts: 7757
- Joined: Tue, 29. Aug 06, 16:06
Flail fab construction
Well... my flail complex is well and truly underway. Those two borrowed Ryu's can hold only around 3 stations a piece, but they are ferrying em' in as quick as I need. Another borrowed nemesis has just completed a rather tricky operation; that is towing a 57 yeild silicon mine into my complex without getting myself or any station parts damaged. Nearly got the thing ready to just produce e-calls. After that, its ore then a flail fab. YAY! I can soon end any argument with a few missiles.
Split now give me death? Nah. Just give me your ship.
W00t. Where is your Flail 'plex going?
Also, am I the only person that read that as "FAIL fab construction"?
Also, am I the only person that read that as "FAIL fab construction"?
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Re: Flail fab construction
Tow first, build later. Less risky.philip_hughes wrote:Another borrowed nemesis has just completed a rather tricky operation; that is towing a 57 yeild silicon mine into my complex without getting myself or any station parts damaged.
Might need a dedicated flail and hammer complex too
I need to start thinking like that or least making a plan and sticking to it. I have one complex that I keep adding things to and then have to drag another mine over to hook up. I'm in need of starting up another few for the hub so will plan in advance to prevent these issues
I need to start thinking like that or least making a plan and sticking to it. I have one complex that I keep adding things to and then have to drag another mine over to hook up. I'm in need of starting up another few for the hub so will plan in advance to prevent these issues
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Flail fabs are good, mixed with a little Tomahawk, a splash of Wasp, a sprinkling of Thunderbolt, and a spoonful of Hammer Heavy Torpedo...mmm yummy . Oops nearly forgot, dont forget the Silworm.
X3 TC 3.2
Bringing peace to the Commonwealth with overwhelming fire power.
Why is there so much month left at the end of the money?
Bringing peace to the Commonwealth with overwhelming fire power.
Why is there so much month left at the end of the money?
- philip_hughes
- Posts: 7757
- Joined: Tue, 29. Aug 06, 16:06
Re: Flail fab construction
Too #@$@$ late to tell me now, isn't it?jlehtone wrote:Tow first, build later. Less risky.philip_hughes wrote:Another borrowed nemesis has just completed a rather tricky operation; that is towing a 57 yeild silicon mine into my complex without getting myself or any station parts damaged.
Split now give me death? Nah. Just give me your ship.
Re: Flail fab construction
It would not have been good sport to tell you beforehand, would it?philip_hughes wrote:Too #@$@$ late to tell me now, isn't it?
@freddiel: Do all those Forges use same 3D-model? And how many of each type does one need? Lots of different stuff in one heap may not be nice performance-wise.
Spring of Belief is nearly done now for me. Two M7M missile fabs (the first was a puny 5 Hammer, 6 Flail, 4 Tomahawk one - then I tried an M7M and found out how hungry they were so the second one is 40 Flail, 10 Hammer) and a Chips/Local trade goods fab. Only a few scrappy Silicon asteroids left - maybe a small PSG loop and I will have turned that sector into a slideshow quite effectively!!
M7Ms are demanding beasts...
M
M7Ms are demanding beasts...
M
Re: Flail fab construction
So having the same types of stations together is less intensive as many types together? For example, having a giant complex of just 200 Wheat Farm Ls in a sector is much better than having 200 randomly assorted stations all to together?jlehtone wrote:@freddiel: Do all those Forges use same 3D-model? And how many of each type does one need? Lots of different stuff in one heap may not be nice performance-wise.
It does make a bit of sense.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
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- philip_hughes
- Posts: 7757
- Joined: Tue, 29. Aug 06, 16:06
TBH a normal pic of station spaghetti would be good enough for fail blog...
But if someone has a truly disgusting pic, post it. I would like to see.
Incidentally, 200 of the same fab may sound good, but guys like me go for whats called "closed loops". These are factories that are self sufficient. Not everyones cup of tea, some sadists LIKE having freighters flitting to and fro. As for me, im happiest when blowing the crud out of something, not managing a production empire.
Note to ego: change the motto to trade fight THINK build.
But if someone has a truly disgusting pic, post it. I would like to see.
Incidentally, 200 of the same fab may sound good, but guys like me go for whats called "closed loops". These are factories that are self sufficient. Not everyones cup of tea, some sadists LIKE having freighters flitting to and fro. As for me, im happiest when blowing the crud out of something, not managing a production empire.
Note to ego: change the motto to trade fight THINK build.
Split now give me death? Nah. Just give me your ship.
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Same here, I only build closed loop complexes. Theres nothing worse than seeing a flashing yellow station, because the damned freighter has collided with the station Hub again or been taken out by pirates! Closed loops, you don't have to worry about micro management.philip_hughes wrote:TBH a normal pic of station spaghetti would be good enough for fail blog...
But if someone has a truly disgusting pic, post it. I would like to see.
Incidentally, 200 of the same fab may sound good, but guys like me go for whats called "closed loops". These are factories that are self sufficient. Not everyones cup of tea, some sadists LIKE having freighters flitting to and fro. As for me, im happiest when blowing the crud out of something, not managing a production empire.
Note to ego: change the motto to trade fight THINK build.
Note to user: the THINK component of the motto is recommended to be used before, during, and after the other components.
200 of the same and only 20 docking ports smells like traffic throughput jam. On the other hand, 197 weapon Forges, 303 supporting stations, and a mere 1000 Crystals per hour resource shortage can be handled with tiny freighter fleet sad****. (But there will be certain mas*** issues. )
Which returns to the Spring of Belief. Couldn't remember at first why the name was familiar. Because I used the German map name while building there. One can build more, if one imports Silicon. Or better yet, imports Crystals. There are potential sources of Crystals nearby, I hope? "Closed loop" does not have to be a single Complex (and neither self-sufficient Complex has to be "closed").
Spaghetti is matter of taste. What is "utter failure" to perfectionist can still be awesome for lowered expectations.
200 of the same and only 20 docking ports smells like traffic throughput jam. On the other hand, 197 weapon Forges, 303 supporting stations, and a mere 1000 Crystals per hour resource shortage can be handled with tiny freighter fleet sad****. (But there will be certain mas*** issues. )
Which returns to the Spring of Belief. Couldn't remember at first why the name was familiar. Because I used the German map name while building there. One can build more, if one imports Silicon. Or better yet, imports Crystals. There are potential sources of Crystals nearby, I hope? "Closed loop" does not have to be a single Complex (and neither self-sufficient Complex has to be "closed").
Spaghetti is matter of taste. What is "utter failure" to perfectionist can still be awesome for lowered expectations.
- philip_hughes
- Posts: 7757
- Joined: Tue, 29. Aug 06, 16:06
Sorry, I meant to phrase my question in strictly technical performance terms.philip_hughes wrote:Incidentally, 200 of the same fab may sound good, but guys like me go for whats called "closed loops". These are factories that are self sufficient.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
- philip_hughes
- Posts: 7757
- Joined: Tue, 29. Aug 06, 16:06
Naturally I cannot know for sure, but (very subjective) observations of performance on both mixed and homogenous constructions did give such feeling that homogenous is easier.Tiedyeguy wrote:Sorry, I meant to phrase my question in strictly technical performance terms.
Making a row of same model is much more systematic than trying to think how different models will look and connect. That may not affect the resulting performance though.
The game has to load every model that is in the sector. If all stations would use the same model, there could be more cache hits and less transfer of model data into GFX. Just repeat drawing of the model into different coordinates. Logically, there must be an opportunity to optimize, ie noticeable performance gain.
Three factories per TL. That is no better than Mammoth.
Re: Flail fab construction
The performance is a pig, down to about 10FPS. I have built the complex in Avarice, a self sustaining plex with a little energy left over. It is for my use only i.e non of the products are for sale, and only one of each missile factories.jlehtone wrote:It would not have been good sport to tell you beforehand, would it?philip_hughes wrote:Too #@$@$ late to tell me now, isn't it?
@freddiel: Do all those Forges use same 3D-model? And how many of each type does one need? Lots of different stuff in one heap may not be nice performance-wise.
It now makes the sector unuseable for me because of the performance, so I have got round this by having 2 SF there to supply my various ships with both missiles and energy, jumping to whichever sectors I'm in.
My sig is actually incorrect now, I have used a Facory Complex Construtor to create this, however I still have spaghetti wiring .
I was considering using the Complx Cleaner on this, but I haven't got round to it yet.
Because my fleet is still small, these factories are more than adequate for my needs, however, with the recent aqqusition of a Brig, I may have to reconsider my options.
In all honesty though I don't have enough knowledge about the best use of missiles, I seem to have used the ones mentioned mostly thats why I built the plex.
X3 TC 3.2
Bringing peace to the Commonwealth with overwhelming fire power.
Why is there so much month left at the end of the money?
Bringing peace to the Commonwealth with overwhelming fire power.
Why is there so much month left at the end of the money?